This is such a fun game. Highly recommended, especially if you're someone that's introducing MR and VR games to for the first time.
This is such a fun game. Highly recommended, especially if you're someone that's introducing MR and VR games to for the first time.
This collaboration has been one of the best things this year. Check out the teaser for the GTC 1.0 Release!!!
Congrats on the launch Thomas!! Super exciting
Keep an eye out for the Galactic Traffic Control 1.0 Release Trailer PLUS a new content update coming soon! ππ«
Trailer out November 7th at 12pm EST :)
I got to do an interview about the design process of GTC + how it's going trying to run a game studio!
It was so much fun and Bo rocks. Check it out here!
youtu.be/0y0HXmIxbXk
Weβre not perfect, but weβre real.
We donβt shy away from sharing our process with the world, because it shows weβre human.
Weβre imperfect artists who put our all into the work, and we let that passion flow onto every screen around the world π
Tl;dr
If it's silly to attempt to solve a semi-complex algebra problem in your head, it's even sillier to try to solve life problems that way. Whip out the paper and pencil
writing this because I'm feeling really stuck and had to bust out the journal to start hashing out a path forward for my studio
Once you write it all down, the chances are that a solution, or at least a path to a solution, become much more reachable and your problems become a lot smaller!
Journaling & writing (making art in general, even, but specifically writing down your problems) is incredible cognitive tech bc it forces you to make your problems, which are nebulous and large and looming in your head, into concrete, specific words
Most problems are actually downstream from a lack of information (clarity/context/etc) and the best way to solve it is to seek specificity and disambiguation as quickly as possible. This goes for art, emotional dilemmas, technical problems and more
Galactic Traffic Control
In partnership with flowanimation.com
So far:
- Surfacebound Pathing
-Surface Snapping
- Surface Queries (Get surface of label X and type Z, or GetSpawnInRoom)
- Surface Zones (configure "valid" surface areas)
- Configurable Surface Grids (using this to smooth out pathing rn)
Want to add oct-trees next for better performance & pathing!
But for now, here's the path that's represented by the nodes in the first post. You can see that it goes Wall11 -> Floor -> Table2Right -> Table2Top and the corresponding nodes are highlighted in gold in both the 2D and 3D view
I'm continuing work on our OpenXR mixed reality tool called "MR Magic"
Here's a screenshot of what that looks like with meta bounding boxes in my room + the tool I made to help me visually debug my surface2surface pathfinding algo
Surfaces are nodes connected by edges, which is what's shown :)
While I'm working on the new game my team is working on finishing up Galactic Traffic Control with a 1.0 official release!
Plus! Doing some very cool collaborations. Very excited with where we're going and what we're doing.
I can't show anything yet but after 3 months I started working on this again and we're making lots of cool progress! Hopefully something shareable soon.
Specifically looking forward to sharing my room-pathing solution in Unity. I'm pretty jazzed with it.
Pencil won a best in show Augie and that's pretty awesome. #AWE2025
I'll be around with my Quest to demo Galactic Traffic Control if you're interested in checking it out!
We'll be showing off all new Laser Dance gameplay footage at next weeks Creature Feature showcase!
Here's a sneak peek π
β¨Tune in 9AM PST on May 19th on IGN!β¨
#metaquest #mixedreality
Mixed reality arcade game Galactic Traffic Control added a fully immersive 'VR Mode' and a 'Mini Mode' that doesn't require a room mesh:
VR + Mini Mode update is out NOW for Galactic Traffic Control!
I β€οΈ this update. You can play while seated, standing still, on a unicycle, wherever! I like mini-mode even better than room-scale.
We also added VR Mode. Quest 2 users, rejoice!
Try it! Lmk ur thoughts
www.meta.com/experiences/...
I'm super excited to finally share a first look of the VR game I've been working on...
!! <<π§ Penguin Festival π§>> !!
Any shares/wishlists would be super appreciated, y'all! π
#gamedev #indiedev #GodotEngine
For the past week I've been working on a surface-bound pathfinding package in Unity for mixed reality apps. I'm hoping to release it for other devs to use as well once I have it a bit more polished up!
Spoilers -- we're in the early days of a tower defense prototype for our next game π
I love the XR community!!!
@xrnerd.bsky.social @4thwallbreakers.bsky.social @tovanbo.bsky.social @ellenlowing.bsky.social @aidanwolf.bsky.social
Demoing Galactic Traffic Control today at Yerba Buena Garden with @ellenlowing.bsky.social from 1pm to 4pm ish
Pop by if you're at #GDC
Was awesome seeing the legendary @tripmaster.bsky.social in GDC! I'll be around to meet with any other XR folks this week so hit me up!!
Oh I would love to grab one of these!!
Just signed up! ποΈ