Mercy! Did that come with a designer credit?
Mercy! Did that come with a designer credit?
David Rudnick: The Game
www.kickstarter.com/projects/wei...
Cutting the highlight off so you can quietly add โaccessโ at the end is frankly embarrassing
A game of perfect information where everything is a save roll
I think had I playtested slay the spire before the enemy intent system was introduced I would have been likeโฆ cool slimes, shame about the game
I am an inner SE PDX homeowner and I just submitted written testimony to this. So should you, assuming you live here and want this place and its people to thrive
My 6 year old is still somewhat baffled she wasnโt invited to the wedding
I won Cash Cab and the cash they hand you at the end is fake, should be called 6-8 Weeks Later Youโll Receive a Check in the Mail Cab
i did not think i had anger to spare this week, but the thought of raiding Portland's democratically created climate fund to give a cut to a sports team owning billionaire is making me realize otherwise.
2nd for bernsteinโs. Moved here from nyc and was miserable for years until they opened, maybe best bagels in the west coast? definitely the best whitefish salad
game design is like threading a needle but each time you succeed the eye of the needle gets smaller
One shallot, multiple sub-shallots
A presumably single shallot, still in the skin
With the skin off, revealing two separate shallot bulbs
This is?:
A) one shallot
B) two shallots
Back in my day, BBS
I have once again declared Discord bankruptcy in the hope of actually keeping up with one or two
Other than that eternally-relevant advice: weโre entering a period of standardization, where AI-generated outcomes mostly just reinforce existing creative norms. To develop a career that subverts this itโs in your interest to be a sicko, making work for other sickos.
Among other things, I was asked to give advice to young designers www.softlabor.biz/the-soft-lab...
Oh yeah that was probably the quote I should have shotted hah
What is the most rewarding aspect of working in your industry? The most challenging? The most rewarding aspect of working in my industry is learning about everyone elseโs, because you canโt design something you donโt understand. The most challenging aspect is that sometimes those industries are dreadful.
There's a Q&A with me in the latest Soft Labor, a newsletter on creative labor. It covers some thoughts on AI, advice for young designers, and only a tangential mention of games because that's not actually what I'm known for, even if it's all I want to talk about www.softlabor.biz/the-soft-lab...
A beautiful collection of numbers, not a collection of beautiful numbers
Please tell the typography to keep it up
The beautiful game (typography)
This one is a must
Found here, in case you feel like shopping the look localvyntage.com/products/ros...
Best I can offer
Hell of an overbite
the fight this year will be:
โ๏ธthe thousands of families who rely on the program
vs
๐ถโ๐ซ๏ธpoliticians eager to kick the can down the road
pick your side: actionnetwork.org/petitions/fu...
I buy them and shake my head the whole time to let them know how I feel
Going to delete this thread when I release out my saddlestitched book, btw, screenshot it now