honestly this game is so inspiring to me i LOVE when you post. i canβt wait to see where this goes. :)
honestly this game is so inspiring to me i LOVE when you post. i canβt wait to see where this goes. :)
i havenβt used unity myself, so i canβt comment. unreal isnβt perfect, but has been stable for me π€·ββοΈ
this has not been my experience at all lmfao
coming from x, i havenβt even noticed an add lmfao
blueprint for this water: blueprintue.com/blueprint/do...
Water!
#ue5 #indiedev #gamedev #pixelart #materials
Wind!
#ue5 #indiedev #gamedev #pixelart
Procedural Tree Bark Material blueprintue.com/blueprint/x7...
#ue5 #indiedev #gamedev
hate that i loved this
side note, it even generates normals for the texture, but imho it looks really weird so i usually disable it.
i made this procedural material so i could quickly make bark for trees, but really it could be used for a couple different things, like grass or dirt or cobblestone. #ue5 #pixelart #gamedev #indiedev #procedural
starting to find some visual identity (day/night sped up significantly)
#ue5 #gamedev #indiedev #learning
HOW TF CAN I MAKE WORLDALIGNEDTEXTURE STOP BLURRING MY TEXTURES πππ
#ue5 #gamedev #indiedev #worldalignedtexture
made the decision to remove wall running (even though i loved doing it) and instead replace it with a wall cling/jump mechanic. wall running made the game into something i wasnβt wanting it to be.
side bonus is that now you can climb, which is something i wanted to add
#ue5 #gamedev #indiedev
iβve spent at least 3 hours working on my game this week, and at least 20 hours watching tutorials that go over my head. π
learning is pain.
#ue5 #gamedev #indiedev
game dev is so fun. you can wip up a working prototype in in a couple hours, realize you did it entirely wrong, spend days fixing it, and end up with basically the same thing you started with. π just *sometimes* more robust.
#ue5 #gamedev #indiedev
A Settings page in a video game
the results of the blueprints i posted earlier. i should have done this a long time ago. π€€
#ue5 #indiedev #gamedev
learning how to make some settings and stuff like that, love how clean this logic looks π€€
#ue5 #indiedev #gamedev
you can now pick up physics items
#ue5 #gamedev #indiedev
realized that everything i did yesterday was wrong, so i fixed it plus added stars (and a moon)
#ue5 #gamedev #indiedev
Been kinda struggling with what i want to do next because thereβs so much i donβt know, so i got a day night cycle working
#indiedev #ue5 #gamedev
added input smoothing. in this vid itβs set really low(meaning high smoothing) and i wouldnβt recommend playing like this, but the tech works and reasonable settings make a huge difference in playability.
#unrealengine #indiegamedev #inputsmoothing #movement
showcasing chaining double jump + air boosting to clear large distances
#unrealengine #indiegamedev #wallrun #doublejump
too many changes to mention since my last, but not a lot of fun things, mostly just polish.
moved fov change from spring input to overall velocity, so you get more change during things like falling, jumping, air boosting etc
#unrealengine #indiegamedev #wallrun #doublejump
Got double jump working out of wall jumping.
before, i could only jump one additional time until i touched the ground again, now wall running correctly resets the jump counter (had to make my own jump feature copying default jumps z vector)
#unrealengine #indiegamedev #wallrun #doublejump
vaulting (sorta) working.
having tons of collision issues using sweep mode on setcharacterlocation, so i just disabled my collision while mantling. it seems i should learn root movement maybe. π¬π¬
#unrealengine #sologamedev #indiegamedev
plan on adding vaulting, not really sure how iβm going to do it though. also need to make sure that it doesnβt keep βwall runningβ off the end of the walls or off of curves.
once i got that smoothed out a bit i added some stuff like maintaining velocity into the wallrun, dropping if you move too slow, tilting the camera when youβre on the wall. itβs still janky, but weβre getting somewhere.
got wall running working in my game today :) in this vid itβs still a bit janky, but i canβt believe i even got this far.
#beginninggamedev #movementgames #wallrun #walljump
decided to finally start learning game dev, learned to do some very basic 3D modeling in blender, and today i made my first blueprint in unreal (i got my character to sprint, the FOV even changes!)