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Indy Ray

@scatteredray

Graphics Programmer at Telltale Games. Previously Amazon, LucasFilm and FunBits. he/him.

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27.06.2023
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Latest posts by Indy Ray @scatteredray

That seems inline with what I've seen in some older consoles. You could also be freeing up some shader units that have other work they could be doing?

21.02.2026 20:59 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Yes, dare I say able to "function" in the exact same ways that LLMs can appear competent.

21.02.2026 08:02 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

But is that just because your very competent as a front-end engineer so can identify the failings in that space, and maybe you just miss similar failings of engineers of other areas and give them the benefit of the doubt? πŸ˜‰

21.02.2026 08:00 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

The failure mode I see most commonly is: impressively able to get the basics done without anything above a very cursory understanding of how the code they write effects the system.

21.02.2026 07:58 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

How do I say "daily" delicately? I'd say LLMs haven't changed it much.

21.02.2026 07:56 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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More people should listen to @tressiemcphd.bsky.social

When people say AI is inevitable, let them know the future isn’t settled.

11.02.2026 14:35 πŸ‘ 1658 πŸ” 809 πŸ’¬ 21 πŸ“Œ 95

But he's always run his companies like a 12 year old... "I want to put a car into space" or even "make me the fastest care that runs on pure power"

11.02.2026 16:55 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

The other two tried never made plans in the first place. πŸ˜…

30.01.2026 17:22 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

we don't just need to be funding small studios to make one game, we need to be funding them to make the ones they can fuck up before they can make the ones they learn from.

14.11.2025 11:13 πŸ‘ 553 πŸ” 128 πŸ’¬ 4 πŸ“Œ 0
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Save 10% on Goodnight Universe on Steam You are Isaac, a 6-month-old baby, developing mysterious psychic powers. What you want most is to be loved and accepted by your family, but a secretive tech corporation wants you for their own.

Dropping a link here for anyone else who needs it. store.steampowered.com/app/2416100/...

14.11.2025 11:58 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Just even having DXC as it is now, including SPIR-V support is huge!

15.10.2025 05:09 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I'm for building tools that support a small agile team, of maybe 10-20, with room to grow. In my opinion, the main reason to build something new, is to focus on iteration speed.
For code to pull in, it's all the little things that are huge, OpenEXR, OpenUSD, imgui, volk, DXC, etc.

15.10.2025 05:08 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Despite the industry settling more and more on Unreal. It's never been a better time to build a game studio on internal engines and tools.

With all the open source, and knowledge sharing, Programming Languages, the resources are better than ever!

15.10.2025 03:44 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
An image about the game developer's guide to publishing agreements feauturing otto the otter

An image about the game developer's guide to publishing agreements feauturing otto the otter

Proud to announce Deviant Legal’s Game Developer’s Guide to Publishing Agreements: a free resource for developers wanting to learn about publishing deals. Publicly accessible, without requiring to provide your data: deviantlegal.com/guide/game-d...

08.10.2025 07:09 πŸ‘ 928 πŸ” 412 πŸ’¬ 16 πŸ“Œ 27

Yeah. If you turn off TAA and most of the temporal algorithms, I find those are the biggest contributors to the "Unreal look"

07.09.2025 15:47 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I remember this was one of the guiding principals when we were working on The Witness. Puzzle adventure games became such an interaction hunt, for The Witness Jon decided that all interaction should be a clear and fixed set of things.

03.09.2025 15:43 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I made an anti-AI post on LinkedIn and the people angry or defensive all have Visionary or Founder as their listed role, and everyone agreeing with me has a real job. Amazing how that is.

02.08.2025 23:41 πŸ‘ 1992 πŸ” 348 πŸ’¬ 20 πŸ“Œ 6

The scam is to conflate everything that computers do (or ever have done) with the current "AI" craze, so that the AI scam tech that nobody wants feels inevitable, rather than a tech bubble run by villains, that needs to crash immediately.

29.07.2025 03:38 πŸ‘ 1260 πŸ” 440 πŸ’¬ 12 πŸ“Œ 4

?

27.07.2025 06:00 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Uhh...

I'm in San Francisco, and while Waymo is a real thing, tons of Uber and Lyft, and I've not once seen robot food delivery in this city.

24.06.2025 18:09 πŸ‘ 1 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0

I'm so sorry. Godspeed.

16.06.2025 17:09 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Know your rights before you hit the streets. Peaceful protest is protected β€” but only if you know how to protect yourself legally. Read, share, and stay safe.

14.06.2025 16:04 πŸ‘ 2968 πŸ” 1094 πŸ’¬ 40 πŸ“Œ 21

Yeah, I mean it makes good no thrills drip coffee. But it's not going to like change your life if you don't prefer drip.

03.06.2025 15:36 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Do you have a link? I'd love to read more specifics

30.05.2025 14:55 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

What? This seems made up?

29.05.2025 14:01 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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ICE opened their detention center in Newark WITHOUT permission from the city, and in violation of state law.

Mayor Ras Baraka has been fighting to close it down.

RT this to THANK Mayor Baraka!

10.05.2025 00:16 πŸ‘ 2792 πŸ” 1309 πŸ’¬ 57 πŸ“Œ 48
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Measuring acceleration structures Hardware accelerated raytracing, as supported by DirectX 12 and Vulkan, relies on an abstract data structure that stores scene geometry, known as β€œacceleration structure” and often referred to as β€œBVH...

New blog post! "Measuring acceleration structures", in which we will compare BVH costs on various GPU architectures and drivers and attempt to understand the details enough on AMD hardware to make sense of the numbers!

Reposts appreciated :)

zeux.io/2025/03/31/m...

01.04.2025 04:49 πŸ‘ 125 πŸ” 56 πŸ’¬ 2 πŸ“Œ 0
NPR Light Rendering at Telltale
NPR Light Rendering at Telltale YouTube video by Graphics Programming Conference

Hey everyone! My talk on how we approach NPR rendering in @unrealengine.bsky.social at Telltale Games that I gave at the Graphics Programming Conferences is posted: www.youtube.com/watch?v=VoUJ...

02.05.2025 18:56 πŸ‘ 24 πŸ” 6 πŸ’¬ 0 πŸ“Œ 0
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Topics tagged unity-version-control Topics tagged unity-version-control

Ya'll, don't use PlasticSCM / Unity VCS, They really are trying to take a bad VCS, and make it even less useful. Their forum links aren't even working anymore: forum.plasticscm.com/topic/3387-m...

02.05.2025 18:53 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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GitHub - westquote/SquidTasks: C++14 coroutine-based task library for games C++14 coroutine-based task library for games. Contribute to westquote/SquidTasks development by creating an account on GitHub.

That makes sense to me. Coroutines are a special beast.

If anyone else is checking out UE5 coro libs, I also want to throw SquidTasks out there as a great coroutine library with UE5 integration: github.com/westquote/Sq...

23.04.2025 13:52 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0