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OpenXR

@openxr.org

OpenXR is a royalty-free, open standard that provides a common set of APIs for developing XR applications that run across a wide range of AR and VR devices. https://www.khronos.org/openxr/

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27.11.2024
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Latest posts by OpenXR @openxr.org

slides and recordings from SIGGRAPH Asia 2025 are now available

slides and recordings from SIGGRAPH Asia 2025 are now available

Last month, the Khronos Group participated in SIGGRAPH Asia. The slides and recordings from those sessions are now available on our webpage: www.khronos.org/events/siggr...
#glTF #OpenXR #spatial #machinelearning #AI

06.01.2026 23:19 ๐Ÿ‘ 5 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Deadline for both OpenXR RFPs is November 30th. Less than a week away. See below for details.

24.11.2025 14:42 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
OpenXR Best Practices Validation Layer

OpenXR Best Practices Validation Layer

We are pleased to announce the release of the Best Practices Validation Layer. It addresses a critical need in XR development: catching suboptimal API usage patterns that can lead to inconsistent behavior across different OpenXR runtimes.

Learn more: www.khronos.org/blog/new-ope...
#OpenXR #XR

13.11.2025 15:42 ๐Ÿ‘ 6 ๐Ÿ” 3 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
2 RFPs are open for OpenXR

2 RFPs are open for OpenXR

There are currently two Request for Proposals open for OpenXR on our website at: www.khronos.org/rfp. One is for specification support and the other is for CTS maintenance.

Closing date for both is November 30th
#openxr #RFP #CTS #Specification

11.11.2025 15:07 ๐Ÿ‘ 3 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1
Godot Engine developer gives update on OpenXR integration

Godot Engine developer gives update on OpenXR integration

Check out Godot's new update on their OpenXR integration project announcing major OpenXR features that are now production ready!

www.khronos.org/blog/godot-o...
#openxr #godot #game #engine #spatial #anchors #android

10.11.2025 15:31 ๐Ÿ‘ 30 ๐Ÿ” 9 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Evolution of OpenXR: Core Specification Updates and Platform Interoperability
Evolution of OpenXR: Core Specification Updates and Platform Interoperability YouTube video by The Khronos Group

At SIGGRAPH last month, OpenXR Working Group Vice Chair, Denny Rรถnngren gave an overview of OpenXR with all the latest updates from the group on the advancement of the specification.

Video is now available: www.youtube.com/watch?v=dMLf...
#openxr

22.09.2025 18:01 ๐Ÿ‘ 5 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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The Khronos Group Deploying and developing royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Neural Networks, and Vision Processing

The Khronos Group has issued an RFP for Part 1 of OpenXR validation layer enhancements. All submissions are due September 30th.

Learn more: www.khronos.org/rfp/openxr-v...
#requestforproposal #OpenXR #validation

08.09.2025 15:57 ๐Ÿ‘ 4 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Khronos Group's Dennis Fu presented at this year's Huawei Developer Conference held in Songshan Lake, China. Dennis gave two presentations: AR/VR for OpenXR and Graphics and Gaming for Vulkan/glTF.

01.07.2025 13:33 ๐Ÿ‘ 12 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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OpenXR Spatial Entities Extensions Standardize Surfaces, Markers, Anchors & Persistence The new OpenXR Spatial Entities Extensions standardize surface detection, marker tracking, spatial anchors, and persistence.

The new OpenXR Spatial Entities Extensions standardize surface detection, marker tracking, spatial anchors, and persistence:

17.06.2025 22:00 ๐Ÿ‘ 20 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Monado v25.0.0: Driving the future of cross-platform Open Source XR From enhanced Android support and driver updates to improved runtime stability and tooling, Monado 25.0.0 brings a wide array of improvements.

Released last month, Monado 25.0.0 brings enhanced Android support and driver updates to improved runtime stability and tooling. Here's a look at the wide array of improvements that landed in this release: col.la/monado25 #OpenXR #immersivetech #xrtech #XR #OpenSource @openxr.org

19.06.2025 07:46 ๐Ÿ‘ 8 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Be sure to visit Khronos members Pico and VNTANA in booth 417, 202A at #AWE2025!

11.06.2025 22:36 ๐Ÿ‘ 8 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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It's the last day at #AWE2025! Be sure to visit Khronos Group members: LunarG, Unity and Qualcomm!

12.06.2025 13:57 ๐Ÿ‘ 6 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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OpenXR Spatial Entities Extensions Released for Developer Feedback The Khronosยฎ OpenXRโ„ข Working Group has released a groundbreaking set of OpenXR extensions that establish the first open standard for spatial computing, enabling consistent cross-platform support for p...

Check out the new OpenXR spatial entities extensions! The groundbreaking set of #OpenXR extensions enable consistent cross-platform support for plane and marker detection and tracking, precise #spatial anchors, and cross-session persistence.

Learn more: khr.io/1j3

10.06.2025 16:03 ๐Ÿ‘ 7 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1
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Attending AWE? Be sure to stop by and visit us in booth 510! Check out our event page for more information on glTF and 3D Commerce panels, as well as a session on OpenXR.

Learn more: www.khronos.org/events/awe-2...
#AWE #AWE25

09.06.2025 22:59 ๐Ÿ‘ 4 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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XR Expo kicks off next week in Stuttgart, Germany, and we're excited to be participating. Frรฉdรฉric Plourde will be giving OpenXR core specification updates and a talk on platform interoperability. Be sure to catch him on May 9th!

Learn more: www.khronos.org/events/xr-ex...
#XRExpo2025 #OpenXR

01.05.2025 15:02 ๐Ÿ‘ 6 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1
Meta and OpenXR Learn how Meta is supporting OpenXR and developers through its game engine integrations and contributions to OpenXR standards.

With Meta's upcoming v74 SDK release, the built-in OpenXR
path for Unity, UnrealEngine, and Godot will be the recommended path for development. #OpenXR enables you to build cross-platform and use Meta platform plugins to add unique HorizonOS features.

developers.meta.com/horizon/blog...

07.03.2025 19:35 ๐Ÿ‘ 8 ๐Ÿ” 6 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1
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The Khronos Group Deploying and developing royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Neural Networks, and Vision Processing

Statement from OpenXR in response to community discourse on the OVRPlugin from Meta: www.khronos.org/news/permali...

21.02.2025 21:22 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 2
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It certainly was a good session and well worthwhile for folks to watch the recording.

I was there ๐Ÿ˜‰ ...

27.01.2025 20:17 ๐Ÿ‘ 2 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Spatial Computing โ€“ A State of the Union Spatial Computing is a revolution blending computing with the real world. Key players share technical insights, use case learnings, the influence of AI, and discuss whatโ€™s next.

Khronos Group President, Neil Trevett, participated in state of the union panel on #spatial computing at #CES earlier this month. A recording of the panel is now available. Check it out at: www.ces.tech/videos/2025/...

24.01.2025 19:06 ๐Ÿ‘ 2 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Thrive in 2025 โ€” XR Women

The Khronos Group is a proud sponsor of XR Women Thrive taking place February 7-9 in sunny Florida!

The symposium will include hands-on workshops, talks, and plenty of networking opportunities.

Learn more and register: www.xrwomen.com/thrive2025

24.01.2025 16:08 ๐Ÿ‘ 4 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
OpenXR Birds of a Feather at SIGGRAPH Asia 2024
OpenXR Birds of a Feather at SIGGRAPH Asia 2024 YouTube video by The Khronos Group

At SIGGRAPH Asia, we hosted an OpenXR Birds of a Feather featuring the latest advancements, challenges, and best practices in leveraging #OpenXR's versatile framework.

The BOF was recorded and is now available: www.youtube.com/watch?v=GXYe...

16.01.2025 17:07 ๐Ÿ‘ 4 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Build immersive apps & experiences with OpenXR & Unity
Build immersive apps & experiences with OpenXR & Unity YouTube video by Android Developers

This video from Android Developers, explores the OpenXR API, their partnership with Unity, and the experimental release of Unity for Android XR, including features and roadmap.

www.youtube.com/watch?v=UhDx...
#google #android #openxr @unity.com

20.12.2024 16:55 ๐Ÿ‘ 6 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Khronos hosted an OpenXR Birds of a Feather at SIGGRAPH Asia. The slides and video are now available on the event site: www.khronos.org/events/siggr...

20.12.2024 15:05 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Godot XR Tools Improved Hand Physics
Godot XR Tools Improved Hand Physics YouTube video by Bastiaan Olij

Check out @godotengine.org's new video about some of the hand interaction features being improved in the upcoming #Godot XR Tools:

youtu.be/xJKQ2ca5zVw
#openxr

19.12.2024 18:00 ๐Ÿ‘ 6 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Just made a public test build of new project, XRFrameTools for Win32/64 apps using @openxr.org :

- measures frame intervals and various CPU timings
- supports live data and logging with CSV conversion
- extended support for D3D11 apps
- extended support for NVIDIA GPUs

github.com/fredemmott/X...

17.12.2024 16:53 ๐Ÿ‘ 3 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Android XR: The Gemini era comes to headsets and glasses Android XR is our newest platform built specifically for XR headsets and glasses.

Android XR is finally here! ๐Ÿฅณ

Open Brush is *already* compatible thanks to the power of @openxr.bsky.social. See you there!

blog.google/products/and...

12.12.2024 18:03 ๐Ÿ‘ 15 ๐Ÿ” 7 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1
Owlchemy Labs Announces Android XR Support for Job Simulator, Vacation Simulator

Owlchemy Labs Announces Android XR Support for Job Simulator, Vacation Simulator

By utilizing the latest OpenXR standard, Android XR enables easier porting of features such as Device, Hand, Eye, and Face Tracking, along with AR plane detection and anchors, empowering developers to more easily port their apps while maintaining the same high level of functionality and user experience that their players expect. Through their partnership with Unity to deliver a Unity package, developers are able to port and build new experiences using the standards they are familiar with.

By utilizing the latest OpenXR standard, Android XR enables easier porting of features such as Device, Hand, Eye, and Face Tracking, along with AR plane detection and anchors, empowering developers to more easily port their apps while maintaining the same high level of functionality and user experience that their players expect. Through their partnership with Unity to deliver a Unity package, developers are able to port and build new experiences using the standards they are familiar with.

Google owns @owlchemylabs.com, and so it's not a huge surprise that they're working on implementing Android XR Support for Job Simulator & Vacation Simulator via Unity integrations. Interesting comment about #OpenXR @openxr.bsky.social in their blog announcement: owlchemylabs.com/blog/owlchem...

12.12.2024 17:47 ๐Ÿ‘ 15 ๐Ÿ” 1 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 0

yes, we will be doing this soon!

12.12.2024 17:18 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Android XR: The Gemini era comes to headsets and glasses Android XR is our newest platform built specifically for XR headsets and glasses.

We are delighted to welcome Googleโ€™s adoption of the OpenXR open standard. This milestone marks a win-win, empowering AndroidXR to harness a robust content ecosystem while offering OpenXR developers access to a significantly broader audience.

Learn more about AndroidXR: blog.google/products/and...

12.12.2024 17:18 ๐Ÿ‘ 25 ๐Ÿ” 11 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Here's a great resource on best practices for OpenXR API Layers on Windows from @fredemmott.com. His 12 tips will help you avoid common problems, maximize your softwareโ€™s compatibility, find issues before your users, and simplifying & accelerating debugging.

fredemmott.com/blog/2024/11...
#openxr

10.12.2024 18:53 ๐Ÿ‘ 11 ๐Ÿ” 4 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0