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Call for Contributions

We kindly invite research proposals to our forthcoming editorial book project entitled “AI-Driven Decision-Making in Energy”.

Detailed call link: www.bilalbagis.com/academia/cfc...

#Energy #AI #CfC #CallForPapers #Scopus #BKCI #WoS #CRCpress #TaylorFrancis

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The Video Game Library Newsletter - Vol. #028 Elden Ring lore untangled, a confusing "Mana" anniversary, blue mascots get comics, and a whirlwind of European releases!

The headlines of late echo the importance of environmentalism in tech. This past week, courtesy of #CRCPress, comes the very apt:

THE GAME NEEDS TO CHANGE

A landmark #GameStudies book on how the games industry can drive sustainability, offering guidance for creating greener, more impactful games.

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TAKING VIDEO OUT OF THE GAME: A GAME DEVELOPER'S GUIDE TO TOTAL BLIND ACCESSIBILITY Guide to making games fully accessible to blind players, with examples and insights from an expert accessibility consultant.

What a fantastic initiative!

Recently catalogued this new book that just came out from #CRCPress, written by the late Brandon Cole.

I imagine you're aware, but just incase, might be a good resource to look into 😊

www.thevideogamelibrary.org/book/taking-...

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BOOK SPOTLIGHT - Designing Virtual Worlds: Volume 1 Richard A. Bartle (2025); CRC Press; Game Development

New BOOK SPOTLIGHT 📚

"Designing Virtual Worlds: Volume 1"

👉 thevideogamelibrary.substack.com/p/book-spotl...

Submitted by: @mmofolklorist.com

#GameDev #GameDevelopment #CRCPress @seanconnelly.bsky.social #Booksky #Gaming #VideoGames

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The Video Game Library Newsletter - Vol. #020 Celebrating our 20th volume! SEGA fans unite! And some fun Video Game book announcements you won't want to miss!

The long awaited second edition of Richard Bartle’s "Designing Virtual Worlds" has released, courtesy of #CRCPress.

Very excited for this one!

Just one of a dozen #VideoGame Book news stories in the round-up:

#GameDev #Gaming

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The Video Game Library Newsletter - Vol. #019 The LONGEST Newsletter yet! A sarcastic amount of Video Game Book announcements, lots of community collaborations, and an awesome interview with the VGMuseum!

Wanted to take a moment in this week's Newsletter to send Thanks to #CRCPress

Not only did they take the time to reach out with a kind and thoughtful email, but they also went (way) above and beyond by creating a full calendar of upcoming Video Game–related releases (complete with details) for us.

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I'm pleased to report that I'm now commissioning #Physics books for #CRCPress!
I'd love to expand my network on here, please do get in touch, especially if you're a physicist with a book idea! My remit includes #quantumphysics #biophysics #medicalphysics #materialsphysics and more! ⚛️📚

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So this book about #GameEngine #Architecture has like 1.200 (!) pages. And on page 1.161 it starts a chapter entitled "You Mean There's More?". You gotta be kidding. 🤣😁♥️ #JasonGregory #SoftwareDevelopment #CPlusPlus #GameDevelopment #GDDev #Books #CRCPress

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Practical Machine Learning | A Beginner's Guide with Ethical Insights The book provides an accessible, comprehensive introduction for beginners to machine learning, equipping them with the fundamental skills and techniques

Excellent new #OpenAccess book from #CRCPress on #MachineLearning - I especially like that it covers mathematics, statistics, and ethics for #AI — I think it's ideal for our new programme in Applied #ArtificialIntelligence

doi.org/10.1201/9781...

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The English book cover of Basics of Game Design. It contains 3 video game screenshots - one of space, one of a soldier shooting, and one of a map. The background is green and the text is white. 

Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design the data sets used to resolve game play for moving, combat, solving puzzles, interacting with NPCs, managing inventory, and much more. Advice on developing stories for games, building maps and levels, and designing the graphical user interface is also included.

The English book cover of Basics of Game Design. It contains 3 video game screenshots - one of space, one of a soldier shooting, and one of a map. The background is green and the text is white. Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design the data sets used to resolve game play for moving, combat, solving puzzles, interacting with NPCs, managing inventory, and much more. Advice on developing stories for games, building maps and levels, and designing the graphical user interface is also included.

569. BASICS OF GAME DESIGN

👉 www.thevideogamelibrary.org/book/basics-...

#GameDev #GameDesign #CRCPress #MichaelEMoore #IndieDev #GameDevelopment #VideoGames #Booksky

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First proof of the book cover has come through for the incoming Cities in the Metaverse: Digital Twins, Society, Avatars and Economics on the New Frontier.... (tbh this should have been my first post over here on Bsky!) #metaverse #maps #cities #crypto #economics #crcpress via @casaucl.bsky.social

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Video Game Law is aimed at game developers and industry professionals who want to better understand the industry or are in need of expert legal guidance. Given the rise in international competition, the increasing complexity of video game features, and the explosive growth of the industry in general, game developers can quickly find themselves in serious trouble, becoming vulnerable to copyright infringement claims, piracy, and even security breaches. Not every video game company has the financial resources to retain in-house counsel–which Video Game Law seeks to address by discussing many of the common pitfalls, legal questions, and scenarios facing the industry. S. Gregory Boyd, Brian Pyne, and Sean F. Kane, the most prominent, sought after, and respected video game attorneys in the country, break down the laws and legal concepts that every game developer and industry professional needs to know in order to better protect their game and grow their company.

KEY FEATURES:

Provides a solid understanding of intellectual property (IP) concepts and laws, including copyright, trademark, trade secret, and other protections that apply to video games and how each can be employed to protect a company’s unique and valuable IP

Explores cutting edge legal issues that affect the gaming industry, including gambling virtual currency, privacy laws, the Digital Millennium Copyright Act, tax incentives, and relevant piracy laws

Provides an overview of legal and privacy vocabulary and concepts needed to navigate and succeed in an industry that is constantly growing and evolving

Provides illustrative examples and legal concepts from the video game industry in every chapter

Video Game Law is aimed at game developers and industry professionals who want to better understand the industry or are in need of expert legal guidance. Given the rise in international competition, the increasing complexity of video game features, and the explosive growth of the industry in general, game developers can quickly find themselves in serious trouble, becoming vulnerable to copyright infringement claims, piracy, and even security breaches. Not every video game company has the financial resources to retain in-house counsel–which Video Game Law seeks to address by discussing many of the common pitfalls, legal questions, and scenarios facing the industry. S. Gregory Boyd, Brian Pyne, and Sean F. Kane, the most prominent, sought after, and respected video game attorneys in the country, break down the laws and legal concepts that every game developer and industry professional needs to know in order to better protect their game and grow their company. KEY FEATURES: Provides a solid understanding of intellectual property (IP) concepts and laws, including copyright, trademark, trade secret, and other protections that apply to video games and how each can be employed to protect a company’s unique and valuable IP Explores cutting edge legal issues that affect the gaming industry, including gambling virtual currency, privacy laws, the Digital Millennium Copyright Act, tax incentives, and relevant piracy laws Provides an overview of legal and privacy vocabulary and concepts needed to navigate and succeed in an industry that is constantly growing and evolving Provides illustrative examples and legal concepts from the video game industry in every chapter

345. VIDEO GAME LAW: EVERYTHING YOU NEED TO KNOW ABOUT LEGAL AND BUSINESS ISSUES IN THE GAME INDUSTRY

👉 www.thevideogamelibrary.org/book/video-g...

#Law #Gaming #Booksky #Legal #CRCPress #Games #Lawsuit #Nintendo #Xbox #PlayStation #VideoGames

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