Here are the 3d printed mini figures I'm making. Right now they are at a value (brightness) stage, called Grisaille in classical art. So you can see the forms but they lack color. Next is contrast paints ("slapchop"). The cloaked goblin was image concepted by chatpt, modeled by hunyuan, 3d printed.
06.02.2026 09:41
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Don't say "I can't say that because it's been said before." the human condition hasn't changed much since 10k years ago. if we only ever let ourselves say true things no one else has said, we'd have become silent a long time ago. if it's HONEST, say it, who cares if it's cringe.
05.02.2026 01:08
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Approximate number of people who sleep in beds in each town in Ultima VI.
Britain, Paws, and Buccaneer's Den have the most.
Research for my #AgeOfSingularity Ultima VI Fan Recreation Game Project.
Dev Vids:
www.youtube.com/watch?v=1tAx...
DevLogs:
westingtyler.com/current/devl...
11.12.2025 22:29
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Improving my ship model. For my #AgeOfSingularity Ultima VI Fan Recreation Project.
Follow for more:
Devlog
Videos: www.youtube.com/watch?v=1tAx...
Written: westingtyler.com/current/devl...
bluesky: bsky.app/profile/west...
twitter/x: @EricAdamHovis
+FB UDIC
+FB ε΅δΈη΄Ultimaθθ
ζ
εΊ
+Reddit r/Ultima
10.09.2025 13:32
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How many ways can you think of that an adventurer might get out of this slippery swamp watery hole?
Imagine it's a dim realistic swampy forest, and the hole is too steep to just walk out. Animals or monsters may be nearby as well.
For my Ultima VI fan recreation project #AgeOfSingularity
02.08.2025 21:27
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World map almost walkable for my #AgeOfSingularity Ultima VI fan recreation project. Next is be bringing it to Unity, placing props, getting NPC schedules working to make it meaningfully explorable. #gamedev
Devlog:
Written: westingtyler.com/current/devl...
Videos: www.youtube.com/playlist?lis...
24.07.2025 14:18
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adding the mod weapons to my daggerfall unity 3d weapons library resource mod #gamedev:
13.07.2025 11:38
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the player attacks a zombie in a stone catacomb with his sword.
a spooky, massive, stone catacomb interior.
A lake in a springtime countryside with a large tower on an island to the left and forested hills in the distance.
The inventory screen showing a leather-clad hero with a fur helmet and a list of inventory items such as swords and maces.
Got #OblivionRemastered Steam Digital Deluxe four seconds after learning it was shadow-dropped today.
It feels like when MGS: Twin Snakes came out - older game with modern graphics/controls, classic but totally fresh. Also weird & mind-blowing we have mods already on Day 1.
23.04.2025 13:58
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pixel art of a nighttime party backyard with a firepit.
Frat party backyard scene for my 2d game #NotSSgame Classic 2D, which I'm trying to finish up to put onto Steam.
21.02.2025 18:09
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Hey, @chippuppers.bsky.social , check your twitter DMs or hit me up here, yo. (I can't find a way to DM people on bluesky yet haha).
23.01.2025 00:40
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Ultima VI Mountain Tiles || 2020-12-15
YouTube video by westingtyler
Okay! I've added my game devlog videos with commentary into my new official devlog series on my site for my Age of Singularity Ultima VI Fan Recreation Project.
The Youtube Playlist:
www.youtube.com/watch?v=1tAx...
The Devlog Index:
westingtyler.com/current/devl...
I hope everyone enjoys it!
19.01.2025 17:23
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a complicated shader node setup in the Blender 3d modeling program with many nodes and lines connecting different regions, color-coded.
#gamedev
me: I just want a SIMPLE terrain shader that changes its terrain and cliffs based on a biome color map, so I don't have to manually texture all the landforms, and is triplanar.
also me:
22.12.2024 15:50
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pirate lady
05.12.2024 07:47
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doctor specializing in temporal mechanics
05.12.2024 07:47
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More character design motion portraits for my spooky time loop advemtire game #NotSSgame. Stable Diffusion, Flux.1 and Minimax. #gamedev #Indiedev
NeoRetro Pop Star
05.12.2024 07:47
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05.12.2024 00:29
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true. reminds me for #NotSSgame to make sure the power lines connect, haha. In general I think a lot about creating an immersive environment before adding gameplay, giving people a chance to sit around and notice details. Takes longer but adds a nice weight to things.
05.12.2024 07:33
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DON'T STOP, GIRLYPOP! gameplay trailer just dropped..!! blow it up!! <3
youtu.be/KKTolOomD3I?...
18.10.2024 06:32
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the rain particles being more visible under bright lights, is something the gta definitive edition, and even many other AAA games, get wrong, and it looks nuts. this looks pretty good.
05.12.2024 07:27
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Two teen detectives exploring a spooky mansion. Both are characters in #NotSSgame. I made this to test Midjourney version 6's cardinality (two distinct visual characters) then dropped it into #Minimax to make it a motion portrait. #gamedev
05.12.2024 07:19
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A character design motion portrait for my game #NotSSgame. desert explorer inventor lady.
05.12.2024 07:19
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Finally made a bicycle that feels good to ride for #NotSSgame. Model & bones made in Blender, manipulated directly in Unity C# script for accurate mechanics. Feels almost GTA San Andreas. Script help from GPT-01preview. Now just gotta add glider, waterski, & 1980s to it! #gamedev
05.12.2024 07:15
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because at the end of the day, a business owner would rather have 10 million dollars than 0 dollars. if someone says "but I wanted to make 15 million, so now I quit being an entrepreneur!" that person needs to just retire.
05.12.2024 06:58
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05.12.2024 05:16
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Ouch!
#malapetakafps #gamedev #indiedev #retroFPS #BoomerShooter #Pixelart #chiptune
04.12.2024 10:16
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Enemy slime test for a WIP game
#3D #gamedev #indiegame
04.12.2024 07:26
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#pixelart #gamedev
03.12.2024 16:31
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Animating some ducks.
#gamedev #godot #b3d #indiegames
03.12.2024 03:41
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