The whip... #2 (WIP) #C64 #pixelart
The whip... #2 (WIP) #C64 #pixelart
Lazycow's C64 sprite handler ported to #SegaGenesis / #MegaDrive and to #SNES, part 2: Enabled FASTROM on the SNES and optimized OAM access. Conclusion for SNES fans: SNES is more or less as fast as the Mega Drive. Conclusion for Mega Drive fans: Mega Drive is definitely faster!
Oh, didn't know about Calypsi, thanks!
vbcc65816 for SNES, vbcc6502 for C64, vbcc68k for Amiga, gcc68k for Megadrive. I know of gcc6502, but is there a gcc65816?
Ported the #C64 sprite handler to to #SegaGenesis / #MegaDrive, #Amiga 500 and #SNES. The SNES seems to be slower than expected. Maybe we can blame the C compiler's code generator, but I'm not so sure...
I'm not 100% happy, either. Also, it's probably not the final animation, because the "strike out phase" is too long. And there's an alternative animation already... (in the post from July, 7th)
The whip... (#C64 animation test)
Ported the #C64 sprite handler to #Amiga (bottom left, using 16blit) and to #SegaGenesis / #MegaDrive (bottom right, using low level functions from #SGDK)... Hello SEGA!
#C64 Wolfling reloaded, unboxed... To get your own cartridge, take a look over here: rtro.de/wolfling
Ported the #C64 scrolling test to the #Amiga using the 16blit library... (16blit is excellent!)
The main sprite seem to change its color when entering a cave? Neat. My favorite song is in the blue-rock-area...
#C64 NTSC scrolling test: Switched to 32x32 pixel tiles to get some time to move enemies. But it's only fast enough to move four enemies... for now...
Technically, it's still a prototype. We'll see...
#C64 scrolling test #6: It now also works in NTSC and it can scroll in 1-pixel steps. (the old version only used 2 pixel steps) There's more to come, stay tuned!
Wolfing Reloaded is the featured game title in episode 7 of #C64 Quickload.
Hero test run for Pharaohs Return #2: Faster run cycle and "the slide"... #C64
Nice idea, might check it in a subsequent animation test!
a dark grey hires sprite over a multicolor sprite
test run... #C64
When pharaohs return... (animation tests) This time: A mummy is attacking with bandages, as suggested from JΓΌrgen Oster, DBug, Fel Cher, Erik van Eykelen and Monte Boyd... Ok, what's next? #C64 #pixelart
When pharaohs return... (Bossfight animation test) How would other mummies defend themselves? Any suggestions? #C64 #pixelart
Slick background tiles! (as usual)
The cast. #C64 #pixelart
Redrawing some of the old #C64 Pharaohs Return #pixelart mockups from 2009...
It looks "Powerglovish", indeed :) But no, it would be more like a mixture between Paradroid and Shamus.
"Entombed Ruin" - #C64 mockup of a jump'n'run. Working title... "Pharaohs Return"
Now available for pre-order: Β»Wolfling ReloadedΒ« by Lazycow (@lazycow.bsky.socialβ¬) for the #Commodore64. Available as a cartridge in a cardboard box with some extras such as an SD card, poster, manual, and a wolf figurine. More info: rtro.de/wolfling
#RetroGaming #RetroComputing #Commodore #C64
#pixelart mockup of a sci-fi shooter with #C64 palette. (graphics would work on #NES as well)
Wow, super tasty background graphics! Any plans to improve the wobbling lift rides?
The Dead Gunner screens are super charming!