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Release v2.9.2 · bitbrain/beehave This release comes with a lot of fixes and upgrade to Godot 4.5. By the way: community member Queble did a brand-new tutorial on Beehave! Check it out: What's Changed updated CooldownDecorator to...

#Beehave v2.9.2 is out:

https://github.com/bitbrain/beehave/releases/tag/v2.9.2

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#Beehave upgraded to GdUnit v6 😎

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Video

First attempts with behavior trees for my enemies in Jumptix.

The slime is just patrolling, the chicken tries to jump on the head of the player when the player is nearby.

Until now - the slime and the chicken are not causing any damage yet.

#Godot #BehaviorTree #Beehave #Jumptix

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GitHub - bitbrain/beehave: 🐝 behavior tree AI for Godot Engine 🐝 behavior tree AI for Godot Engine. Contribute to bitbrain/beehave development by creating an account on GitHub.

Behavior trees are a good way to describe behavior of enemies (NPC) in a game. For Godot there are some choices, for instance there is LimboAI written in C++, and Beehave, an addon in GDScript.

#Godot #Behavior #Beehave

github.com/bitbrain/bee...

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List of nodes for my enemy object
- Enemy
  - Beehave Tree
    - Sequence Composite
     - Player Entered Vision  
       - Just Saw Player
       - Display Alert
    - Until Fail Decorator
      - Always Succeed Decorator
        -Sequence Composite
         - Get Close To Player
           - Can See Player
           -  Get Close To Player
        - Melee Player
          - Close To Player
          - Melee Atack Player
  - NavAgent
  - Mesh
  - Collision
  - AlertCanvas
  - HealthCanvas

List of nodes for my enemy object - Enemy - Beehave Tree - Sequence Composite - Player Entered Vision - Just Saw Player - Display Alert - Until Fail Decorator - Always Succeed Decorator -Sequence Composite - Get Close To Player - Can See Player - Get Close To Player - Melee Player - Close To Player - Melee Atack Player - NavAgent - Mesh - Collision - AlertCanvas - HealthCanvas

It took me quite a bit to figure out some AI issues but it was down to a misunderstanding about how #beehave worked. Now I use two decorators to do an infinite loop after the player has been detected.
#godot #gamedev #indiedev #madewithgodot

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List of nodes for my enemy object
- Enemy
  - BeehaveTree
    - SelectorComposite
     - PlayerEnteredVision  
       - JustSawPlayer
       - DisplayAlert
    - GetCloseToPlayer
      - CanSeePlayer
      - GetCloseToPlayer
      - MeleeAtackPlayer
   - DelayDecorator
     - GiveUpSearch
  - NavAgent
  - Mesh
  - Collision
  - AlertCanvas
    - SubViewport
      - PanelContainer
        -  Label
  - HealthCanvas
    - SubViewport
      - HealthBar

List of nodes for my enemy object - Enemy - BeehaveTree - SelectorComposite - PlayerEnteredVision - JustSawPlayer - DisplayAlert - GetCloseToPlayer - CanSeePlayer - GetCloseToPlayer - MeleeAtackPlayer - DelayDecorator - GiveUpSearch - NavAgent - Mesh - Collision - AlertCanvas - SubViewport - PanelContainer - Label - HealthCanvas - SubViewport - HealthBar

Enemy object has just been growing more and more which I find fun to look in on, when it eventually gets some proper geometry and animations I can only imagine how large it will get. I am using #Beehave for the AI which is a great free addon for #godot .
#indiedev #gamedev #madewithgodot

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Post image

#DidYouKnow

Bees sometimes get sleepy during their work day, and take naps in flowers,
Often holding hands with each other 🐝

#Gardening
#BeeHave
#BeeNiceToEachOther

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Video

Enemy AI is still my #gamedev nemesis😅 Faced reusability issues with my last approach, so gave Behavior Trees another shot. Thanks to #BeeHave Godot Plugin, BTs finally clicked! So I built my own BT library for my #customengine, featuring a type-safe blackboard & basic debug view.

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Might contain traces of #beehave 🐝🌞

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Video

New and improved #beehave debugger coming very soon in #beehave 2.9.1 🐝

#godot #gamedev

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For any new #pandora and #beehave releases, I will now include screenshots of #godot games that use my addons! Inspired by @godotengine.org 💕

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Post image

New #beehave v2.9 update is out with a lot of fixes!

github.com/bitbrain/bee...

(screenshot is Alix oxeron.itch.io/alix by @oxeron.com )

#godotengine #godot

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Post image

Here we go again... #gamedev #godot #beehave

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Excited for tomorrow! #gamedev and #beehave 🐝🥰

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Rewriting the #beehave debugger this week to rely more on #godot native components for greater stability and visual fidelity.

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Glad we could debug things together! With your help, #beehave is becoming stronger than ever. ♥️🐝

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Users reported an issue in #beehave how nodes are interrupted, especially during branch changes. I am investigating this and working on a fix. 🐝

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#FunnyBones

#BeeHave
#BeNice
#Bees
#MusicToMyEars
#MusicListens #MusicHears
#DjDrRobert

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I realized today that I could mimic state machines in #beehave for the #GodotEngine by adding a state condition as a first child in a sequence for each 'state'.

By adding each state under a sequence node, you can easily section off portions of the tree and jump into the current state.

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Video

The latest #beehave release features an enhanced debug experience. You can now inspect the blackboard for a tree!

github.com/bitbrain/bee... 🐝 #Godot #Addon

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Post image Post image Post image Post image

Since winter is soon on its way, here are some bee pics I took this summer to remember the warmth.

#beehave
#beesandflowers
##NaturePhotography
#bees

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Amazing to see #beehave in this list. 🐝💙

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In #Beehave (#gamedev WiP w/ @jonobarel) you guide a swarm of bees back to their hive.

Who is the narrator that addresses the player?

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This was a neat project... Bees leaving the hive in the morning to get teeny lattes and wait in traffic to get to work. #beelife #beehave #beelikethat #forthehive #forthequeen #makinhoney

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