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#100DaysOfGameDev

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Posts tagged #100DaysOfGameDev

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Day 006:
Just been coding the inventory and figuring out how it would look.

Also worked on getting the new enemy sprites into the game. Slowly but surely.

#100daysofgamedev | #gamemaker | #indiegame

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TIPS AND TRICKS | How I Use Environmental Storytelling  | Amo 49 #indie #gamedesign #retro #pixelart
TIPS AND TRICKS | How I Use Environmental Storytelling | Amo 49 #indie #gamedesign #retro #pixelart YouTube video by Ryōshitsude

Day 005:
Worked and released a YT short and worked on some more on the AI for the enemies in the factory area.

youtube.com/shorts/5HOxz...
#100daysofgamedev | #gamemaker | #indiegame

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Day 004:
Focused on the Factory Area and changing the behaviors of the enemies. The robot enemies will now prioritize fighting against non-robot creatures before fighting the player. And other some story details.
#100daysofgamedev | #gamemaker | #indiegame

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Day 003:
Finished up the new GUI and worked on another boss rework.
#100daysofgamedev | #gamemaker | #indiegame

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Day 002
Today's focus was the start of polishing up some old bosses and making them more engaging. :D

The main focus was the tree boss in the swamp area. Adding the hands feels a lot more better rather than magic projectiles during the fight.
#100daysofgamedev | #gamemaker | #indiegame

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Day 001
Wanted to do this on the 1/1, but things happen. 😅

- Started working on a new GUI for the game and finally cleaning up some old code from a decade ago.

So many magic numbers......

- Also started drawing some new enemy sprites.

#100daysofgamedev | #gamemaker | #indiegame

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Day 6 of #100DaysofGameDev

Being busy resting from a tiring week made this a day with not too much game dev. However, it was a very fun session where I finally got to see different aspects of the first week come together: detecting mouse inputs, playing animations and changing states!

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day 31 - 35 of #100daysofgamedev. construct 3 prototyping.

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Day 5 of #100DaysofGameDev

Today was the first bit of exploring the Godot animation tool to make a simple animation! It was quite simple, but enjoyable to toy with.

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Day 4 of #100DaysofGameDev

Today was all about learning about mouse interaction. Making 2D objects have increased border thickness when a mouse hovers over them, or deleting them entirely, things like that.

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Day 3 of #100DaysofGameDev. I had slightly less time than I had hoped today, but that's all part of learning and sticking with it.

Today I focused on learning how to randomly spawn items on the screen, how to animate said items using Tweens in Godot and how to work with collision Layers and masks!

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Day 2 of #100DaysofGameDev

Today was a coding intensive day, but progress was really good! I experimented with adding items to a scene and updating values and UI when the player object collided with the items.

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So, yesterday was actually Day 1 of #100DaysofGameDev. I went through a lot of GDScript practice and I put it all to practice by making a simple object listen to player input in Godot and move in any direction, as well as rotating according to the direction.

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I will post a #100DaysofGameDev here. Once again, I don't expect this to be read by anyone, but it is for me to stay accountable and to document my learnings.

Some days will have massive amounts of learning, some other days very little. Some aspects I have experience with will go very fast, while

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Day 79 of #100DaysOfGameDev
Continued added in more dialogue for the ghost game, and doing some programming stuff for my thief game. One more day in the jam, let's see what I can get done with it.
#GameDev #IndieDev #Unity

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Day 78 of #100DaysOfGameDev
Jam nearing an end, just trying tune up and expand what I can. Mostly worked on added extra sounds in today.
#GameDev #IndieDev #Unity

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Day 77 of #100DaysOfGameDev
Favorite part of making any game, the final run around to make sure everything is hooked up properly.
#GameDev #IndieDev #Unity

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Day 76 of #100DaysOfGameDev
Ghosts have rules. Ignore them, and you might end up dead.
#GameDev #IndieDev #Unity

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Day 75 of #100DaysOfGameDev
Spent the day finishing the last few cutscenes. Just have to do a little bit of clean up and testing tomorrow, and the game is ready to play.
#GameDev #IndieDev #Unity

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Day 74 of #100DaysOfGameDev
Just an empty chair and a floating book... nothing to see here.
#GameDev #IndieDev #Unity

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Day 73 of #100DaysOfGameDev
Finishing the level geometry for Revival jam, and doing some fininshing work on the incompleted Jamsepticeye game. Starting to feel the wear and tear of working on two games at once, but they should be finished soon.
#GameDev #IndieDev #Unity

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Day 72 of #100DaysOfGameDev
It is definitely a monday... Got some more work on the Revival Jam project done. Some more player animations done and the level has expanded.
#GameDev #IndieDev #Unity

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Day 71 of #100DaysOfGameDev
Working on building out the level and placing all the doors. Gonna need to come up with more decorations and loot to fill up the mansion with. Any ideas?
#GameDev #IndieDev #Unity

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Day 70 of #100DaysOfGameDev
Took a bit of a break today and spent it mostly fixing bugs. I think I'm about done with programming tasks, leaving 10 days in the jam to just design and refine.
#GameDev #IndieDev #Unity

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Day 69 of #100DaysOfGameDev
Still grinding away at Revival Jam. Improved a few enemy systems today and worked on some more sprites, just trying to be somewhat productive today. Feeling a like this goon.
#GameDev #IndieDev #Unity

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Day 68 of #100DaysOfGameDev
Revival Jam is coming along strong. Got some goons ready to beat up the player. I think my last major hurdles are the level design and sounds.
#GameDev #IndieDev #Unity

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day 14 of #100daysofgamedev. Found out about Blockbench and wanted to test it out. Tried to make a UFO and here is the result. Most fun ive had with a 3d modelling program so far.

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Day 67 of #100DaysOfGameDev
More sprites practice and a new defense mechanism, throwing heavy objects.
#GameDev #IndieDev #Unity

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Day 66 of #100DaysOfGameDev
More work on Revival Jam. Polishing some code and started working on sprites. Gonna need to start look a sound soon.
#GameDev #IndieDev #Unity

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day 13 of #100daysofgamedev. Remade an old pygame project into godot.

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