Also i promised an updated Steam demo. I'll put that on priority once I get some big tasks off my plate.
Also i promised an updated Steam demo. I'll put that on priority once I get some big tasks off my plate.
Update: I should be able to start doing more frequent updates/previews, and maybe even some trailers soon!
It's worth mentioning now more than ever that we have absolutely no interest to ever integrate genAI into our workflow, not even for placeholders, concept art, presentations, or "idea generation".
We have too much talent to waste time and resources fidgeting with half-baked tech to do it for us.
current state of development
More peeps doodles!! slowly drawing cuz time. This whole activity makes me want to draw new stuff
There will be more information I'd like to cover later at an appropriate time. Until then, take care!
As a treat for the public, I would also like to update the Steam Demo soon with a build based off of the one we made for PAX and something that actually represents the final product!
Socials have been quiet because they've been maintained solely by me, the lead dev and only full-time team member. I've been laser-focused on main development lately, but we're looking at coordinating some marketing movement soon (including voice talent credits/reveals)!
Hey everyone, Nick here with a general update:
Yes, we've delayed the release window to 2026. We're insanely close but it's still going to take time to wrap up production and make sure this game is our ideal product!
I'm *hoping* for a Q2 release window.
Catch a new DoubleShake trailer as well as some other rad games in this years' LRG3 + 10-Year Anniversary Special!
www.youtube.com/watch?v=QK5O...
Does anyone know if there are any tools/desktop apps/websites for scheduling posts on bluesky (and possibly tumblr too)?
Large Long Lazy Lads in the Lava Land
#screenshotsaturday #DoubleShake #gamedev #indiedev
who can likn me up to Sakurai so we can put Habiniri in Air Riders, she would fit in perfectly
hotdog
Be careful with Sleepy Sporbs! They're not as good as other sporbs at keeping afloat.
#DoubleShake #screenshotsaturday #gamedev #indiedev
The Quest Log now has a category system that's great for sorting topics and figuring out what places and characters still have something for you to do.
#DoubleShake #screenshotsaturday #gamedev #indiedev
I regret to report that I overestimated how much exciting and spoiler-free music there would be to share, and underestimated how soon release would be. Today will be the last Music Monday, but there will still be some more music to reveal in future trailers and plenty left to discover in the game!
WARNING: This one is a real ear-worm!
Just another day and your average seaweed-covered catwalks accompanied by a dangerous barrage of rockets flying in random directions.
#DoubleShake #screenshotsaturday #gamedev #indiedev
Just try and catch the Ragbats!
#DoubleShake #screenshotsaturday #gamedev #indiedev
have some silly Loams from various concept art drawn by the team
#DoubleShake
Now I wonder who that's for...
Time to kick back and relax at Whitecap Wharf!
What the heck is that slimy eel up to this time??
#DoubleShake #screenshotsaturday #gamedev #indiedev
Whitecap Wharf...
#DoubleShake #screenshotsaturday #gamedev #indiedev
Pardon the lack of public activity lately, but we're working hard to finish this game! Big things are happening!
#DoubleShake #screenshotsaturday #gamedev #indiedev
Pardon the lack of public activity lately, but we're working hard to finish this game! Big things are happening!
#DoubleShake #screenshotsaturday #gamedev #indiedev
I'm not sure whether I should tremble or dance, but that's pretty common in Pumpkin Plateau.