Sanford: Basically Sanford CAN be countered and targetted by spells, HOWEVER not only does he not need to tap to attack but he removes ENCHANTMENTS, which means if someone has a card like "Moat" out (Moat makes Non-Flying creatures unable to attack.) then you can destroy it and actually do things again. He also has 1 extra point in Power AND toughness and is meant more to be a blocker with emergency attacking available (hence why he has Double-Strike.)
Deimos: Basically Deimos can enter the battlefield, and immediately Destroy a nonindestructible artifact, which if someone has something like Howling Mine out that forces everyone to draw a bazillion cards if the combo is done right (mind you if you have over seven cards in hand by the end of a turn you gotta discard to seven,) when you can destroy that artifact. AND since he can't be countered, there's no way to get around his Shroud. So even IF someone tried to destroy him, it wouldn't work unless they Board Wipe you or kill Deimos via blocking/attacking. And since he's a 4/3, he deals four damage (which in Commander is 4 out of 40 health, or in Standard is 4 damage out of 20 health.)
Second of the batch, are Sanford and Deimos (+ A second Deimos that transforms. And a Plainswalker. I like Deimos a lil too much-)
#mtg #madcom #madnesscombat #magicthegathering #mtgproxy #customcard #cardgame #krinkelsSanford: