slides and recordings from SIGGRAPH Asia 2025 are now available
Last month, the Khronos Group participated in SIGGRAPH Asia. The slides and recordings from those sessions are now available on our webpage: www.khronos.org/events/siggr...
#glTF #OpenXR #spatial #machinelearning #AI
06.01.2026 23:19
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Deadline for both OpenXR RFPs is November 30th. Less than a week away. See below for details.
24.11.2025 14:42
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OpenXR Best Practices Validation Layer
We are pleased to announce the release of the Best Practices Validation Layer. It addresses a critical need in XR development: catching suboptimal API usage patterns that can lead to inconsistent behavior across different OpenXR runtimes.
Learn more: www.khronos.org/blog/new-ope...
#OpenXR #XR
13.11.2025 15:42
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2 RFPs are open for OpenXR
There are currently two Request for Proposals open for OpenXR on our website at: www.khronos.org/rfp. One is for specification support and the other is for CTS maintenance.
Closing date for both is November 30th
#openxr #RFP #CTS #Specification
11.11.2025 15:07
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Godot Engine developer gives update on OpenXR integration
Check out Godot's new update on their OpenXR integration project announcing major OpenXR features that are now production ready!
www.khronos.org/blog/godot-o...
#openxr #godot #game #engine #spatial #anchors #android
10.11.2025 15:31
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Evolution of OpenXR: Core Specification Updates and Platform Interoperability
YouTube video by The Khronos Group
At SIGGRAPH last month, OpenXR Working Group Vice Chair, Denny Rรถnngren gave an overview of OpenXR with all the latest updates from the group on the advancement of the specification.
Video is now available: www.youtube.com/watch?v=dMLf...
#openxr
22.09.2025 18:01
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The Khronos Group
Deploying and developing royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Neural Networks, and Vision Processing
The Khronos Group has issued an RFP for Part 1 of OpenXR validation layer enhancements. All submissions are due September 30th.
Learn more: www.khronos.org/rfp/openxr-v...
#requestforproposal #OpenXR #validation
08.09.2025 15:57
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Khronos Group's Dennis Fu presented at this year's Huawei Developer Conference held in Songshan Lake, China. Dennis gave two presentations: AR/VR for OpenXR and Graphics and Gaming for Vulkan/glTF.
01.07.2025 13:33
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Monado v25.0.0: Driving the future of cross-platform Open Source XR
From enhanced Android support and driver updates to improved runtime stability and tooling, Monado 25.0.0 brings a wide array of improvements.
Released last month, Monado 25.0.0 brings enhanced Android support and driver updates to improved runtime stability and tooling. Here's a look at the wide array of improvements that landed in this release: col.la/monado25 #OpenXR #immersivetech #xrtech #XR #OpenSource @openxr.org
19.06.2025 07:46
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Be sure to visit Khronos members Pico and VNTANA in booth 417, 202A at #AWE2025!
11.06.2025 22:36
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It's the last day at #AWE2025! Be sure to visit Khronos Group members: LunarG, Unity and Qualcomm!
12.06.2025 13:57
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OpenXR Spatial Entities Extensions Released for Developer Feedback
The Khronosยฎ OpenXRโข Working Group has released a groundbreaking set of OpenXR extensions that establish the first open standard for spatial computing, enabling consistent cross-platform support for p...
Check out the new OpenXR spatial entities extensions! The groundbreaking set of #OpenXR extensions enable consistent cross-platform support for plane and marker detection and tracking, precise #spatial anchors, and cross-session persistence.
Learn more: khr.io/1j3
10.06.2025 16:03
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Attending AWE? Be sure to stop by and visit us in booth 510! Check out our event page for more information on glTF and 3D Commerce panels, as well as a session on OpenXR.
Learn more: www.khronos.org/events/awe-2...
#AWE #AWE25
09.06.2025 22:59
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XR Expo kicks off next week in Stuttgart, Germany, and we're excited to be participating. Frรฉdรฉric Plourde will be giving OpenXR core specification updates and a talk on platform interoperability. Be sure to catch him on May 9th!
Learn more: www.khronos.org/events/xr-ex...
#XRExpo2025 #OpenXR
01.05.2025 15:02
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Meta and OpenXR
Learn how Meta is supporting OpenXR and developers through its game engine integrations and contributions to OpenXR standards.
With Meta's upcoming v74 SDK release, the built-in OpenXR
path for Unity, UnrealEngine, and Godot will be the recommended path for development. #OpenXR enables you to build cross-platform and use Meta platform plugins to add unique HorizonOS features.
developers.meta.com/horizon/blog...
07.03.2025 19:35
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It certainly was a good session and well worthwhile for folks to watch the recording.
I was there ๐ ...
27.01.2025 20:17
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Thrive in 2025 โ XR Women
The Khronos Group is a proud sponsor of XR Women Thrive taking place February 7-9 in sunny Florida!
The symposium will include hands-on workshops, talks, and plenty of networking opportunities.
Learn more and register: www.xrwomen.com/thrive2025
24.01.2025 16:08
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OpenXR Birds of a Feather at SIGGRAPH Asia 2024
YouTube video by The Khronos Group
At SIGGRAPH Asia, we hosted an OpenXR Birds of a Feather featuring the latest advancements, challenges, and best practices in leveraging #OpenXR's versatile framework.
The BOF was recorded and is now available: www.youtube.com/watch?v=GXYe...
16.01.2025 17:07
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Build immersive apps & experiences with OpenXR & Unity
YouTube video by Android Developers
This video from Android Developers, explores the OpenXR API, their partnership with Unity, and the experimental release of Unity for Android XR, including features and roadmap.
www.youtube.com/watch?v=UhDx...
#google #android #openxr @unity.com
20.12.2024 16:55
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Khronos hosted an OpenXR Birds of a Feather at SIGGRAPH Asia. The slides and video are now available on the event site: www.khronos.org/events/siggr...
20.12.2024 15:05
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Godot XR Tools Improved Hand Physics
YouTube video by Bastiaan Olij
Check out @godotengine.org's new video about some of the hand interaction features being improved in the upcoming #Godot XR Tools:
youtu.be/xJKQ2ca5zVw
#openxr
19.12.2024 18:00
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Just made a public test build of new project, XRFrameTools for Win32/64 apps using @openxr.org :
- measures frame intervals and various CPU timings
- supports live data and logging with CSV conversion
- extended support for D3D11 apps
- extended support for NVIDIA GPUs
github.com/fredemmott/X...
17.12.2024 16:53
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Android XR: The Gemini era comes to headsets and glasses
Android XR is our newest platform built specifically for XR headsets and glasses.
Android XR is finally here! ๐ฅณ
Open Brush is *already* compatible thanks to the power of @openxr.bsky.social. See you there!
blog.google/products/and...
12.12.2024 18:03
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Owlchemy Labs Announces Android XR Support for Job Simulator, Vacation Simulator
By utilizing the latest OpenXR standard, Android XR enables easier porting of features such as Device, Hand, Eye, and Face Tracking, along with AR plane detection and anchors, empowering developers to more easily port their apps while maintaining the same high level of functionality and user experience that their players expect. Through their partnership with Unity to deliver a Unity package, developers are able to port and build new experiences using the standards they are familiar with.
Google owns @owlchemylabs.com, and so it's not a huge surprise that they're working on implementing Android XR Support for Job Simulator & Vacation Simulator via Unity integrations. Interesting comment about #OpenXR @openxr.bsky.social in their blog announcement: owlchemylabs.com/blog/owlchem...
12.12.2024 17:47
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yes, we will be doing this soon!
12.12.2024 17:18
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Android XR: The Gemini era comes to headsets and glasses
Android XR is our newest platform built specifically for XR headsets and glasses.
We are delighted to welcome Googleโs adoption of the OpenXR open standard. This milestone marks a win-win, empowering AndroidXR to harness a robust content ecosystem while offering OpenXR developers access to a significantly broader audience.
Learn more about AndroidXR: blog.google/products/and...
12.12.2024 17:18
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Here's a great resource on best practices for OpenXR API Layers on Windows from @fredemmott.com. His 12 tips will help you avoid common problems, maximize your softwareโs compatibility, find issues before your users, and simplifying & accelerating debugging.
fredemmott.com/blog/2024/11...
#openxr
10.12.2024 18:53
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