Hayden B's Avatar

Hayden B

@polydachi.com

3D Modeller, selling out He Him, 22, πŸ‡¦πŸ‡Ί I do Low Poly and High Poly - comms for both re-opening soon. Also working on a game (slowly) vgen.co/polydachi/ www.polydachi.com/

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Latest posts by Hayden B @polydachi.com

what the fuck is wrong with you. shitty ai joke in response to people having their homes and livelihoods destroyed

10.03.2026 13:39 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

in a fetish kind of way

10.03.2026 12:42 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

not in a way that i agree with what the US is doing or anything i just meant more in a weird freaky way, i would anarchistly be turned into a cube

10.03.2026 12:42 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I wish i could be turned into a cube...

10.03.2026 12:41 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

on my walk/jog route theres a mango tree at a delapotated house and some mangos had fallen off it (and bats/bush turkeys hadnt got to it yet) so i got 2 free mangos and i think that is the first time i have ever felt blessed, they were amazing

10.03.2026 11:42 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

mangos for sure - but in terms of fruit i can afford i quite like carrots, they arent a fruit, but i eat them the same way
mandarins are also really nice when theyre in season, grapes are good too, but nothing is better than mangos its the one good part about summer

10.03.2026 11:42 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

this is so cute among other things!! and happy birthday!

10.03.2026 11:37 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

beans r rly good i think like most meals i eat are beans in some way shape or form

10.03.2026 07:32 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

that is so me (hot is subjective but i do be eating a lot of beans bc theyre the only vegetable i can comfortably afford)

10.03.2026 07:31 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

to clarify ive never, and will never, use one of those model generators - if i wanted generic models from a soulless husk I would commission an artist from the industry (who would then take the money and run, from my experience)

10.03.2026 03:15 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

like they have ai model generators where the only actual passable parts are the textures and geometry itself, which are also the only fun parts of making a model, which means you would have to exclusively do weight painting and retopology and rigging on a model - just the purely unenjoyable parts...

10.03.2026 03:12 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

its that quote that goes like 'i know you wanted machines to wash your dishes and do the laundry so you had more time for painting and writing - so we got ai to do your painting and writing and now you have more time to wash dishes and do laundry'

10.03.2026 03:11 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

honestly rigging and weight painting is the kind of stuff that I WISH ai was being used for because its genuinely work that no one wants to do - and if it messes up, you arent ruining someone's life like if you got it to do data entry or smth - its just kind of annoying

10.03.2026 03:11 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Video thumbnail

✧ - Commissions are Open and Waiting

✧ - 4 Slots Awaiting

✧ #blender ✧ #B3d ✧ #Art ✧ #lowpoly ✧ #commission ✧ #Vgen ✧ #VgenCommissions

10.02.2026 15:14 πŸ‘ 34 πŸ” 22 πŸ’¬ 1 πŸ“Œ 4

hi im rabbits

09.03.2026 10:40 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

paint gal is good because it also has a narrow focus, and there are definitive inspirations behind it. Main thing that is most important is that you have faith that if someone else made paint gal, you'd want to play it, imo, which i hope is how it be

09.03.2026 03:58 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

you dont have to make something specifically to appeal to consumers or a demographic, thats a bit regressive, but, its easy for things to get muddy otherwise - my last project couldnt decide if it was a survival game or RPG and now its a platformer with a much narrower focus

09.03.2026 03:58 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

well, happens to the best of us. Dont discredit yourself too much because you did pull through and finish a good chunk of it
but yea thats something I've had to deal with/figure out a lot as well, its good to have a specific gameplay experience in mind, or at least "its like X but Y"

09.03.2026 03:58 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

've always struggled with that mix of "this is too weird, people wont like it" and "this is boring, people wont like it". I guess over time we get better at doing ideas that are good in both ways though. I'm glad youre moving forward either way, its good

09.03.2026 03:30 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I agree with you and yeah, mirrorfall seemd cool and unique but it just didnt have the same hook that paintgal does. It kind of does suck we live in such an attention economy nowadays, but, we've always lived in that. This is something I probably need to take in to account for my own game, because I

09.03.2026 03:30 πŸ‘ 3 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0

its an issue that a lot of metroidvania games also have, same w/ cozy games, honestly everything - if its based on a trending genre it gets harder to stand out, but i feel like paint gal is doing something a lot more original because I have not seen any n64 styled platformers, its nice and unique!

09.03.2026 01:23 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

this one is also a lot more unique from a glance which helps too - I never got a chance to play mirrorfall and havent been able to find it on itch - i think that one faltered a bit bc there is a lot of competition amongst earthbound / deltarune inspired games

09.03.2026 01:23 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

its good stuff and a unique project - i wouldnt be too upset about the previous project not doing as well, unfortunately its relatable / common - projects tend to fall behind the sofa a bit, but, its good that you're having fun with this one thats the main thing, you've got something that works

09.03.2026 01:14 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

mouths are really hard to model unless you model the whole face - there might be a way of doing it via shaders on a flat face but then that’ll still look a lil flat but if u want I can send u one of my models w/ a mouth as an example to look at

08.03.2026 23:28 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

yeah honestly same I had a bit of an episode and shaved it all off with a beard razor - way after that i found my old dog's hair shaver it was a lot easier to maintain it - I thought about growing it out again but honestly I like having no hair, I rub my head and it feels like a kiwi its nice

08.03.2026 11:00 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

yeah absolutely! its really frustrating! I wish commissioners would understand that communication is required both ways, it would be like going to a resturant and wanting a burger without pickles and then ordering it, without telling them that, and then complaining they added pickles

08.03.2026 10:58 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

but even in that situation despite me having a reason to feel scammed out of my $50, I wouldnt go out and post everywhere about it or add them to a blocklist
Theres lots of frustrating commissioners unfortunately!! and some artists too but more often commissioners are so unclear

08.03.2026 10:47 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I have been on the flip side where I commed an artist, they sent me a version that had really skimmed over a lot of details and needed a lot of work (started / sent on the day before due date after a month) - asked if i'd like any changes, and before I could respond they finalized the comm - shitty!

08.03.2026 10:47 πŸ‘ 0 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0

its annoying as someone who has had clients do similar things, where they immediately commed someone else and made it clear they didnt want to work w/ me anymore - and its like, I asked 10 different times if there was anything they'd like changed or fixed! just really really frustrating

08.03.2026 10:47 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

its finally starting to get cold in Aus though i did rebuzz my head today so i guess i shed my winter coat, going to autumn though, which is prob a good time to have a winter coat, but i like the rain on my head - last year I had hair down to my stomach but ive felt a lot more free since buzzing it

08.03.2026 09:04 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0