That seems inline with what I've seen in some older consoles. You could also be freeing up some shader units that have other work they could be doing?
That seems inline with what I've seen in some older consoles. You could also be freeing up some shader units that have other work they could be doing?
Yes, dare I say able to "function" in the exact same ways that LLMs can appear competent.
But is that just because your very competent as a front-end engineer so can identify the failings in that space, and maybe you just miss similar failings of engineers of other areas and give them the benefit of the doubt? π
The failure mode I see most commonly is: impressively able to get the basics done without anything above a very cursory understanding of how the code they write effects the system.
How do I say "daily" delicately? I'd say LLMs haven't changed it much.
More people should listen to @tressiemcphd.bsky.social
When people say AI is inevitable, let them know the future isnβt settled.
But he's always run his companies like a 12 year old... "I want to put a car into space" or even "make me the fastest care that runs on pure power"
The other two tried never made plans in the first place. π
we don't just need to be funding small studios to make one game, we need to be funding them to make the ones they can fuck up before they can make the ones they learn from.
Dropping a link here for anyone else who needs it. store.steampowered.com/app/2416100/...
Just even having DXC as it is now, including SPIR-V support is huge!
I'm for building tools that support a small agile team, of maybe 10-20, with room to grow. In my opinion, the main reason to build something new, is to focus on iteration speed.
For code to pull in, it's all the little things that are huge, OpenEXR, OpenUSD, imgui, volk, DXC, etc.
Despite the industry settling more and more on Unreal. It's never been a better time to build a game studio on internal engines and tools.
With all the open source, and knowledge sharing, Programming Languages, the resources are better than ever!
An image about the game developer's guide to publishing agreements feauturing otto the otter
Proud to announce Deviant Legalβs Game Developerβs Guide to Publishing Agreements: a free resource for developers wanting to learn about publishing deals. Publicly accessible, without requiring to provide your data: deviantlegal.com/guide/game-d...
Yeah. If you turn off TAA and most of the temporal algorithms, I find those are the biggest contributors to the "Unreal look"
I remember this was one of the guiding principals when we were working on The Witness. Puzzle adventure games became such an interaction hunt, for The Witness Jon decided that all interaction should be a clear and fixed set of things.
I made an anti-AI post on LinkedIn and the people angry or defensive all have Visionary or Founder as their listed role, and everyone agreeing with me has a real job. Amazing how that is.
The scam is to conflate everything that computers do (or ever have done) with the current "AI" craze, so that the AI scam tech that nobody wants feels inevitable, rather than a tech bubble run by villains, that needs to crash immediately.
?
Uhh...
I'm in San Francisco, and while Waymo is a real thing, tons of Uber and Lyft, and I've not once seen robot food delivery in this city.
I'm so sorry. Godspeed.
Know your rights before you hit the streets. Peaceful protest is protected β but only if you know how to protect yourself legally. Read, share, and stay safe.
Yeah, I mean it makes good no thrills drip coffee. But it's not going to like change your life if you don't prefer drip.
Do you have a link? I'd love to read more specifics
What? This seems made up?
ICE opened their detention center in Newark WITHOUT permission from the city, and in violation of state law.
Mayor Ras Baraka has been fighting to close it down.
RT this to THANK Mayor Baraka!
New blog post! "Measuring acceleration structures", in which we will compare BVH costs on various GPU architectures and drivers and attempt to understand the details enough on AMD hardware to make sense of the numbers!
Reposts appreciated :)
zeux.io/2025/03/31/m...
Hey everyone! My talk on how we approach NPR rendering in @unrealengine.bsky.social at Telltale Games that I gave at the Graphics Programming Conferences is posted: www.youtube.com/watch?v=VoUJ...
Ya'll, don't use PlasticSCM / Unity VCS, They really are trying to take a bad VCS, and make it even less useful. Their forum links aren't even working anymore: forum.plasticscm.com/topic/3387-m...
That makes sense to me. Coroutines are a special beast.
If anyone else is checking out UE5 coro libs, I also want to throw SquidTasks out there as a great coroutine library with UE5 integration: github.com/westquote/Sq...