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Not long left until award submissions close! #DevelopConf

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Don't miss out on our early bird ticket prices! #DevelopConf

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Speaker submissions are now open until Wednesday 11 February! Find out more and submit here: www.developconference.com/get-involved... #developconf

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Save the date! Develop:Brighton will be returning this year from 14-16 July 2026 at the DoubleTree by Hilton Brighton Metropole.

This year also marks the 20th anniversary of Develop:Brighton, so keep an eye out for exciting news and announcements! #DevelopConf

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We were joined by Jens Andersson and Pete Ward from Machine Games ahead of their keynote session at Develop:Brighton 2025. Find the full interview here: www.youtube.com/watch?v=RgaN... #DevelopConf

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We've just uploaded the full list of 2024 Mobile track sessions to YouTube - come and watch some of the most successful studios in mobile game dev share their experiences and top tips.

Find the full list of sessions on our YouTube: www.youtube.com/playlist?lis... #DevelopConf

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Avatar: Frontiers of Sound Propagation | Develop:Brighton 2024
Avatar: Frontiers of Sound Propagation | Develop:Brighton 2024 New gen consoles and modern GPU hardware have opened new opportunities for how sound propagation can be handled in games. In Avatar: Frontiers of Pandora, these new opportunities sent the sound crew…

In 2024, we were joined by Simon Stevnhoved and Kasparas Eindukonis from Massive Entertainment for a session that explored the journey of the sound crew on Avatar: Frontiers of Pandora.

Find the full session here: www.youtube.com/watch?v=_ipT... #DevelopConf

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We've just uploaded the 2024 Indie Bootcamp sessions to YouTube - check out our track playlist for a range of entry-level sessions for students and start-ups across all disciplines. Find it here: www.youtube.com/playlist?lis... #DevelopConf

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Following Jane Perry's keynote session at Develop:Brighton 2025, we sat down with her to discuss the importance of collaboration between actors and developers when creating video games.

Check out the full interview here: youtu.be/RuuW6BARiSs #DevelopConf

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Trying to find and attract the right audience for your game? We've just uploaded the 2024 sessions from the Discoverability track to YouTube which is full of useful tips - you won't want to miss it!

Find the full playlist on YouTube here: www.youtube.com/playlist?lis... #DevelopConf

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There's something for every designer in our 2024 Design track sessions, which can now be found on YouTube. Find the full playlist of sessions here: www.youtube.com/playlist?lis... #DevelopConf

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Interested in levelling up your coding skills? You're in luck! We've just uploaded the full 2024 Coding Track session archive to YouTube. Find the full session playlist here: www.youtube.com/playlist?lis... #DevelopConf

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No matter the size of your studio, there's valuable information to be found for all studio leads from our 2024 Business Track sessions.

Find the full Business Track on our YouTube page here: #DevelopConf
www.youtube.com/playlist?lis...

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We sat down with Code Coven's Tara Mustapha back in July to explore the importance of representation and authenticity when developing games.

Check out the full interview here: www.youtube.com/watch?v=vpo1... #DevelopConf

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Develop: Brighton 2024 | Audio Track Sessions Share your videos with friends, family, and the world

Interested in learning more about the sound behind Battlefield 2042, Suicide Squad: Kill The Justice League or COCOON? You're in luck!

We've just added the 2024 sessions from our Audio Track to YouTube, including sessions on all three of these titles: #DevelopConf

www.youtube.com/playlist?lis...

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We sat down and chatted with @remedygames.com's @samlakewrites.bsky.social back in July during this year's conference delving into the studio's DNA, and how this can be seen across both Max Payne and Alan Wake.

Check out the full interview here: youtu.be/WoIZcHJ14Vk #DevelopConf

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Artists, this is one for you! We've just added the 2024 sessions from our Art Track to YouTube, so if you didn't make it along for the conference then this is the perfect time to catch up. #DevelopConf

www.youtube.com/playlist?lis...

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- YouTube
- YouTube Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.

It's spooky season so we're diving into the very British horror story Still Wakes The Deep with this frightfully insightful session with @thechineseroom.co.uk from 2024's conference. #DevelopConf

youtu.be/WGWKOPQ16Xk

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How has it already been two weeks since we celebrated the best and brightest of our industry!? If you didn't already catch who snatched the crown (well, trophy), we've got you. Check out the highlights from the night now! youtu.be/5T47zi0pDrM #DevelopConf #DevelopStars

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Missed one of the talks you were itching to see at Develop:Brighton 2025? If you purchased a pass for this year's conference, you will have received access to the full programme of 2025 talks on the ReAttendance platform.

So what are you waiting for? Dive into them today! #DevelopConf

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We're one week on from Develop:Brighton 2025, time flies. What were your highlights from this year's event? (and you can't all say the ice cream truck) 😂 #DevelopConf

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If you attended Develop:Brighton 2025, you should've received a lil email from us asking for feedback on this year's event. We'd love to hear your thoughts so we can take these into account for next year! #DevelopConf

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ugh i think i've developed a flu like lurgy after #developconf :D proper laid out better part of yesterday eve shivering :D currently fighting it🤺 with coffee ☕️and a chiptune cover🍟
#dayoff

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My first time attending @developconference.com left me truly moved. I sincerely hope I'll return next year, this time as a gameplay programmer already working in the games industry.

#DevelopBrighton2025 #DevelopBrighton #DevelopConf #GameDev #gamedevelopment #games #videogames #OpenToWork

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"It would have killed the franchise." Insights into the scrapped 2014 version of Dead Island 2 In a Develop talk on product/market fit, former Deep Silver head of communications Martin Wein described a time when the product disastrously failed to fit the

In a Develop:Brighton talk on product/market fit, former Deep Silver head of communications Martin Wein described what led to the change of developers on Dead Island 2. #developconf

www.gamesindustry.biz/it-would-hav...

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"It would have killed the franchise." Insights into the scrapped 2014 version of Dead Island 2 In a Develop talk on product/market fit, former Deep Silver head of communications Martin Wein described a time when the product disastrously failed to fit the

In a Develop:Brighton talk on product/market fit, former Deep Silver head of communications Martin Wein described what led to the change of developers on Dead Island 2. #developconf

www.gamesindustry.biz/it-would-hav...

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We loved @developconference.com
so much we made a DevLog of the Indie Showcase 🤩🕹️
Expect: Indie interviews & Games Galore! 🕺
🔜 Coming soon! 🔜
#gamedev #indiegames #gaming #devlog #developconf #indiegame

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As a worldwide remote team, one of the highlights of #Develop2025 was actually getting a bunch of team members in the same room at the same time! ✨😭🧡 We love you guys!

#developbrighton #indiegameteam #developconf

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Well thats officially a wrap for #develop2025!

What an amazing event, I can safely say our team had an amazing time, and we're already eagerly awaiting next year! 🫶

#developbrighton #developconf #indiegame #indiedev

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I had an amazing time at @developconference.com It was so great to meet lots of lovely people and be part of the Indie Showcase with @benfox01.bsky.social We had a wonderful time!✨Thanks to everyone who stopped by to play The Void Between & have a chat!😀
Excited for next time!🎮
#developconf #gamedev

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