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New York 2101 - Zoning and Hypergeometry - Deep City Project New York 2101 zoning analysis reveals hypergeometric planning, submerged districts, and early Deep City migration evidence.

New York 2407 p.A. – Zoning and Hypergeometry deep-city-project.org?p=1213
#b3d #Blender3d #SciFi #PostApocalyptic #Dystopian #Future #DeepCity #Cyberpunk #CG #IndieGame #GameDev

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This image is part of the Deep City worldbuilding project, a long-term science-fiction setting taking place in 2407 p.A. (post-Awakening)

#b3d #Blender3d #SciFi #PostApocalyptic #Dystopian #Future #DeepCity #Cyberpunk #CG #IndieGame #GameDev

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Decrypted data indicate a hybrid hierarchical structure composed of BIOS, ROBS, and control entities linked to the Ilghal substrate

#b3d #Blender3d #SciFi #PostApocalyptic #Dystopian #Future #DeepCity #Cyberpunk #CG #IndieGame #GameDev

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// [EXX.CAUTION] :: ENTRY PROTOCOL DETECTED
if (entity.infra_access == TRUE) {
display(">> Those_who_enter_here::Abandon[AllHope];");
system_log += FLAG_TERMINAL_RECURSION;
}

#b3d #Blender3d #SciFi #PostApocalyptic #Dystopian #Future #DeepCity #Cyberpunk #CG #IndieGame #GameDev

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Video

Pit Matson - rigging
1st Round
#b3d #Blender3d #SciFi #PostApocalyptic #Dystopian #Future #DeepCity #Cyberpunk #CG #IndieGame #GameDev

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Deep City 2407: Underworld analysis, suspended megastructure and posthuman urban evidence beneath New York.

#b3d #Blender3d #SciFi #PostApocalyptic #Dystopian #Future #DeepCity #Cyberpunk #CG #IndieGame #GameDev

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Confirmed discovery: Deep City entrance beneath New York, validated by Ilghal code and structural analysis, 2407 p.D.

#b3d #Blender3d #SciFi #PostApocalyptic #Dystopian #Future #DeepCity #Cyberpunk #CG #IndieGame #GameDev

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Confirmed discovery of Deep City’s Entrance beneath New York. Post-Awakening technical analysis by Dr. Ørbital

#b3d #Blender3d #SciFi #PostApocalyptic #Dystopian #Future #DeepCity #Cyberpunk #CG #IndieGame #GameDev

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Forensic Visualization of New York 2101
#b3d #Blender3d #SciFi #PostApocalyptic #Dystopian #Future #DeepCity #Cyberpunk #CG #IndieGame #GameDev

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The day we got banned from Reddit - Based on true events

#b3d #Blender3d #SciFi #PostApocalyptic #Dystopian #Future #DeepCity #Cyberpunk #CG #IndieGame #GameDev

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2407 analysis of Fly in Deep City: hypotheses on its non-corporeal nature and link to Pit Matson in a post-apocalyptic underground system

#b3d #Blender3d #SciFi #PostApocalyptic #Dystopian #Future #DeepCity #Potatopunk #CG #IndieGame #GameDev

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2407 analysis of Fly in Deep City: hypotheses on its non-corporeal nature and link to Pit Matson in a post-apocalyptic underground system

#b3d #Blender3d #SciFi #PostApocalyptic #Dystopian #Future #DeepCity #Cyberpunk #CG #IndieGame #GameDev

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THE BOSSES and ACKNOWLEDGMENTS

deep-city-project.org/the-bosses-2/

#b3d #Blender3d #SciFi #PostApocalyptic #Dystopian #Future #DeepCity #Cyberpunk #CG #IndieGame #GameDev

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Deep City: Code Fragments Reveal Morris Sic Robotic Experiment

r/DeepCityProject
👉 www.deep-city-project.org

Powered by Blender 3d

#b3d #Blender3d #SciFi #PostApocalyptic #Dystopian #Future #DeepCity #Cyberpunk #CG #IndieGame #GameDev

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Analysis of the first reconstruction of Deep City’s robotic society by Dr. Noam Ørbital, based on Ilghal fragments and verified 3D models

#b3d #Blender3d #SciFi #PostApocalyptic #Dystopian #Future #DeepCity #UndergroundCity #RobotWorld #PostHuman #Cyberpunk #CG #IndieGame #GameDev

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Dr. Noam Ørbital reports that Pit Matson may be a failed experiment by Morris Sic, based on a decrypted Ilghal code fragment.

#b3d #Blender3d #SciFi #PostApocalyptic #Dystopian #Future #DeepCity #UndergroundCity #RobotWorld #PostHuman #Potatopunk #CG #IndieGame #GameDev

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Dr. Noam Ørbital reports that Pit Matson may be a failed experiment by Morris Sic, based on a decrypted Ilghal code fragment.

#b3d #Blender3d #SciFi #PostApocalyptic #Dystopian #Future #DeepCity #UndergroundCity #RobotWorld #PostHuman #Cyberpunk #CG #IndieGame #GameDev

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Pit Matson and Morris Sic: Posthuman Origin in Deep City

#b3d #Blender3d #SciFi #PostApocalyptic #Dystopian #Future #DeepCity #UndergroundCity #RobotWorld #PostHuman #Cyberpunk #CG #IndieGame #GameDev

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A preliminary report by Dr. Noam Ørbital explores why Blender 3D v.∞ remains essential in 2407 and examines the unsettling anomalies detected in post-2053 Amsterdam

#b3d #Blender3d #SciFi #PostApocalyptic #Dystopian #Future #DeepCity #RobotWorld #PostHuman #Cyberpunk #CG #IndieGame #GameDev

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Morris Sic as the Supreme-Origin of Deep City

#b3d #Blender3d #SciFi #PostApocalyptic #Dystopian #Future #DeepCity #UndergroundCity #RobotWorld #PostHuman #Cyberpunk #CG #IndieGame #GameDev
deep-city-project.org?p=2072

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The latest reconstructions recovered from Ilghal code fragments reveal—with unsettling clarity—a floating autonomous head

#b3d #Blender3d #SciFi #PostApocalyptic #Dystopian #Future #DeepCity #UndergroundCity #RobotWorld #PostHuman #Cyberpunk #CG #IndieGame #GameDev

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Reconstruction of Morris Sic: Analysis of the Levitating Core

#b3d #Blender3d #SciFi #PostApocalyptic #Dystopian #Future #DeepCity #UndergroundCity #RobotWorld #PostHuman #Cyberpunk #CG #IndieGame #GameDev

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ENT::MORRIS-SIC[id=0x4D4F5252495320534943]::CLASS[ARCH-PRIME];

#b3d #Blender3d #SciFi #PostApocalyptic #Dystopian #Future #DeepCity #UndergroundCity #RobotWorld #PostHuman #Potatopunk #CG #IndieGame #GameDev

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ENT::MORRIS-SIC[id=0x4D4F5252495320534943]::CLASS[ARCH-PRIME];

#b3d #Blender3d #SciFi #PostApocalyptic #Dystopian #Future #DeepCity #UndergroundCity #RobotWorld #PostHuman #Cyberpunk #CG #IndieGame #GameDev

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This fragment confirms that the name Morris Sic was among the first to fracture when the missing expedition crossed the lower threshold

EXEC::HALT_IF_DESCEND(“MORRIS-SIC≡DARKNESS”);

#b3d #Blender3d #SciFi #PostApocalyptic #Dystopian #Future #DeepCity #PostHuman #Cyberpunk #CG #IndieGame #GameDev

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// MORRIS SIC — partial name loss (TRUNCATED ENTITY)
ENT::MORR?S[id=0x4D4F52524953____::CRC=0x5310]::CLASS[ARCH-PR?ME]::SRC[EX2101pD-WG];
#b3d #Blender3d #SciFi #PostApocalyptic #Dystopian #Future #DeepCity #UndergroundCity #RobotWorld #PostHuman #Cyberpunk #CG #IndieGame #GameDev

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ENTRY_2101-A/C16::
circle_void::slow_descent()
cubes::murmur[0001] // faceless procession
light_dome::cold_pulse()
they.walked_hollow() // tears not recorded
end.protocol//

#b3d #Blender3d #SciFi #PostApocalyptic #Dystopian #DeepCity #Cyberpunk #CG #IndieGame #GameDev

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Analysis by Dr. Noam Ørbital on the irregular cube structures surrounding the entrance to Deep City. New hypotheses based on Ilghal fragments.

#b3d #Blender3d #SciFi #PostApocalyptic #Dystopian #Future #DeepCity #UndergroundCity #RobotWorld #PostHuman #Cyberpunk #CG #IndieGame #GameDev

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Dr. Noam Ørbital presents a new hypothesis about the luminous halo surrounding the entrance to Deep City.

#b3d #Blender3d #SciFi #PostApocalyptic #Dystopian #Future #DeepCity #UndergroundCity #RobotWorld #PostHuman #Cyberpunk #CG #IndieGame #GameDev

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Cenital reconstruction of Deep City’s entrance: Dr. Noam Ørbital discovers a luminous portal that absorbs both matter and signal.

#b3d #Blender3d #SciFi #PostApocalyptic #Dystopian #Future #DeepCity #UndergroundCity #RobotWorld #PostHuman #Cyberpunk #CG #IndieGame #GameDev

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