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b0n3

@bonecrisis

currently teaching myself game dev b0n3.net

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16.11.2023
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Latest posts by b0n3 @bonecrisis

honestly this game is so inspiring to me i LOVE when you post. i can’t wait to see where this goes. :)

03.07.2025 13:44 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

i haven’t used unity myself, so i can’t comment. unreal isn’t perfect, but has been stable for me πŸ€·β€β™‚οΈ

19.06.2025 13:40 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

this has not been my experience at all lmfao

19.06.2025 13:13 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

coming from x, i haven’t even noticed an add lmfao

10.06.2025 14:44 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Preview
Simple SingleLayerWater posted by b0n3 | blueprintUE | PasteBin For Unreal Engine No description provided

blueprint for this water: blueprintue.com/blueprint/do...

10.06.2025 04:00 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Water!

#ue5 #indiedev #gamedev #pixelart #materials

10.06.2025 03:59 πŸ‘ 8 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0
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Wind!

#ue5 #indiedev #gamedev #pixelart

09.06.2025 02:35 πŸ‘ 14 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
Preview
Procedural Pixel Bark posted by b0n3 | blueprintUE | PasteBin For Unreal Engine No description provided

Procedural Tree Bark Material blueprintue.com/blueprint/x7...

#ue5 #indiedev #gamedev

08.06.2025 20:09 πŸ‘ 5 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

hate that i loved this

03.06.2025 15:57 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

side note, it even generates normals for the texture, but imho it looks really weird so i usually disable it.

03.06.2025 12:53 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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i made this procedural material so i could quickly make bark for trees, but really it could be used for a couple different things, like grass or dirt or cobblestone. #ue5 #pixelart #gamedev #indiedev #procedural

03.06.2025 12:45 πŸ‘ 15 πŸ” 2 πŸ’¬ 2 πŸ“Œ 0
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starting to find some visual identity (day/night sped up significantly)

#ue5 #gamedev #indiedev #learning

03.06.2025 03:18 πŸ‘ 12 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0

HOW TF CAN I MAKE WORLDALIGNEDTEXTURE STOP BLURRING MY TEXTURES 😭😭😭

#ue5 #gamedev #indiedev #worldalignedtexture

30.05.2025 20:19 πŸ‘ 4 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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made the decision to remove wall running (even though i loved doing it) and instead replace it with a wall cling/jump mechanic. wall running made the game into something i wasn’t wanting it to be.

side bonus is that now you can climb, which is something i wanted to add

#ue5 #gamedev #indiedev

28.05.2025 17:32 πŸ‘ 8 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

i’ve spent at least 3 hours working on my game this week, and at least 20 hours watching tutorials that go over my head. πŸ™ƒ

learning is pain.

#ue5 #gamedev #indiedev

28.05.2025 13:06 πŸ‘ 7 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

game dev is so fun. you can wip up a working prototype in in a couple hours, realize you did it entirely wrong, spend days fixing it, and end up with basically the same thing you started with. πŸ™ƒ just *sometimes* more robust.

#ue5 #gamedev #indiedev

17.05.2025 21:43 πŸ‘ 21 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
A Settings page in a video game

A Settings page in a video game

the results of the blueprints i posted earlier. i should have done this a long time ago. 🀀

#ue5 #indiedev #gamedev

17.05.2025 00:41 πŸ‘ 6 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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learning how to make some settings and stuff like that, love how clean this logic looks 🀀

#ue5 #indiedev #gamedev

16.05.2025 20:59 πŸ‘ 4 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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you can now pick up physics items

#ue5 #gamedev #indiedev

13.05.2025 22:52 πŸ‘ 7 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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realized that everything i did yesterday was wrong, so i fixed it plus added stars (and a moon)

#ue5 #gamedev #indiedev

13.05.2025 01:08 πŸ‘ 5 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Been kinda struggling with what i want to do next because there’s so much i don’t know, so i got a day night cycle working

#indiedev #ue5 #gamedev

12.05.2025 02:57 πŸ‘ 9 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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added input smoothing. in this vid it’s set really low(meaning high smoothing) and i wouldn’t recommend playing like this, but the tech works and reasonable settings make a huge difference in playability.

#unrealengine #indiegamedev #inputsmoothing #movement

02.05.2025 03:16 πŸ‘ 4 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
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showcasing chaining double jump + air boosting to clear large distances

#unrealengine #indiegamedev #wallrun #doublejump

02.05.2025 01:08 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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too many changes to mention since my last, but not a lot of fun things, mostly just polish.
moved fov change from spring input to overall velocity, so you get more change during things like falling, jumping, air boosting etc
#unrealengine #indiegamedev #wallrun #doublejump

02.05.2025 01:07 πŸ‘ 4 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
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Got double jump working out of wall jumping.

before, i could only jump one additional time until i touched the ground again, now wall running correctly resets the jump counter (had to make my own jump feature copying default jumps z vector)

#unrealengine #indiegamedev #wallrun #doublejump

25.04.2025 18:56 πŸ‘ 3 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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vaulting (sorta) working.

having tons of collision issues using sweep mode on setcharacterlocation, so i just disabled my collision while mantling. it seems i should learn root movement maybe. 😬😬

#unrealengine #sologamedev #indiegamedev

24.04.2025 22:36 πŸ‘ 4 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

plan on adding vaulting, not really sure how i’m going to do it though. also need to make sure that it doesn’t keep β€œwall running” off the end of the walls or off of curves.

24.04.2025 04:06 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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once i got that smoothed out a bit i added some stuff like maintaining velocity into the wallrun, dropping if you move too slow, tilting the camera when you’re on the wall. it’s still janky, but we’re getting somewhere.

24.04.2025 04:02 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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got wall running working in my game today :) in this vid it’s still a bit janky, but i can’t believe i even got this far.

#beginninggamedev #movementgames #wallrun #walljump

24.04.2025 04:01 πŸ‘ 4 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

decided to finally start learning game dev, learned to do some very basic 3D modeling in blender, and today i made my first blueprint in unreal (i got my character to sprint, the FOV even changes!)

23.04.2025 03:57 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0