known speed demon corbin carroll
#dbacks
known speed demon corbin carroll
#dbacks
kuritate for @pasatempiocs.bsky.social
goofing around with halftone. clip studio paint's options are okay, they could use some antialiasing
The player, rendered in uncomfortably gorgeous cel-shaded style, is crouched in an anticipation at the center of a bright disco floor, holding their weapon behind them. They are surrounded by a green zombie with arms outstretched, a blue spider with a gigantic eyeball, a yellow cloaked mage with an S-shaped pendant, a perfectly normal chest, a red slime, and a brown mole preparing to throw some sort of wrench. A blue mushroom glares down from atop a grassy pillar, and a red bird flies in from a distance. The moon illuminates the scene from above-- wait a sec, that's no moon! It's an enormous disco ball.
I am in awe. @provolonecinco.com absolutely knocked this out of the park. Tactus officially has key #art! I'm scrambling to get the Steam page through review, and trying to get this printed in time for #Magfest. Did you know Tactus will be at MAGFest 2026? Come find me at Indie Retro. :D
#indiedev
this art so rad
sabrina (oc)
82 days until opening day
ford ranger
lil trade with @shin-taku.bsky.social
@pasatempiocs.bsky.social's Kaguya
(composite filter brought to you by @gumball2415.github.io's excellent python script)
I've now signed the contract for the production of Super Sunny World ๐ physical carts...
Things are starting to come together! #nesdev
back on the n64 for a little while, small scene I can use to explore more 3D concepts
this that episode of curious george
we are so back
Finally getting to do some optimizations :)
Improved the engine to handle twice as many objects without slowdown. #NESdev
That's gonna come in handy for 4-player mode, which is especially taxing on the CPU...
enjoy some crusted up hit detection as a treat
...will need to draw a new field!
#snesdev
new sprite for this dude
#snesdev
Dusting off the #SNES baseball engine. cleaned up the mess of code it once was and now I can add more stuff
hoping to get a little demo put together for the snesdev jam going on
Just uploaded NEXXT 3.5 to itch.
This quick recording showcases a few of the new features, incl. metatile rosters, cycling, & clonestamp eraser.
Cycling through favourites, you won't need to move the mouse back & forth as much.
Also works on regular tiles & palettes.
frankengraphics.itch.io/nexxt
goldfish warning
caution, trout
Iโm cooking behind the scenes I promise
did not, in fact, fix my slice
Fixed my slice at the golf course today and now it's a good day
pitch types!
#n64 #lowpoly
Almost up to par with where I left off with the SNES engine, just missing pitch types
#n64 #lowpoly
put together a nice little field, complete with crusty nolan ryan. enjoy watching me struggle with the camera before it crashes and dies
#n64 #n64dev
so nice to see these in-engine!
finished model! a little heavy on tris (1100-ish), but it works
WIP model
Been messing around with the N64 lately! Past few days were spent modeling and rigging him up. Video captured from an emulator
#N64dev #N64