Haha! I suppose so!
Haha! I suppose so!
3/The very fact that nobody I know has more than passing interest in RM is reason enough to run it solo! Likewise Mythras and RQ - except in the case of the latter, it’s not for wont of a group, but rather time for a regular game.
2/A fumbled leather working roll leads to unforeseen complications - in my game, the attempt at curing a hide draws a griffin. The (lesser orc) character is able to hide in his lodge, fortunately, and the griffin flies away leaving a feather. What might that be used for? Decoration is a good start!
1/One PC is all I can handle! CharGen was a bit of a slog as I’ve forgotten a lot of the rules, but RM lends itself well to solo IMO, not least due to the action resolution and combat systems.
We enjoyed a fun game of Warhammer The Old World RPG session 2 yesterday. No dice were rolled, but we climbed into the skin our characters.
Meanwhile I’ve adopted Rolemaster classic for a solo game I’ve been playing - using Mythic, but temporarily Old-School Solo, plus various tables. Fun!
Perhaps it’s considered that the ideas rests in the palms and their being weighed against each other?
We don’t know yet! For me, it borrows a lot from pre-WFRP Warhammer, but uses modern mechanics and a simple skill system. Rules lite. Background and connections feel very nu OSR. It’s ticking all the boxes so far.
We’re rolling up characters for a new campaign using Warhammer: The Old World rules.
I know I said we’d finished U1 a while back, but everything moves in slow motion in old-man RPG time.
We’re about to begin the action of U2: Danger at Dunwater! The party are now levels 2-4. The fighters (and everyone else bar the cleric) have amusingly low hit points - the joyous old school!
Grappling - I do recall very odd unarmed combat rules for original D&D where forces rolled hit dice, combined and compared the results, and the loser was stunned for a number of rounds equal to the discrepancy. Crude but more effective than AD&D’s grappling etc rules.
Yes! (I’ll answer this question here.) We used grappling rules and had fun with it as a subsystem for a few sessions. My mind boggles at it now.
Happy New Year!
Sorry I wasn’t able to make it.
This is important. That contradiction pushed me over the top in about 2020, and I’ve never looked back.
Just posting this again as it cane ip, and because @tristanarbro.bsky.social deserves full praise for running it!
This definitely-not-Elric miniature is the best Elric miniature ever!
How old-school Santa got his XP: running from the monsters and liberating the goodies!
I woke up and wrote on Advanced D&D actually being quite basic. While I could never say it’s my favourite gaming system, for whatever reason, it’s the one that consistently gets us around the gaming table. Our youngest player started in 2019 when he was 22, so it can’t be just nostalgia either🤔
I should mention that AD&D isn’t a nostalgic relic. It’s largely compatible with most “OSR” games, and has a vast catalogue of old and new materials available. PDFs/PoDs are available via Drivethru RPG. And OSRIC is a close clone that might be easier to crack, and which has some interesting tools.
6/Finally, AD&D includes optional elements, and original and basic D&D were often blended, making it a weird hybrid. Difficulty can be tuned high or low. Setting and rules are flexible/optional, retaining much of early D&D’s DIY and rulings-before-rules ethos. Don’t be scared away by the “advanced”!
5/But isn’t it “of its time”? Certainly, from layout to expression, it’s not going to win prizes for innovation/progressiveness. As then, so today, we took what we liked and ditched what didn’t seem fun or appropriate. AD&D is a loose format and initially had an implied setting.
4/So it’s not difficult, just obscure. But isn’t it very hidebound. Some people who play do attempt to play AD&D “rules as written” (RAW), but as I already mentioned, each table had its own style/interpretations, and even convention play didn’t use all the rules. “Your [AD&D] will vary…”
3/In fact, they’re described as “reference guides” that are addressed to “the experienced gamer”. If you’re playing 5e or ShadowDark, you are that player, but you might not share quite the same assumptions. For a better introduction, try the 1981/83 basic sets, or modern Old School Essentials.
2/Contrary to popular belief, AD&D (1e) is not difficult compared to modern editions of D&D. But it is opaque, relying on some knowledge of the original/basic game, its supplements and assumptions. Most people learned through play in local community groups, as the books aren’t ideal for learning.
1/Advanced Dungeons & Dragons is a bit of a bugbear in the #TRPG community. It’s different things to different people. To me it’s just #DnD - the system I grew up with - and still use as my go to. But what is it? Here are my personal thoughts on what “Advanced” is and is not for the AD&D curious…
Good game though. No need for a hierarchy of good games😃
In our Saltmarsh game last night, I suggested dropping (weapon) proficiencies entirely. I was happy when one of the vet players (since late 70s) agreed, saying “everything in AD&D is optional anyway.” So different from some of rules-as-written purists. Rock n roll baby!
All the best news is delivered as satire by latex puppets. But when I’m not watching Sky, and get my news from here:
youtu.be/O1hU8N-qsWY?...
Bis, ter, quater, quinquiens etc
Searching an online reference I use for Latin numeral adverbs (used in law), I discovered it had been lost in time like tears in rain