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Posts tagged #ACEZERO

‼️ Major update to the #ACEZero code base. We added the capabilities of the #ICCV2025 paper on Scene Coordinate Reconstruction Priors.

Gives you, e.g., a RGB-D version of ACE0. In the snipped below, I jointly reconstruct multiple RGB-D scans of ScanNet.

github.com/nianticlabs/...

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Looking forward to my talk at heidelberg.ai. I will touch on topics like #MapFreeReloc and #ACEZero, i.e. how to derive scene representations from very few (one!) or very many images.

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I was not aware that the #ECCV2024 oral recordings are publicly available... So here is the #ACEZero talk: eccv.ecva.net/virtual/2024...

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Happy 19th Anniversary to Ace Combat Zero! One of the best stories ever told within the Strangereal verse. The game where one of my favorite Ace Combat fictional crafts debuted!

Initial release: 23rd March, 2006

#AceCombat #AceCombatZero #ACEZERO #ACZ #19years #anniversary

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The lecture mainly fuses the SCR parts of this last tutorial with the #ACEZero oral presentation at #ECCV2024 which was also recorded, and, I hope, will be released to the public at some point.

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It's been a while since I gave a proper lecture, but this Thursday I'll have the honour with a guest lecture in the geometry class of CMU.

From the beginnings of scene coordinate regression all the way to #ACEZero. Slides are ready 💪

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📢 A new learning-based approach to SfM: #ACEZero (Oral, #ECCV2024)

No img-to-img matching, optimises image-to-scene correspondences directly. Needs no pose priors. Works on unordered image sets. Efficiently handles thousands of images. Code available.

Page: nianticlabs.github.io/acezero

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GitHub - nianticlabs/acezero: [ECCV 2024] ACE0 is a learning-based structure-from-motion approach that estimates camera parameters of sets of images by learning a multi-view consistent, implicit scene... [ECCV 2024] ACE0 is a learning-based structure-from-motion approach that estimates camera parameters of sets of images by learning a multi-view consistent, implicit scene representation. - nianticl...

Code of #ACEZero is out.

github.com/nianticlabs/...

A new approach to SfM. Learn the 3D scene without image-to-image matching. Naturally avoids the explosion of complexity for many images. ACE0 shines if you have dense coverage of a scene. Posing 10k images and more? Sure!

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The demon lord used to have a sidekick on his side.

「地獄の妖精」
"Jigoku-no-Yousei -fairy of hell-"

#Fanart #AceCombat #エースコンバット #ACEZERO #Artwork

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