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Joey

@provolonecinco.com

Hobbyist NES/SNES/N64 Developer | provolonecinco.com

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20.10.2024
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Latest posts by Joey @provolonecinco.com

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known speed demon corbin carroll

#dbacks

01.03.2026 00:16 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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kuritate for @pasatempiocs.bsky.social

18.01.2026 01:03 ๐Ÿ‘ 4 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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goofing around with halftone. clip studio paint's options are okay, they could use some antialiasing

18.01.2026 00:58 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
The player, rendered in uncomfortably gorgeous cel-shaded style, is crouched in an anticipation at the center of a bright disco floor, holding their weapon behind them. They are surrounded by a green zombie with arms outstretched, a blue spider with a gigantic eyeball, a yellow cloaked mage with an S-shaped pendant, a perfectly normal chest, a red slime, and a brown mole preparing to throw some sort of wrench. A blue mushroom glares down from atop a grassy pillar, and a red bird flies in from a distance. The moon illuminates the scene from above-- wait a sec, that's no moon! It's an enormous disco ball.

The player, rendered in uncomfortably gorgeous cel-shaded style, is crouched in an anticipation at the center of a bright disco floor, holding their weapon behind them. They are surrounded by a green zombie with arms outstretched, a blue spider with a gigantic eyeball, a yellow cloaked mage with an S-shaped pendant, a perfectly normal chest, a red slime, and a brown mole preparing to throw some sort of wrench. A blue mushroom glares down from atop a grassy pillar, and a red bird flies in from a distance. The moon illuminates the scene from above-- wait a sec, that's no moon! It's an enormous disco ball.

I am in awe. @provolonecinco.com absolutely knocked this out of the park. Tactus officially has key #art! I'm scrambling to get the Steam page through review, and trying to get this printed in time for #Magfest. Did you know Tactus will be at MAGFest 2026? Come find me at Indie Retro. :D

#indiedev

04.01.2026 12:23 ๐Ÿ‘ 12 ๐Ÿ” 3 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

this art so rad

03.01.2026 03:45 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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sabrina (oc)

03.01.2026 03:44 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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82 days until opening day

02.01.2026 00:22 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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ford ranger

01.01.2026 02:25 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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lil trade with @shin-taku.bsky.social

04.10.2025 22:49 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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@pasatempiocs.bsky.social's Kaguya

(composite filter brought to you by @gumball2415.github.io's excellent python script)

28.09.2025 21:16 ๐Ÿ‘ 4 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I've now signed the contract for the production of Super Sunny World ๐ŸŒž physical carts...

Things are starting to come together! #nesdev

29.08.2025 18:37 ๐Ÿ‘ 69 ๐Ÿ” 10 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 0
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back on the n64 for a little while, small scene I can use to explore more 3D concepts

28.08.2025 03:35 ๐Ÿ‘ 5 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

this that episode of curious george

28.08.2025 03:33 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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we are so back

25.08.2025 01:36 ๐Ÿ‘ 9 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Finally getting to do some optimizations :)

Improved the engine to handle twice as many objects without slowdown. #NESdev

That's gonna come in handy for 4-player mode, which is especially taxing on the CPU...

27.06.2025 18:10 ๐Ÿ‘ 50 ๐Ÿ” 7 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 1
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enjoy some crusted up hit detection as a treat

...will need to draw a new field!

#snesdev

26.06.2025 05:06 ๐Ÿ‘ 7 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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new sprite for this dude
#snesdev

25.06.2025 03:27 ๐Ÿ‘ 8 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Dusting off the #SNES baseball engine. cleaned up the mess of code it once was and now I can add more stuff

hoping to get a little demo put together for the snesdev jam going on

24.06.2025 02:18 ๐Ÿ‘ 11 ๐Ÿ” 5 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Just uploaded NEXXT 3.5 to itch.

This quick recording showcases a few of the new features, incl. metatile rosters, cycling, & clonestamp eraser.

Cycling through favourites, you won't need to move the mouse back & forth as much.
Also works on regular tiles & palettes.

frankengraphics.itch.io/nexxt

16.05.2025 16:57 ๐Ÿ‘ 60 ๐Ÿ” 19 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
goldfish warning

goldfish warning

caution, trout

13.05.2025 05:04 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Iโ€™m cooking behind the scenes I promise

11.05.2025 04:33 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

did not, in fact, fix my slice

25.04.2025 03:44 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Fixed my slice at the golf course today and now it's a good day

22.04.2025 20:37 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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pitch types!

#n64 #lowpoly

12.04.2025 22:40 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Almost up to par with where I left off with the SNES engine, just missing pitch types

#n64 #lowpoly

12.04.2025 02:29 ๐Ÿ‘ 6 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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put together a nice little field, complete with crusty nolan ryan. enjoy watching me struggle with the camera before it crashes and dies

#n64 #n64dev

08.04.2025 03:35 ๐Ÿ‘ 6 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

so nice to see these in-engine!

08.04.2025 03:15 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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finished model! a little heavy on tris (1100-ish), but it works

29.03.2025 02:22 ๐Ÿ‘ 5 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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WIP model

28.03.2025 02:59 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Been messing around with the N64 lately! Past few days were spent modeling and rigging him up. Video captured from an emulator

#N64dev #N64

15.03.2025 23:53 ๐Ÿ‘ 15 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0