Blumgi studio makes nice simple games that come together like an archipelago 🏝️🏝️🏝️ blumgi.com
A blog / newsletter about my indie dev journey and how I make a living designing small games: blumgi.games
I make games!
SOL CESTO ▶ https://store.steampowered.com/app/2738490
Previous: Larcin Lazer, Buissons, Un Pas Fragile
We make games like we make food. With a lot of love. Latest game Haven ✨. Previously: Furi, Squids Odyssey, Combo Crew.
https://thegamebakers.carrd.co/
https://linktr.ee/CairnOST
Research intern at Google, CS PhD candidate at University College London, exploring (outdoor) collaborative mixed reality at the intersection of #HCI, #GenerativeAI, and #CSCW | Previously at Niantic Labs, Microsoft Research, IBM, TNO Research
nels.dev
Professor of VR, AR, XR and related concepts at University College London. Interested in presence, plausibility, interactivity, social environments, devices. Also games, puzzles, cocker spaniels and mountains.
Associate Professor at University of Chicago, Computer Science. Runs the Human-Computer Integration Lab (https://lab.plopes.org) & also a musician.
Associate Professor of Computer Science at @princeton.edu. Co-director of Princeton HCI. Board member at Crisis Text Line.
https://andresmh.com
For two decades we have built and studied VR/AR systems that explore the changes in the nature of social interaction. We research how virtual experiences impact people psychologically, and focus on education, nonverbal behavior, climate change & empathy.
🎓 HCI Professor, UW CS
🛠️ Director, makeabilitylab.cs.uw.edu
♿️ Co-founder, projectsidewalk.org
🤖 Visiting Researcher, Google Research
Daily insights from XR Research (https://buttondown.com/xrdigest/archive/)
Postdoc @ UNIZAR (computer graphics + human vision) | Previously: postdoc @ NYU; CS PhD @ Uni of Maryland; Intern @ NVIDIA, Meta Reality Labs; Undergrad @ Davidson College | https://niall.phd/
I love computer graphics, perception, and cats
Villum Investigator and Professor in HCI & visualization at Aarhus University in Denmark. Husband, dad, dog dad, runner, Kung Fu artist, gamer. He/him. Mastodon: @elm@vis.social
CS PhD student @UMD | she/her | VR/AR & HCI
Professor of Computer Science (Human-Computer Interaction) @ The University of Sydney.
Immersive systems, Human-AI interaction, HCI methodology
💻 Interaction prototyping @ Apple • 🎓 VR Accessibility PhD @ UWaterloo • He/him • 🇨🇦/🇿🇦
johannwentzel.ca
associate professor @ ETH Zürich. sensing, interaction & perception lab https://siplab.org. computational VR/AR input, egocentric perception, predictive mobile health, HCI
Virtual reality, board games, sports and cats. Originally from the US of A, now residing in Naarm (Melbourne Australia).
Never let a computer tell me shit.
assistant prof @university of amsterdam, digital interactions lab, she/her
Yiqin (Yi-Chin) | PhD candidate @wpicakelab | Augmented Reality Researcher
Professor in HCI @ USYD, Australian Research Council Future Fellow. Game Studies & Virtual Reality.
Researcher on new media and immersive reality technologies 👩💻🎮 exploring the relationship between gender, inclusion, and new media
Founding member of the Critical Augmented and Virtual Reality research network (cavrn.org)
she/her
Assistant Professor at National Taiwan University (NTU, Taipei). PhD, University of Chicago (Human-Computer Interaction, Virtual/Augmented Reality, Wearable, Haptics) https://lab.tengshanyuan.info/
Research Scientist at Niantic | HCI, AI, AR
Empowering users, democratizing tech, designing real-world solutions.
Associate professor at Grupo de Tratamiento de Imágenes of the Universidad Politécnica de Madrid (UPM). Interests: image, video, immersive technologies, quality of user experience, human perception.
Associate Professor in Computer Science at University of Genoa, Italy
Doing research on VR, AR, MR, XR, HCI, serious games and exergames.
Leading PILab @DIBRIS UniGe
pilab.unige.it
Researching histories & futures of touch tech/haptics
Prof @ NYU Tandon TCS/IDM https://shorturl.at/0Wwzc
Archaeologies of Touch https://tinyurl.com/4kcxxkfk
Edit @ ROMchip journal https://shorturl.at/sDFI1
Mostly reformed goth
Media and tech scholar. Teaches at USC Annenberg. Writes stuff for normal people too. Stings in a tribute band. Author of six books, with the latest being 'Mediating Plureality: Technology, Perception, and Ethics in a Divided Democracy'.
Professor, University of Georgia.
Director, Center for Advanced Computer-Human Ecosystems (CACHE). https://www.ugavr.com
#VR #AR #research #behaviorchange #communication #technology #metaverse
HCI researcher & professor
Leading TACT Lab at UNIST
tactlab.org
Dr. | Senior Scientist Singapore-ETH Centre | Embodiment • Math Ed • HCI • XR • AI • Games | #FutureEmbodiedLearningTechnologies (FELT) | juliachatain.com | she/they | 🇸🇬🇨🇭🏳️🌈
Professor at KIT, Germany (http://hci.iar.kit.edu). Research on human-computer interaction, accessibility, VR, and games (preferably Quake 3). ERC StG AccessVR and Real-World Lab Accessibility (http://accessibility.kit.edu). she/her
Jack of No Trades.
CogNeuro | VR-XR | Dreams | Stats | R | Open Science
Assistant Professor @unav
luiseudave.com
HCI Researcher. I read comics.
http://mauriciosousa.github.io
#hci #3dui #xr #spatialcomputing #wearables
He/Him.
Postdoc @EventLab @UniBarcelona
Open VR environments for research (CC0): gitlab.com/eventlabprojects/openenvironments.
VR research feed: https://bsky.app/profile/did:plc:wkncjmnqrxjmx7dskjju2nii/feed/vrcademicsky
http://tinyurl.com/27p67z27
HCI Assistant Professor at UMich researching accessibility, audio AI, sound interaction, XR, and health. Director, Soundability Lab. Previously, Google, Apple, Microsoft, UW, and MIT Media Lab.
https://dhruv-jain.com
Researcher, PhD, University of Helsinki. Memory politics, VR/XR, emotions, propaganda, populism. New article on space, time, memory, and influence in VR: https://doi.org/10.1177/17506980241283895
Cognitive psychologist interested in perception, illusions, sensorimotor control, and virtual reality.
I also blog for early-career academics: https://gavinbuckingham.wordpress.com/
Social affective neuroscience in and outside Virtual Reality. PostDoc at Regensburg University. MPI CBS alumnus
researching experimental interfaces in construction | maps and buildings | haptics and sound | embodiment
PostDoc @ University of Rostock | he/him
Associate Professor in Game Design at DePaul University; PhD; Serious Games; AR/VR; HCI; design ideation; he/him. https://hexlab.cdm.depaul.edu/
UMich PhD student in HCI, working on Multimodal, AI-driven accessibility in 3D spaces.
https://xinyun-cao.github.io/
Associate Professor at Universidad de Zaragoza. Virtual Reality and Perception. I have no special talents, I am only unreasonably persistent. She/her.
More about me: https://ana-serrano.github.io/
🇺🇸🇰🇷 | PhD Student @ UW Makeability Lab | NSF Fellow | #HCI #AR #AI #Accessibility | Prev: Niantic, Meta Reality Labs, NASA, CMU HCII, UIUC
🔗 https://jaewook-lee.com
Cognitive Neuroscientist and avid Yorkshire Tea drinker • Co-founder and Programing Co-Director of Black In Neuro • All things VR/XR & neuroimaging research into social interaction and the maternal brain
🌻🇮🇪🇯🇲
Assistant Professor of Computer Science at Princeton | #HCI #AR #VR #SpatialComputing
parastooabtahi.com
HCI and Games researcher, author of How Games Move Us: Emotion by Design, and Playful Wearables (Jan 2024--https://tinyurl.com/4z9mjxrm)
HCI, CSCW, human-AI interaction, & XR researcher; Assistant Professor @ XJTLU. Previously @ UToronto, Meta Reality Labs Research, Google Stadia, Microsoft Research, UCalgary, Simon Fraser University, & Inria.
I research HCI, AR, Drones and Robots, Humans and other creative stuff.
https://jrdndj.notion.site
Currently working in #Shanghai | PhD from MRC-CBU/Cambridge Uni | Gates Cambridge | interested in neuroscience of memory | you can call me Alex
Research Scientist studying human vision in AR/VR at Meta. Interested in science, photography and basketball
♪~ ᕕ(ᐛ)ᕗ PhD student @ umich researching accessibility, diy tech, AR
she/her
jayl.in
Principal Research Scientist at Autodesk Research (HCI & Visualization).
PhD in computer science, HCI from University College London (UCL). He/him.
Musician; Gamer; Librarian; PhD candidate - Presence in VR; Complex Adaptive Systems explorer; Ally in training; he/him
Assistant Professor at University of Rochester. #HCI
BEAR Lab: https://rochester-bear-lab.github.io/
CS PhD Student @ UMD | HCI + XR 🥽
Someone left my mind on shuffle 🔀 | 🏳️🌈🇮🇪🌹
https://loganstevens.github.io
Designs neural interfaces @ Meta Reality Labs Research, Teaches @ColumbiaGSAPP, Writes speculative fiction, Invents luxury religion, Forgets keys, Hates texting
Personal works: nitzu.me
Research Scientist, Adobe
www.dogadogan.com
Research Scientist at Inria, Rennes, France.
Scientific topics: Virtual Reality (VR/AR/XR), Haptics, Brain-Computer Interfaces, Avatars.
Ph.D. Candidate | AR/VR Interaction Designer 🇧🇷 🇮🇹 🇺🇸 🏳️🌈 at Virginia Tech (prev MSFT Research)
Research Scientist @Google | Prev. PhD @Stanford | HCI + XR
Prof. of Intelligent User Interfaces at IT:U. Lecturer at TU Wien/FHOOe. Focus on automation, human-AI cooperation, transport & mixed reality
Graphics programmer
Senior Software Development Consultant at Unity
Technical Director @ Epic Games, Stockholm
Ray tracing addict. ReSTIR enthusiast. RTXing Jedi Outcast / Academy.
lead engine programmer at Insomniac Games, focusing on animation tech - my team develops the animation, cinematics, physics and destruction systems that underpin all our games
Director of Technology @ Magnopus | Formerly Creative Assembly | Views Mine | He/Him
3D graphics : web + mobile : threejs
Apple
Graphics/Rendering
https://www.andrewmac.ca/
He/him. Software developer, graphics/ML@Apple prev. Xbox, Hololens. Canadian in Seattle. Music, computer graphics, baking, etc.
Senior Rendering Engineer @ Epic Games. Former Striking Distance Studios (The Callisto Protocol), Avalanche Studios.
Author of GPU Reshape!
Senior systems programmer at @doublefine.com. Helped make Keeper, Psychonauts 2, Rhombus of Ruin, and Day of the Tentacle Remastered. I like taking pictures of space. Avatar by @michaelfirman.bsky.social.
Senior principal graphics programmer at Guerrilla
Rendering Dev - Doing the R&D thing at
@SEED. Formerly of NetherRealm Studios (Mortal Kombat and Injustice Franchises).
Principal rendering engineer at Frostbite.
These views are my own.
Freelance VFX & graphics developer.
Lizard dad, dog dad, cat dad, neurodivergent, abuser of musical instruments.
https://www.derschmale.com/
Dev at Embark Studios, former gamedev educator and graphics researcher
@kaffeewolf@mastodon.gamedev.place
Graphics/Game engine dev. Previously Neuroscience @ Johns Hopkins. Building interactive physics-driven experiences for brain health and neuro patient care. https://neuroanimation.com/
Graphics coder at 🍎by day, imposter electronic musician and artist by night
I like to make things go fast (or go brrr)
Partner Engineer at Final Strike Games with a focus on Engine Tech, Online, Build, and DevOps.
Previously wrote documentation for Valve
Once upon a time I made Steamworks.NET
🌲Seattle
A Father and a Rendering enthusiast currently Rendering | Optimizing at Autodesk. Ex DevTech at AMD, Rendering at CAE. All opinions are personal.
Head of Rendering @ Pacific Light & Hologram
~30 games/engines/platforms including Fable, Splinter Cell, Total War, Dauntless, No Mans Sky, DeepMind Lab.
Lionhead/Microsft, Ubisoft, Google/DeepMind, SEGA, etc.
https://donw.io
https://github.com/Celtoys/
Principal Graphics Programmer at Bit Reactor. Previously Deviation, Hi-Rez, Sucker Punch, Tripwire, CCP
Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
Rendering at IOI, previously at Unity
Rendering Engineer @EA, F1 Addict, Gaming Fiend🌈
https://linktr.ee/scottishgamedev
Personal | Engine programmer | Tinkerer of triangles | 🏳️🌈
💼 - Activision, Central Tech
📌 - Manchester, UK
🐀 - Keith gang
💭 - Opinions are my own
Lead Rendering Engineer at That's No Moon. Prev: Epic, Unity, Disbelief, PlayStation, Intel. Agender GPU goblin. They/Them
GPU driver development team coordinator at @igalia. Linux Foundation Europe Advisory Board member. Follow me at https://mastodon.social/@samuelig
Working on PS5 GPU profiling stuff in Sony’s ATG. Posts barely reflect my own views, certainly not Sony's.
Senior Engine Programmer @rockstargames.com | Previously: @splash-damage.bsky.social and @mountandblade.taleworlds.com
VR Software developer with a passion for Metal, D&D, Games, and Programming. (he/him)
http://mastodon.gamedev.place/@Per_Morten_S
Senior Graphics Programmer at Nixxes Software @nixxessoftware.bsky.social Previously TT Games and WeirdBeard Games. A member of Port Jackson Greens and the Sustainable Transport branch of Climate Change Balmain/Rozelle.
Game developer at @unity.com. Prev: Facebook Horizon, Oculus, Funomena , Call of Duty, ShadowPhysics
He/Him
🇳🇱 Lead R&D Engineer at the Artanim Foundation, a non-profit research foundation in Geneva, Switzerland 🇨🇭.
Working on cool full-body VR, graphics and markerless mocap tech.
He/Him
Site: https://bart.kevelham.com
Work: https://artanim.ch