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#ByteBeat

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Posts tagged #ByteBeat

Original post on social.nah.re

WTF !!!

// mu6k 2011-10-10 http :// www. youtube. com/watch?v=tCRPUv8V22o "Long-line Theory", Chaos Theory cover, optimized by ryg, p01 et al., JS-only

w=t>>9,k=32,m=2048,a=1-t/m%1,d=(14*t*t^t)%m*a,y=[3,3,4.7,2][p=w/k&3]*t/4,h="IQNNNN!!]]!Q!IW]WQNN??!!W]WQNNN?".charCodeAt(w/2&15|p/3<<4)/33*t-t […]

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Bytebeat of the Week 5

Theme: Euphoria

Top Pick: I must have been thinking this by @TwelliEvani

#bytebeat #BytebeatOfTheWeek

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Bytebeat of the Week 4

Theme: Polyrhythm

Top Pick: Pull & Rhythm by @Maxi

#bytebeat #BytebeatOfTheWeek

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Bytebeat of the week 3

Theme: Distortion

Top Pick: Dark ritual by @pck404.bsky.social

#bytebeatoftheweek #bytebeat

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Bytebeat of the Week 2

Theme: Freedom

Top Pick: Freedoes by @Maxi

This week's theme is Distortion

#bytebeat #BytebeatOfTheWeek

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Bytebeat of the Week 1

Theme: Ambient

Top Pick: tenang dan duduk dekat bilik senyap by @ti3699

This week's theme is Freedom

#bytebeat #BytebeatOfTheWeek

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Hey, deadlines are approaching on applying to #Chipspace. We have a nice selection of people but if you've been dragging your feet on applying. Get on it! We ❤️all #chiptunes!

#chiptune #MAGFest #MAGFest2026 #Famitracker #LSDJ #VRC7 #ByteBeat #FurnaceTracker #TrackerMusic #DPCM #KorgGadget #VGMusic

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Diagram from this supercollider code play{ar(LeakDC,ar(Latch,(((t=ar(Sweep,0,r=8e3))>>8%e=256)|(t/5&(t/2816%e)))|(t>>9%e|(t*2&(t/1792%16))),ar(Saw,r))).clip2!2/4;}

Diagram from this supercollider code play{ar(LeakDC,ar(Latch,(((t=ar(Sweep,0,r=8e3))>>8%e=256)|(t/5&(t/2816%e)))|(t>>9%e|(t*2&(t/1792%16))),ar(Saw,r))).clip2!2/4;}

play{ar(LeakDC,ar(Latch,(((t=ar(Sweep,0,r=8e3))>>8%e=256)|(t/5&(t/2816%e)))|(t>>9%e|(t*2&(t/1792%16))),ar(Saw,r))).clip2!2/4}

#SuperCollider #ByteBeat #8khz

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Screenshot of Greggman's HTML5 Bytebeat, showing a mathematical function with several waveform visualizations behind it

Screenshot of Greggman's HTML5 Bytebeat, showing a mathematical function with several waveform visualizations behind it

HTML5 Bytebeat by Greggman (warning: loud!) - greggman.com/downloads/ex... - online playground for bytebeat, music made from mathematical functions which accept a time T and produce a waveform (click "beats" in the top right to see examples)

#music #bytebeat

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ByteBeat song: Sakura Onsen
ByteBeat song: Sakura Onsen YouTube video by VeritasVelez

A nice bytebeat to wind this night down with. #nms #nomanssky #bytebeat

youtu.be/E0DpRfOv8sU?...

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I made a #Lisp #bytebeat player
codeberg.org/bobbicodes/s...

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How do the RAW data of a Saboteur 2 ZX Spectrum game ROM file sound? (Data Stream Sounds)
How do the RAW data of a Saboteur 2 ZX Spectrum game ROM file sound? (Data Stream Sounds) Graphic and audio representation of the bytes of any file (bytes converted to pixels and audio sound)._Long-term listening to such sounds can cause dizziness...

How do the RAW data of a Saboteur 2 ZX Spectrum game ROM file sound? (Data Stream Sounds)
youtu.be/7moKfdxZ4hA
#rawsound #rawaudio #bytewave #bytebeat #bytenoise #sonification

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How do the RAW data of a Dizzy III ZX Spectrum game ROM file sound? (Data Stream Sounds)
How do the RAW data of a Dizzy III ZX Spectrum game ROM file sound? (Data Stream Sounds) Graphic and audio representation of the bytes of any file (bytes converted to pixels and audio sound)._Long-term listening to such sounds can cause dizziness...

How do the RAW data of a Dizzy III ZX Spectrum game ROM file sound? (Data Stream Sounds)
youtu.be/SauBDsO6KDM
#rawsound #rawaudio #bytewave #bytebeat #bytenoise #sonification

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How do the RAW data of a Saboteur ZX Spectrum game ROM file sound? (Data Stream Sounds)
How do the RAW data of a Saboteur ZX Spectrum game ROM file sound? (Data Stream Sounds) Graphic and audio representation of the bytes of any file (bytes converted to pixels and audio sound)._Long-term listening to such sounds can cause dizziness...

How do the RAW data of a Saboteur ZX Spectrum game ROM file sound? (Data Stream Sounds)
youtu.be/oFGZVEUvmqY
#rawsound #rawaudio #bytewave #bytebeat #bytenoise #sonification

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How do the RAW data of a Into the Eagle's Nest ZX Spectrum game ROM file sound? (Data Stream Sounds)
How do the RAW data of a Into the Eagle's Nest ZX Spectrum game ROM file sound? (Data Stream Sounds) Graphic and audio representation of the bytes of any file (bytes converted to pixels and audio sound)._Long-term listening to such sounds can cause dizziness...

How do the RAW data of a Into the Eagle's Nest ZX Spectrum game ROM file sound? (Data Stream Sounds)
youtu.be/t7uUX711SKA
#rawsound #rawaudio #bytewave #bytebeat #bytenoise #sonification

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How do the RAW data of a Bomberman NES game ROM file sound? (Data Stream Sounds)
How do the RAW data of a Bomberman NES game ROM file sound? (Data Stream Sounds) Graphic and audio representation of the bytes of any file (bytes converted to pixels and audio sound)._Long-term listening to such sounds can cause dizziness...

How do the RAW data of a Bomberman NES game ROM file sound? (Data Stream Sounds)
youtu.be/TFVwpm2tLr0
#rawsound #rawaudio #bytewave #bytebeat #bytenoise #sonification

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How do the RAW data of a Dizzy II ZX Spectrum game ROM file sound? (Data Stream Sounds)
How do the RAW data of a Dizzy II ZX Spectrum game ROM file sound? (Data Stream Sounds) Graphic and audio representation of the bytes of any file (bytes converted to pixels and audio sound)._Long-term listening to such sounds can cause dizziness...

How do the RAW data of a Dizzy II ZX Spectrum game ROM file sound? (Data Stream Sounds)
youtu.be/STmlqlE18mg
#rawsound #rawaudio #bytewave #bytebeat #bytenoise #sonification

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How do the RAW data of a Dizzy ZX Spectrum game ROM file sound? (Data Stream Sounds)
How do the RAW data of a Dizzy ZX Spectrum game ROM file sound? (Data Stream Sounds) Graphic and audio representation of the bytes of any file (bytes converted to pixels and audio sound)._Long-term listening to such sounds can cause dizziness...

How do the RAW data of a Dizzy ZX Spectrum game ROM file sound? (Data Stream Sounds)
youtu.be/TIntO0YSwgY
#rawsound #rawaudio #bytewave #bytebeat #bytenoise #sonification

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How do the RAW data of a R-Type ZX Spectrum game ROM file sound? (Data Stream Sounds)
How do the RAW data of a R-Type ZX Spectrum game ROM file sound? (Data Stream Sounds) Graphic and audio representation of the bytes of any file (bytes converted to pixels and audio sound)._Long-term listening to such sounds can cause dizziness...

How do the RAW data of a R-Type ZX Spectrum game ROM file sound? (Data Stream Sounds)
youtu.be/muFKlllVDSA
#rawsound #rawaudio #bytewave #bytebeat #bytenoise #sonification

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How do the RAW data of a Super Mario Bros. NES game ROM file sound? (Data Stream Sounds)
How do the RAW data of a Super Mario Bros. NES game ROM file sound? (Data Stream Sounds) Graphic and audio representation of the bytes of any file (bytes converted to pixels and audio sound)._Long-term listening to such sounds can cause dizziness...

How do the RAW data of a Super Mario Bros. NES game ROM file sound? (Data Stream Sounds)
youtu.be/lvTErH000h4
#rawsound #rawaudio #bytewave #bytebeat #bytenoise #sonification

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How do the RAW data of a Exolon ZX Spectrum game ROM file sound? (Data Stream Sounds)
How do the RAW data of a Exolon ZX Spectrum game ROM file sound? (Data Stream Sounds) Graphic and audio representation of the bytes of any file (bytes converted to pixels and audio sound)._Long-term listening to such sounds can cause dizziness...

How do the RAW data of a Exolon ZX Spectrum game ROM file sound? (Data Stream Sounds)
youtu.be/1r7uIi87OjI
#rawsound #rawaudio #bytewave #bytebeat #bytenoise #sonification

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How do the RAW data of a Jump Bug Arcadia 2001 game ROM file sound? (Data Stream Sounds)
How do the RAW data of a Jump Bug Arcadia 2001 game ROM file sound? (Data Stream Sounds) Graphic and audio representation of the bytes of any file (bytes converted to pixels and audio sound)._Long-term listening to such sounds can cause dizziness...

How do the RAW data of a Jump Bug Arcadia 2001 game ROM file sound? (Data Stream Sounds)
youtu.be/aJ5TeE8JlIc
#rawsound #rawaudio #bytewave #bytebeat #bytenoise #sonification

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How do the RAW data of a Mario Bros. NES game ROM file sound? (bytes converted to audio sound)
How do the RAW data of a Mario Bros. NES game ROM file sound? (bytes converted to audio sound) Graphic and audio representation of the bytes of any file (bytes converted to pixels and audio sound)._Long-term listening to such sounds can cause dizziness...

How do the RAW data of a Mario Bros. NES game ROM file sound? (bytes converted to audio sound)
youtu.be/npwkvX4GVpc
#bytebeat

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Let’s get ready for the first day of Lovebyte!

Join the live-stream on Twitch (www.twitch.tv/lovebytedemo...) and get more info at lovebyte.party.

#demoparty #lovebyte #bytebeat #bytejam #textmode #petscii #sizecoding #ascii #ansi #teletext #c64 #pico8 #tic80 #micow8

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Lovebyte 2025: We reached the 128 entries mark.

Lovebyte 2025: We reached the 128 entries mark.

You made it!!

We received 128 entries so far. Will we reach the 256 together?

#demoparty #lovebyte #bytebeat #bytejam #textmode #petscii #sizecoding #ascii #ansi #teletext #c64 #pico8 #tic80 #micow8

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This is a friendly reminder that anyone can contribute to the lovebyte.party!

It is a party about tiny intros, that is held online on the weekend of 15. - 16. Feb 2025.

#bytebeat #bytejam #textmode #petscii #sizecoding #ascii #ansi #teletext

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Tiny Wonders - A poem about Sizecoding
Tiny Wonders - A poem about Sizecoding YouTube video by Lovebyte demoparty

Meet our special: Tiny Wonders - A poem about Sizecoding.

Join us at Lovebyte 2025 on February 15-16th, 2025.

Narration and music by Jeenio.

www.youtube.com/watch?v=PgUH...

#sizecoding #demoscene #tic80 #pico8 #windows #linux #amiga #bytebeat #bytebattle

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GitHub - Etol1LC/rmp: RMP is a simple livecodable bytebeat system made with Pure Data, Vim and Bash RMP is a simple livecodable bytebeat system made with Pure Data, Vim and Bash - Etol1LC/rmp

On #github a live coding #bytebeat system I made with #PureData #Vim and #Bash :)
github.com/Etol1LC/rmp
(inspired by #Rampcode).

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Bytebeat composer Bytebeat player with a collection of many formulas from around the internet

dollchan.net/bytebeat/#4A...

#bytebeat

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Narrative Aesthetic cut for Big T Music LTD's MONSOON Module (Expanded Clouds by Mutable Instruments), a granular synthesis unit at its absolute finest. Scored with #bytebeat and MONSOON. #fieldperformance drops tomorrow #eurorack #modularsynthesis #modularsynth #eurorackmodule #mutableinstruments

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