Haki | Kurokaras's Avatar

Haki | Kurokaras

@badi-haki.com

Professional web developer, hobby gamedev, ex-freelance comic artist, and a solid bartender. Made in Atlanta

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Latest posts by Haki | Kurokaras @badi-haki.com

I'm happy to say I've done a ton of work to try and handle all the edge cases I've found with the minion system. I'm done with it for now and will take this week to implement feedback and controller support.

09.03.2026 04:50 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
A furry character sprite in six color schemes

A furry character sprite in six color schemes

This is a game character for a game jam project I'm working onβ€”I'm trying to implement a feature that lets you choose their color scheme (from a set of presets). And yes, these creatures aren't mammals, they're chimeras; they don't have breasts or nipples. #art #indiedev #gameart #ocsky #solodev

09.03.2026 00:07 πŸ‘ 10 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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While Rhell has alot of useful spell combos to solve puzzles it also just has some unique silly effects and here are a few of my faaaaaaavourites >:3

#screenshotsaturday #gamedev

08.03.2026 13:56 πŸ‘ 41 πŸ” 5 πŸ’¬ 1 πŸ“Œ 0
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Baseball minigame I started on last month for Poppin & Jupa, inspired by the one from Wario Land 4. Jupa doesn't seem all that impressed...

#indiedev #GameMaker #screenshotsaturday

08.03.2026 16:10 πŸ‘ 38 πŸ” 15 πŸ’¬ 4 πŸ“Œ 0
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Changing perspective in my #indiegame! πŸ“Έ

#gamedev #screenshotsunday

09.03.2026 01:26 πŸ‘ 22 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0

Guys. Zeztz just entered its Kamen Rider vs Creator Organization arc and it's pretty fuckin rad

08.03.2026 22:45 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Oh shit, I forgot to mention, I still haven't finished my own animations for my wolf, so that's a free model and animations from the asset store. This is pretty early, as always, things are subject to change

07.03.2026 15:44 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

So the nav agent doesn't move itself and instead is rendered static/disabled. Every random x frames I'm feeding the agent the transform for it's target so that it continually updates it's knowledge of where it should go. The character controller moves the entity according to the agent's data.

07.03.2026 15:43 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

around the player a limited number of times, and if the system can't find a suitable spot, instead of forcing it the minion simply won't spawn and the resources will be refunded.

For the latter issue, I decided to use the data from the nav agent to feed into the character controller.

(3/4)

07.03.2026 15:43 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Some key takeaways/issues-to-be-addressed from the last version were minions could be spawned inside of colliders and Unity's nav mesh system and character controller don't particularly interface well. It took tons of research but I finally figured out how to efficiently recursively scan (2/4)

07.03.2026 15:43 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Another behind the scenes look at the development of this minion system. I'm abstracting systems into interfaces in order to make the whole thing lean -- I plan to use it for bosses later, as well, so it has to be modular af in order to be resusable

(1/4)

#ScreenshotSaturday #indieGameDev

07.03.2026 15:43 πŸ‘ 4 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

Out of all the systems in the game this is my most shaky, the one I'm most likely to cut. I dunno, I hope it resonates, but we'll see.

26.02.2026 17:51 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Finishing up the reimplementation of my last combat system, so soon players will be and to summon minions to fight for them...again. I'm writing it to be a bit more simple, a bit more deterministic, so I can't wait to get it in the hands of some players to see how it shakes out

26.02.2026 17:51 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
A screenshot of Endless Aether Starfall showcasing the male playable character, a dark-skinned humanoid with asymmetrical horns. He's in a woodland environment and there's a malaise-skinned deformity tucked away behind him. There's rudimentary UI, including card UI

A screenshot of Endless Aether Starfall showcasing the male playable character, a dark-skinned humanoid with asymmetrical horns. He's in a woodland environment and there's a malaise-skinned deformity tucked away behind him. There's rudimentary UI, including card UI

Oh, and here's an updated look at the first outfit.

#ScreenshotSaturday #indiegamedev #solodev

21.02.2026 17:16 πŸ‘ 8 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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I'm not dead, just been grinding. I'm incorporating feedback from the playtest, but today I thought I'd take a break to show some progress on the diegetic card UI. I don't use gen AI for anything, so I'm borrowing MtG art for my prototype haha

#screenshotsaturday #indiedev #gamedev

21.02.2026 17:04 πŸ‘ 8 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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To make Rhell even more complex. The magical elements in its world also have unique behavours even when just interacting with OTHER elements!

Which is funny since originally Rhells game design was about just these element system and didnt have any of the other magic

#gamedev #lowpoly #solodev

15.02.2026 18:14 πŸ‘ 33 πŸ” 4 πŸ’¬ 0 πŸ“Œ 1

Too real

12.02.2026 14:50 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
As a kid I always wanted to develop video games. Now I do and I am depressed.

As a kid I always wanted to develop video games. Now I do and I am depressed.

#solodev #gamedev #indiedev #godot

12.02.2026 14:41 πŸ‘ 29 πŸ” 2 πŸ’¬ 2 πŸ“Œ 0
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You have a part-time job taking photos of anomalies in the night in Shinjuku.

store.steampowered.com/app/3386350/...

#ScreenshotSaturday #indiedev #gamedev #steam #ShinjukuAnomaly

11.02.2026 05:55 πŸ‘ 18 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0

It's looking like I'll be able to run some play tests with friends soon. Finally finished the tutorial for what I'm describing as a combat preview, and it seems like it's conveying the necessary info well enough for now. Now, on to making the arena

10.02.2026 17:39 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Pretty eerie, I think it looks perfect for a dark fantasy project

07.02.2026 18:56 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Versus Wolves: LANCER | Session 1 feat. Tom Bloom
Versus Wolves: LANCER | Session 1 feat. Tom Bloom YouTube video by Versus Wolves

Versus Wolves: LANCER | Session 1 feat. ⁦⁦
@orbitaldropkick.bsky.social

www.youtube.com/watch?v=MIcx...

06.02.2026 20:46 πŸ‘ 495 πŸ” 117 πŸ’¬ 22 πŸ“Œ 9

Yeah it was really great, congrats to the winner! Such a prodigy at a young age

03.02.2026 03:46 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Back at this bartending job, for the last time this week. One last push for this cowboy. Hello darkness my old friend...

16.01.2026 19:53 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Shit I meant parry, sorry, I got off and I'm tired. I don't know what I'm sayin' I'm surprised I was even able to do this lol

16.01.2026 06:25 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Someone's breaking into somebody's car right now. I need to get out of the hood.

In other news, I implemented a counter in my project. Needs vis and sound FX, but still, progress is good!

#indiegamedev #GamedevInTheGhetto

16.01.2026 05:46 πŸ‘ 3 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

They nailed it. I think this design is perfect for a darker-tinged RPG

16.01.2026 04:48 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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It's gonna be some work to clean her up for release, though.

#indiegamedev

13.01.2026 18:56 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
A WIP enemy with a red cloak and hood, and ghostly-white skin

A WIP enemy with a red cloak and hood, and ghostly-white skin

Textures for the previous enemy as well as concept art

Textures for the previous enemy as well as concept art

A screenshot of the enemy, as rendered in-engine

A screenshot of the enemy, as rendered in-engine

Still working out the details but I think she's getting to be a really cool design, so here's how the texture work is going as well as how it looks in-engine.

#gamedev #solodev

13.01.2026 18:56 πŸ‘ 11 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
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Animating a new enemy. Took a minute to model this one, but I learned a lot in the process.

#sologamedev

12.01.2026 20:43 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0