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Posts tagged #ERROR_PROTOCOL

Image of a lowpoly skull in blender.

Image of a lowpoly skull in blender.

I think the "PROG" will become a flaming skull
#ERROR_PROTOCOL #screenshotsaturday @godotengine.org #indiegame #gamedev

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Video

Some quick and dirty footage of #ERROR_PROTOCOL.
@godotengine.org #indiegames #gamedev

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Screenshot of a WIP FPS written in C# using the Godot game engine. The image shows the play area (the inside of a cube) with some human NPCs that require rescuing by the player. The player's gun looms large in the bottom rigt hand corner of the screen.

Screenshot of a WIP FPS written in C# using the Godot game engine. The image shows the play area (the inside of a cube) with some human NPCs that require rescuing by the player. The player's gun looms large in the bottom rigt hand corner of the screen.

It's been a fun distration messing about with the Robotron sprites but it's time to get serious now!
#ERROR_PROTOCOL @godotengine.org #gamedev #indiegames

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Screenshot of a WIP indie FPS shooter written using C# and the Godot game engine. Image depicts a curved areana, rendered in a pseudo wireframe style with chunky, pixelated enemies aproaching the player.

Screenshot of a WIP indie FPS shooter written using C# and the Godot game engine. Image depicts a curved areana, rendered in a pseudo wireframe style with chunky, pixelated enemies aproaching the player.

Very slowly, I feel it's starting to come together. Little by little.
#ERROR_PROTOCOL @godotengine.org #indiegames #indiedev

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Fixed a big perf issue in #ERROR_PROTOCOL today by switching @godotengine.org’s physics engine to #joltphysics. There seems to be some problem with continuous collisions but I think that’s fixable by tweaking some of the Jolt options.
#indiegames #gamedev

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A screenshot of a WIP FPS game written using C# and the Godot game engine. The image shows a 3D scene featuring a number of entities with debugging components to help understand entity transforms

A screenshot of a WIP FPS game written using C# and the Godot game engine. The image shows a 3D scene featuring a number of entities with debugging components to help understand entity transforms

Debugging Transforms
#ERROR_PROTOCOL #indiegames #gamedev @godotengine.org

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Screenshot of some Godot / C# code to decompose a CharacterBody 3D's velocity into horizonal and vertical components.

Screenshot of some Godot / C# code to decompose a CharacterBody 3D's velocity into horizonal and vertical components.

Turns out it was quite straightforward to decompose the velocity 👍 this means I can dynamically grab them when I need them and not have to think about storing different things separately.
#indiegames #gamedev #ERROR_PROTOCOL @godotengine.org

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Lots of 3D maths in #ERROR_PROTOCOL. Having dynamic ‘Up’ certainly makes things interesting.
#indiegames #gamedev @godotengine.org

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Screenshot of a WIP FPS game written using the Godot game engine. The image shows a 'dynamic gravity' system with enemies (sprite from Robotron) approaching the player walking on the ground and on the ceiling.

Screenshot of a WIP FPS game written using the Godot game engine. The image shows a 'dynamic gravity' system with enemies (sprite from Robotron) approaching the player walking on the ground and on the ceiling.

#ERROR_PROTOCOL progress.
Dynamic gravity system is in!

#indiegames #gamedev @godotengine.org

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Post image

Style shift
#ERROR_PROTOCOL #godot #indiedev #gamedev

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Screenshot of a WIP indie First Person Shooter written in the Godot game engine. A landscape with various enemies and glowing particle effects.

Screenshot of a WIP indie First Person Shooter written in the Godot game engine. A landscape with various enemies and glowing particle effects.

Screenshot of a WIP indie First Person Shooter written in the Godot game engine. 3 crystal figure loom ominously over the player.

Screenshot of a WIP indie First Person Shooter written in the Godot game engine. 3 crystal figure loom ominously over the player.

Screenshot of a WIP indie First Person Shooter written in the Godot game engine. A landscape with various enemies and glowing particle effects.

Screenshot of a WIP indie First Person Shooter written in the Godot game engine. A landscape with various enemies and glowing particle effects.

Screenshot of a WIP indie First Person Shooter written in the Godot game engine. An orange corrupted humanoid approaches the player alongside another enemy.

Screenshot of a WIP indie First Person Shooter written in the Godot game engine. An orange corrupted humanoid approaches the player alongside another enemy.

Some random screenshots of not much progress on #ERROR_PROTOCOL 🙃
#indiegames #gamedev @godotengine.org

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Screenshot of a WIP First Person Shooter written in Godot. Image shows a blue / grey textured landscape with some glowing, distant enemies approaching the player. The player is shooting their gun at said enemies as particles emit from the muzzle / bullet impacts

Screenshot of a WIP First Person Shooter written in Godot. Image shows a blue / grey textured landscape with some glowing, distant enemies approaching the player. The player is shooting their gun at said enemies as particles emit from the muzzle / bullet impacts

Screenshot of a WIP First Person Shooter written in Godot. Image shows a blue / grey textured landscape with some glowing, distant enemies approaching the player. The player is shooting their gun at said enemies as particles emit from the muzzle / bullet impacts

Screenshot of a WIP First Person Shooter written in Godot. Image shows a blue / grey textured landscape with some glowing, distant enemies approaching the player. The player is shooting their gun at said enemies as particles emit from the muzzle / bullet impacts

Screenshot of a WIP First Person Shooter written in Godot. Image shows a blue / grey textured landscape with some glowing, distant enemies approaching the player. The player is shooting their gun at said enemies as particles emit from the muzzle / bullet impacts

Screenshot of a WIP First Person Shooter written in Godot. Image shows a blue / grey textured landscape with some glowing, distant enemies approaching the player. The player is shooting their gun at said enemies as particles emit from the muzzle / bullet impacts

Screenshot of a WIP First Person Shooter written in Godot. Image shows a blue / grey textured landscape with some glowing, distant enemies approaching the player. The player is shooting their gun at said enemies as particles emit from the muzzle / bullet impacts

Screenshot of a WIP First Person Shooter written in Godot. Image shows a blue / grey textured landscape with some glowing, distant enemies approaching the player. The player is shooting their gun at said enemies as particles emit from the muzzle / bullet impacts

Doing bits on #ERROR_PROTOCOL over the weekend.
*Slowly* morphing from SPLEENWEEVIL into it's own thing.

I wonder if I'll sort out all the // TODO, // HACK and // FIXME
@godotengine.org #gamedev #indiegames

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Screenshot of a WIP First Person Shooter written in Godot. Image shows a blue / grey textured landscape with some glowing, distant enemies approaching the player. The player is shooting their gun at said enemies as particles emit from the muzzle / bullet impacts

Screenshot of a WIP First Person Shooter written in Godot. Image shows a blue / grey textured landscape with some glowing, distant enemies approaching the player. The player is shooting their gun at said enemies as particles emit from the muzzle / bullet impacts

Writing your own 'engine' is a ton of work. I love the gameplay code but collisions, physics, rendering is such a time sink!

I'm going to pivot to @godotengine.org again for the new thing.

#ERROR_PROTOCOL is going to be an FPS, building on what I learnt writing #SPLEENWEEVIL
#indiegames #gamedev

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