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#Baroom

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Now we're getting somewhere... As for #palette – it will be a modified websafe (with bleak colours to match the #setting/#lore)
#Baroom #pixelart #tiles #solodev #indigames

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Switched back to "traditional" 32x32px #tiles for way too many technical reasons. First of all – a place for #sprite #animations of characters/objects to unfold naturally. Some shadow effects, as well as some #decor/#debree are to be placed as a second dithered layer.
#Baroom #solodev #indiegames

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Processed more than 30 different games (retro or styled mostly). Still a big fan of an approach where technical limitations produce enormous quantities of creative solutions by itself. Bitmap Brothers and PC98 dithering are still unmatched by many parameters.

#Baroom #solodev #indiegames #research

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#visual #references in the search for a distinct visual style for #Baroom. Part 4/4.

#indiedev #solodev #indiegames #research #pixelart

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#visual #references in the search for a distinct visual style for #Baroom. Part 3/4.

#indiedev #solodev #indiegames #research #pixelart

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#visual #references in the search for a distinct visual style for #Baroom. Part 2/4.

#indiedev #solodev #indiegames #research #pixelart

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War take it's toll on time and effort, so, as for now, just some #visual #references I've processed in the search for a distinct visual style for #Baroom. Part 1/4.

#indiedev #solodev #indiegames #research #pixelart

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Some thoughts on #UI and #Magick #mechanics for #Baroom: just imagine a creature or an #NPC teared down to a bloody mess by… a telefragged #tile (or a fragment of a wall in a #tabletop version)!

#gamedev #solodev #indiegames

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No big updates since I've dedicated all free time to test and analyze different #gameplay #mechanics and #systems, as well as some decent #roguelikes. It seems like #d6 is really becoming a cornerstone for the #Baroom, yet with a twist: 6 is a contextual parameter, so there can be zeroes and 10s.

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"There are endless rumors of a giant mysterious Pillar of an alien origin that just appeared inside one of the Subsectors causing Megastructure to break at some places hundreds of years ago. Somebody thinks it was a sign of impending doom, the Great End"
#Baroom #Locations #Lore #gamedev #solodev

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Polyphonic Rust
Polyphonic Rust YouTube video by Igorrr - Topic

#Baroom Universe definitely wouldn’t be possible without listening to these beautiful fellas. I can’t recommend #Igorrr enough to all melomaniacs. This one’s definitely sets up the right mood for #Baroom

youtu.be/bLurBxXo0_U

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The #World of #Baroom: a vast #Megastructure around the long dead Sun, sprawling into space with its mechanical #nanotech tendrils. Corrupting the very material aspects of #reality, it grows indefinitely, plunging even into the neighboring universes with its unholy #frequencies...

#gamedev #solodev

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The Doors of Trithius

Playing and analyzing different #rogulikes, including classics like #ADOM, #Angband, #dcss, #cdda, #coq a little in order to learn for #Baroom, and I found truly a gem that caught my attention: The Doors of Trithius! You can find it and support the #dev here doorsoftrithius.com

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Some of my friends, which will be involved into the #playtesting of #Baroom showed me some cool similarities with @morkborg.com! I think #dark #gothic atmosphere and #metamodern is just in the air! We have to rethink our concepts of life and couple with existential/world processes, games are to help

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Third iteration of #character #attributes for #Baroom: PHYS, FLEX, MIND, WILL. These main aspects will influence #skills as well as many #modifiers and #checks.

#indiegames #solodev #gamedev #lore #mechanics

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#Baroom Player Character aspects and #characteristics as well as basic #stats. As for now I favour #d6 #system for all the stats and critical #checks, as well as influence on the #skills and #skillcheck calculations.

#videogame #lore #setting #gamedev #solodev #indiegames

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The basics of the #roleplay #system and game #mechanics for #Baroom: it unites #agnosticism, #alchemy, #Tarot and some #Bardo aspects of the #Vajrayana #Buddhism as well as grounds up all the stuff for the #game Universe.

#videogame #lore #setting #gamedev #solodev #indiegames

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There will be no traditional #levelup in #Baroom: you upgrade many things similar to #soulslike games with your obtained resources (such as Nanites or Blood), but your influence on the world results in having a #Tarot #Arcana Status, that depicts your "danger level" and works as a #regalia

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Some featured parameters:
Psychic State, Pain Level
HP, Pain
Stamina, Hunger

#Baroom Magick system is quite dependent on... Pain! It doesn't matter whether the Pain is yours or someone else's — there are some things that DEMAND it...

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#Prototyping #Baroom #ui for the local map state/main gameplay. The goal is to have as less clutter as possible yet to preserve some classic #roguelike features like #autolog. Lots of iterations ahead! All processes are in parallel, and it is easier for me to do it this way smh
#indiegames #gamedev

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#Baroom inventory system #WIP, actively in #sketch and #prototyping! And yes — the plan is that a Player character can have more than one pair of limbs...
#gamedev #solodev #cyberpunk #magick #technomagick

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Even more stylistic and art-direction progress on #tiles #pixelart #graphics for #Baroom. At last it takes the shape and feeling I want. Still have even not a freakin’ idea how I will #code all supposed mechanics… But the Creation itself will show, no doubts at all 🙏🏻

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Some #wip and #sketch work for #Baroom

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Many thanks to @hauntedpicnic.bsky.social for his research, videos, and interviews! Very handy while thinking on the details of the whole #setting and #universe of #Baroom. Finally, get a whole picture of the #rpg system, characteristics, skills, including Magick, and some handy quirks.

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Now I'm getting somewhere in the terms of #pixelart #tiles style for #Baroom. Took many inspiration from old #anime styled legacy #videogames for PC-98 (correct dithering is quite a demanding technique). Getting a good felling that I'm moving towards a proper direction.

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The very idea of #Baroom begun from this little #sketch I've made under my flashlight. I've felt too excited to just let the idea go: to mash up Tsutomu Nihei, mangas #BLAME!, #Biomega, #ABARA and Q Hayashida's #Dorohedoro, and set it all up in the eons far future of the parallel universe

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Some initial #tile #art tests for #Baroom

Some initial #tile #art tests for #Baroom

Despite some help from LLMs for the bigger pictures of #Baroom — all #tile #art is a #pixelart carefully made by hand! With #pixelart I can have some meditative fun even while in a temporary #shelter under russian bombings, inspiring local kids to do something interesting themselves 🙏

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AI is helpful in crafting #Baroom, but yet every single generated pic is updated and slightly (ok, sometimes NOT slightly) remade and adapted by hand to best fit the spirit of the #lore

AI is helpful in crafting #Baroom, but yet every single generated pic is updated and slightly (ok, sometimes NOT slightly) remade and adapted by hand to best fit the spirit of the #lore

A statement about art: currently I use some #ai to make big portraits or environmental arts, yet their concepts are of my own making. I'm a single dev/artist that is surviving one of the biggest modern wars, and this is a hobby projects after all. Also, #Baroom is heavily about #ai gone wrong, so...

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The #lore and basic system/rules of the #Baroom will be available under #creativecommons License so you can dive into a #grimdark mix of #BLAME and #Dorohedoro with your friends in a tabletop #version.

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BAROOM: A Realm Of Clarketech and Black Magick

BAROOM: A Realm Of Clarketech and Black Magick

Being in blackout again in the #Ukraine — I've decided that my old laptop is good enough for #roguelike s, but I didn't find the proper one for years. So... I've decided to make one myself! Meet (actively in dev) #Baroom ! #gamedev #solo My deepest nod to the genius of Tsutomu Nihei! and #Metamodern

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