Our latest newsletter is on 'How Many Dudes?' and why the roguelike gets pre-release virality (and likely post-release!) right: newsletter.gamediscover.co/p/why-how-ma...
Our latest newsletter is on 'How Many Dudes?' and why the roguelike gets pre-release virality (and likely post-release!) right: newsletter.gamediscover.co/p/why-how-ma...
found a business dude in the wild
Yeah we gotta have Gooses in the game so we can make room for the Meese.
We do plan to release on mobile, but aren't yet sure of the details
How Many Dudes is the latest game by the team at Butterscotch Shenanigans! They built a game around the 100 men vs 1 gorilla meme! Go play their demo now! bscotch.itch.io/how-many-dudes
#gamedev #indiegame #roguelike
Thanks for taking the time to check it out, and for the great interview!
These developers want to know how many dudes it would take to win in a fight with 100 toddlers https://kotaku.com/how-many-dudes-crashlands-butterscotch-shenanigans-interview-2000652567
@gamemakerstoolkit.com this is partially your doing since we made the prototype at the last #gmtkjam ๐
The demo for our new game about the "100 men vs 1 gorilla" meme, How Many Dudes, is LIVE!
Go play and wishlist on @steampowered.com ๐๐๐
store.steampowered.com/app/3934270
Or via @itch.io & @gx.games
bscotch.itch.io/how-many-dudes
gx.games/games/8racq4...
#indiegame #gamedev #gaming
How Many Dudes does it take to beat up a gorilla? 1,000 toddlers? A unicorn?
These are the questions our next game seeks to answer.
RT & Wishlist on Steam, and lmk what other dudes and creatures we should add!
store.steampowered.com/app/3934270/...
#indiegame #gamedev #indiedev #steam #gaming
Crashlands 2 Update 1.3: "The Overflow" is now LIVE! This update brings new side bosses, new playstyles and combat equipment, Juiceforging to customize your gear, a new pet, and a WHOLE BUNCH of other new stuff! Check it out! #indiegaming #indiegames
๐CROSSOVER #6/30: Levelhead by @bscotch.net
The 2D platformer with a robust level editor lends some robotic enemies to join your party in Abomi Nation: Monster Rifts!
More crossovers every day on Kickstarter!
Full post: www.kickstarter.com/projects/470...
Yup! HTML5 is no bueno, but the WASM (gx) build was super easy to get up and running. Still working on YYC version, though, but this'll do for now!
"How Many Dudes" is now playable in the BROWSER! It's a little game we cooked up for the GMTK jam last weekend to answer the question, "How many dudes does it take to beat up a gorilla?"
And equally importantly, "How many toddlers does it take to bring down 75 dudes?" Turns out... about 4,000.
Get yourself ready to be ear spanked
Cooking up some new tunes for an upcoming #Crashlands2 ( @bscotch.net ) update
store.steampowered.com/app/1401730/...
How many dudes does it take to defeat a gorilla? THIS is the question we sought to answer with our game for the #gmtk2025 #gamedev
Play it and let me know how many toddlers your dudes can defeat bscotch.itch.io/how-many-dudes
Vid walkthrough: www.youtube.com/watch?v=MF-e...
Levelhead has been out for over five years, and our players still constantly surprise us with the incredibly detailed and creative levels they make. This is wild!
Crashlands 2 just got a MAJOR update! Update 1.2: "The Hardcore Scramble" adds new pets and base-building items, an expanded world map, and even new ways to play the game! We're most excited about the new "Scramble" Mutator, which rearranges tons of stuff so each playthrough is unique. Check it out!
There's always a possibility! We just have to see where the winds take us and what opportunities open up.
We've been COOKIN' on Crashlands 2 since the game's launch, and we're excited to announce the second major updateis coming out on June 24th!
Update 1.2: The Hardcore Scramble adds new game modes, new pets, new base-building items, an expanded world map, QOL features, and a whole lot more!
Thanks for the delightful read! Your writing FITS RIGHT IN with the game's vibe :D
I've been playing @bscotch.net's Crashlands 2 every evening for weeks! It's such a cheerful and engaging and constantly rewarding game to play. (And while it could have been jam-packed with IAPs, instead it simply has an old-fashioned purchase price.)
kotaku.com/crashlands-2...
I dunno seems totally normal and regular and not at all strange
On the #GameMakersNotebook Podcast, @trentkusters.bsky.social chats with brothers Seth and @adamcoster.com of @bscotch.net about their recent release CRASHLANDS 2, how their brother Sam's cancer diagnosis led to the original CRASHLANDS, how they solved a common indie marketing problem, and more!
๐๏ธ๐
Crashlands 2 by @bscotch.net has a ton of chill biome songs, and this one is one of my (Patrick) favs. The Husk area has some western overtones, and I wanted to pay homage to that while still keeping things a bit weird/alien.
We hit the target so these things are going to ship! One week left until you can never get this Flux + Juicebox plushy EVERY AGAIN!
Seth (our Crashlands 2 game programmer) had a great interview with @scottjohnson.zip! Whether you're into #GameDev or want to hear how Crashlands 2 was made, there's something for you in here.
Glad you're enjoying it! The final version of fishing didn't get in until 6 weeks before launch after we decided the prior version wasn't fun enough, so I'm very glad we tuned it up
Seth Coster of Butterscotch Shenanigans chats Crashlands 2 on the CORE Podcastโsmooth launch, smarter design, and why fun > frustration. Dev talk, game philosophy, and laughs. ๐ฎโจ #Crashlands2 #IndieDev #GameDesign FEEDS, EPISODE and SITE: frogpants.com/core VIDEO: youtu.be/OyXRxKl2Rw8