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Vegard Jensen

@vegardjensen

26 y/o Creative Dumbass from Norway πŸ‡³πŸ‡΄ Worked as sprite/pixel artist for UNDERTALE YELLOW πŸ’› and currently working on secret projects 🀫 Avatar by the wonderful @dogdoujin.art!

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29.09.2023
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Latest posts by Vegard Jensen @vegardjensen

Linda being tormented by her own scarf

Linda being tormented by her own scarf

Stretch panic is fun !

14.03.2026 05:09 πŸ‘ 74 πŸ” 31 πŸ’¬ 1 πŸ“Œ 0
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10.03.2026 19:27 πŸ‘ 730 πŸ” 178 πŸ’¬ 5 πŸ“Œ 0
A photo of Wahoo!, a Klonoa shirt with a vibrant five-color print of Klonoa on the air board, with Wahoo! in bold red letters across the top. The garment is a light blue tie-dye.

A photo of Wahoo!, a Klonoa shirt with a vibrant five-color print of Klonoa on the air board, with Wahoo! in bold red letters across the top. The garment is a light blue tie-dye.

A photo of the Huepow & Wind Ring keychain from our new Klonoa collection, showing the PVC Huepow charm as well as the custom Wind Ring keyring.

A photo of the Huepow & Wind Ring keychain from our new Klonoa collection, showing the PVC Huepow charm as well as the custom Wind Ring keyring.

Wahoo!

Our first wave of official Klonoa merch is here: www.fangamer.com/collections/...

10.03.2026 17:46 πŸ‘ 569 πŸ” 192 πŸ’¬ 11 πŸ“Œ 45

A hidden spot!

#godot #gamedev

10.03.2026 04:15 πŸ‘ 336 πŸ” 51 πŸ’¬ 12 πŸ“Œ 1

*Does a little dance for attention*

10.03.2026 08:55 πŸ‘ 141 πŸ” 47 πŸ’¬ 1 πŸ“Œ 0
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[ #oc ] a place called "home"

09.03.2026 19:55 πŸ‘ 1191 πŸ” 299 πŸ’¬ 6 πŸ“Œ 2
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Kami Quest Trailer. visit KamiQuest.Net to support the kickstarter!!

06.03.2026 15:47 πŸ‘ 104 πŸ” 50 πŸ’¬ 2 πŸ“Œ 3

My 9 games in no particular order!!

What do you even call this kind of mix..?

05.03.2026 10:00 πŸ‘ 5 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

My 9 games in no particular order!!

What do you even call this kind of mix..?

05.03.2026 10:00 πŸ‘ 5 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
3D render in the style of 1990s CG, formatted like a print ad. It depicts MIPS the rabbit looking at the viewer and standing on a supersized computer chip, specifically the r4300i that powered the Nintendo 64. There is text around him reading: "Down the rabbit hole"

On the footer is the SiliconGraphics logo and a slogan: "See what's possible"

3D render in the style of 1990s CG, formatted like a print ad. It depicts MIPS the rabbit looking at the viewer and standing on a supersized computer chip, specifically the r4300i that powered the Nintendo 64. There is text around him reading: "Down the rabbit hole" On the footer is the SiliconGraphics logo and a slogan: "See what's possible"

Identical, but without text.

Identical, but without text.

04.03.2026 16:54 πŸ‘ 1038 πŸ” 345 πŸ’¬ 11 πŸ“Œ 2

The number is my rating, game was good as hell

03.03.2026 23:35 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Just played Resident Evil 9/10

03.03.2026 23:34 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
A mixed-media bipedal creature. They have a round face with horns and a pink ribbon on top of it, their body is comprised of multiple 3D shapes with different shading methods.

Their hands are pure black quadrilaterals, with pixelart fingers.

Their legs are roughly sketched

A mixed-media bipedal creature. They have a round face with horns and a pink ribbon on top of it, their body is comprised of multiple 3D shapes with different shading methods. Their hands are pure black quadrilaterals, with pixelart fingers. Their legs are roughly sketched

Creature that came to me in a dream while listening to Bomber Minmi - The Body of Earthling

If you feel like you've seen this before, no you haven't, I didn't delete yesterday's attempt because I was embarrassed about it!!!!!!

01.03.2026 20:57 πŸ‘ 61 πŸ” 15 πŸ’¬ 4 πŸ“Œ 0
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We've freed Cookie's Bustle from copyright hell. Here's how. | Video Game History Foundation We've stopped a persistent copyright troll who was trying to impede our work. Here's everything we learnedβ€”and how we beat them.

BREAKING: We've freed Cookie.

Following an investigation by VGHF, Ukie and Web Capio have suspended DMCA takedowns for Cookie's Bustle on behalf of Graceware, SL.

More info:

03.03.2026 17:57 πŸ‘ 6377 πŸ” 3187 πŸ’¬ 81 πŸ“Œ 308
Cover page for TetraCG, a retro computer graphics package for Blender 5.0. It is made up of several negative greyscale 3D renders in the style of 90s CG, laid out like comic panels.

Cover page for TetraCG, a retro computer graphics package for Blender 5.0. It is made up of several negative greyscale 3D renders in the style of 90s CG, laid out like comic panels.

TetraPHONG

A simple, but versatile nodegroup combining diffuse and specular shading with full support for Cycles and EEVEE.

The Cycles version of TetraPhong supports anisotropic highlights for surfaces such as metal, hair or satin, and it also supports full, proper raytracing.

While the EEVEE version lacks these features, it does include an optional coat for screenspace raytracing. Its diffuse and specular components will also render perfectly fine in Cycles.

TetraPHONG A simple, but versatile nodegroup combining diffuse and specular shading with full support for Cycles and EEVEE. The Cycles version of TetraPhong supports anisotropic highlights for surfaces such as metal, hair or satin, and it also supports full, proper raytracing. While the EEVEE version lacks these features, it does include an optional coat for screenspace raytracing. Its diffuse and specular components will also render perfectly fine in Cycles.

TetraGEN

A noisy volume nodegroup that aims to replicate PowerAnimator's flashy particles.

Particularly useful for fire, smoke or dust FX. Adjust scale, distortion, frequency and emission accordingly.

Renders in EEVEE and Cycles.

TetraGEN A noisy volume nodegroup that aims to replicate PowerAnimator's flashy particles. Particularly useful for fire, smoke or dust FX. Adjust scale, distortion, frequency and emission accordingly. Renders in EEVEE and Cycles.

TetraSKY

A world background nodegroup with the express purpose of filling up the void.

Use with an environment texture, or generate a sky with various gradient, cloud and star settings at your disposal.

Disable diffuse and glossy rays in world properties to prevent unintentional ambient lighting (Cycles only).

TetraSKY A world background nodegroup with the express purpose of filling up the void. Use with an environment texture, or generate a sky with various gradient, cloud and star settings at your disposal. Disable diffuse and glossy rays in world properties to prevent unintentional ambient lighting (Cycles only).

Relaunching my retro CG setup as TetraCG: an assortment of nifty nodegroups and render settings to provide an easier entryway into a style that I adore ^^

mega.nz/file/ZidCmLw...

16.02.2026 05:21 πŸ‘ 496 πŸ” 168 πŸ’¬ 10 πŸ“Œ 1
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We're going to have a demo in the Steam Next Fest! I'll be posting again once it's available, but I hope you'll be looking forward to it. If you are in a community or are a content creator that plays next fest games, I hope you will consider adding ours to the list!
#indiedev #gamedev #pixelart

19.02.2026 21:46 πŸ‘ 225 πŸ” 79 πŸ’¬ 4 πŸ“Œ 4
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holy moly how am i only just now learning about Brebeman. this is one of the sickest music games i've played in forever

there's a demo, the game is like $10. play Brebeman!! store.steampowered.com/app/3349980/...

26.02.2026 07:28 πŸ‘ 406 πŸ” 98 πŸ’¬ 7 πŸ“Œ 0

If you aren’t supporting trans people then it’s only a matter of time before nobody’s supporting *you,* no matter what happens to us.

26.02.2026 17:56 πŸ‘ 1484 πŸ” 423 πŸ’¬ 9 πŸ“Œ 5

Speaking of:

Been thinking of maybe doing something "interactive" in #GameMaker with these assets that I made for it...

Should I?
#pixelart #gamedev #indiedev

23.02.2026 02:26 πŸ‘ 23 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0

Speaking of:

Been thinking of maybe doing something "interactive" in #GameMaker with these assets that I made for it...

Should I?
#pixelart #gamedev #indiedev

23.02.2026 02:26 πŸ‘ 23 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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Got a Facebook memory of an old game mockup I made.

These are 10 years apart:

Did I improve my pixel art skills?

22.02.2026 19:43 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 1
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Having fun snowboarding πŸ‚πŸΌβ„οΈ

#lowpoly #gamedev #indiedev

20.02.2026 20:05 πŸ‘ 1017 πŸ” 266 πŸ’¬ 7 πŸ“Œ 1
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regarding the recent news

20.02.2026 20:53 πŸ‘ 3762 πŸ” 1655 πŸ’¬ 6 πŸ“Œ 15

I think it's blatantly obvious that we're about to witness a drastic shift in the industry.

One which hopefully will be carried by those who are truly passionate about the medium, rather than those whose goal is to chase the illusive phantom golden goose.

20.02.2026 21:01 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Well...

This week has certainly been an interesting one.

20.02.2026 20:59 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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γƒ‹γ‚’γƒŸγ‚Ή

20.02.2026 15:49 πŸ‘ 1480 πŸ” 391 πŸ’¬ 1 πŸ“Œ 5

I don't think I'll be buying any more Sony consoles after 5.

And if this keeps up I honestly won't be buying any future consoles of any type either.

It's very telling what path AAA is taking, and I'm not following.

Besides, I already have enough games to play as is.

19.02.2026 19:30 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I helped out a tiny bit on this really sick game, you should check it out!!

Here are my (very quick and rough) concepts that I did for it πŸ¦‘πŸ±

16.02.2026 17:14 πŸ‘ 4 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

I helped out a tiny bit on this really sick game, you should check it out!!

Here are my (very quick and rough) concepts that I did for it πŸ¦‘πŸ±

16.02.2026 17:14 πŸ‘ 4 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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My silly little climbing game project is out! you can play it at emlise.itch.io/purple-tenta... if you want to.

16.02.2026 00:04 πŸ‘ 39 πŸ” 12 πŸ’¬ 2 πŸ“Œ 2