After about 4 years in, I am still making games in #golang with #ebitengine
My next game will use the same engine too
#gamedev #indiedev
Latest posts tagged with #Ebitengine on Bluesky
After about 4 years in, I am still making games in #golang with #ebitengine
My next game will use the same engine too
#gamedev #indiedev
Our Metal Bowl is out now on Steam! Pretty happy with the final result! I already have the Switch and Xbox builds ready, so hopefully they'll be out in the next few months. Now.. time to start working on something new :)
#indiedev #ebitengine #indiegame
store.steampowered.com/app/4117010/...
アニメーションを改善したり、UIを刷新したり。
色々やってます。
mogetta.itch.io/comet
#ebitengine #indiegame #ゲーム制作
Legend
Active Countries
🪧 Building a Live BGP Map: Building a cool looking, real-time BGP map
https://kmcd.dev/posts/live-internet-map/
#Dataviz #Internet-map #Internet #Networking #Bgp #Map #World #Infrastructure #Ebitengine #Go
🪧 Building a Live BGP Map: Building a cool looking, real-time BGP map
https://kmcd.dev/posts/live-internet-map/
#Dataviz #Internet-map #Internet #Networking #Bgp #Map #World #Infrastructure #Ebitengine #Go
Game is almost complete! I'm currently playtesting for balancing and final bug fixes and the Switch version runs at an almost-steady 60FPS! But the best news? I managed to run a simple Ebitengine game on Xbox.. so I'll be working on that port too!
#indiegame #ebitengine #indiedev #steamnextfest
更新履歴
* (仮)画像
* (仮)打ち上げ音
* オプション追加
* 相手の盤面っぽいのが見れるように
* コンボ周りの怪しい挙動の修正
* ゲームオーバー周りの微修正
* iOS Androidビルド(未配布)
mogetta.itch.io/comet
#ebitengine #indiegame #ゲーム制作
Just released the new trailer for #SteamNextFest! The game is almost done and will be launching in March. I had to cut some content and scope, as always, but it’s looking good!
#ebitengine #indiegame #pixelart
Ran out of normal ideas, so i went back to weird meta-puzzles: fake crashes, real videos, store page clues, etc. One even requires checking the actual game's source code..
#indiegame #golang #ebitengine #gaming #pixelart #puzzle #Steam #WishlistWednesday #indiegames
dog eat dog world out there big man
Streaming today!
#gamedev #indie #b3d #blender #ebitengine #golang #programming
www.twitch.tv/solarlunetwi...
I call it a win when someone invests 100hrs into your indie game made with #ebitengine instead of playing some other games
My goal was ~30hrs and it was already a hard thing to reach, but it's cool people can enjoy it even for longer
#gamedev #indiegame #indiedev
Working on a couple of new enemies!
#ebitengine #golang #pixelart #gamedev #Gameplay #indiegames #indiedev
Back to working on the game after the holidays. I'm making progress on the level design: about 150 rooms done (first draft and unpolished), and i'm aiming for around 300 in the final game!
#indiedev #pixelart #ebitengine #indiegames #indiegames #indiegamedev
Music livecoding update is out!
#indiegame #indiedev #ebitengine
store.steampowered.com/news/app/302...
The sound playing experiment went too far!
We're getting dangerously close to turning NebuLeet into a tracking software!
#gamedev #indiegame #indiedev #ebitengine
Working on a 3D rendering engine for go using ebitengine.
#golang #ebitengine
Yo, I'll be streaming for just a bit over on my Twitch:
www.twitch.tv/solarlunetwi...
#gamedev #indie #ebitengine #golang
gooey~
#ebitengine #gui
Yo whaddup
So this is an overview of that GUI system that I've been working on:
www.youtube.com/watch?v=u5gO...
#gamedev #indie #ebitengine
This new biome came out nicely, i think! Just a few new assets and a lot of playing around with lights and sounds.
#gamedev #indiegames #pixelart #golang #ebitengine #gaming #indiedev
NebuLeet v1.0 is released! 🎉🎉🎉
An epic rogue-like space RPG with tactical combat and programmable units. Think X-COM meets Space Rangers and Carnage Heart :D
store.steampowered.com/app/3024370/...
#ebitengine #indiegame #indiedev #pixelart
You can now add allies/enemies to the vessel debug simulation! This means you can code and test your ideas on the same scene, no need to configure arena or anything.
#gamedev #indiegame #indiedev #ebitengine
Game demo is out! I'm analyzing the first play data (10 players via Steam Stats) on the in-game map: room accesses, deaths, and puzzles solved. Only two people reached the end-game, but no one completed it :( There is still work to be done!
#ebitengine #gamedev #indiedev #Steam
For this game i don't think i'll include classic boss fights. Instead, i'm leaning toward encounters like this one: a single foe that requires learning how to defeat it, while keeping the idea that every enemy still dies in one hit!!!
#screenshotsaturday #ebitengine #gaming #indiegames #pixelart
You can now officially draw using in-game debug utils :D
Lines, circles, numbers - and with different colors!
#ebitengine #gamedev #indiedev #indiegame #golang
Just released the page (and the trailer) for my new game! It's called Our Metal Bowl! Still hope to release a demo next month :)
store.steampowered.com/app/4117010/...
#gaming #TrailerTuesday #ebitengine #indiegames #pixelart #indiegames #go
I'm not sure i'll have a demo ready by the end of November as i hoped, but development is moving forward! I got stuck on some design issues, which i (hopefully) solved by going with the simplest approach :D
#ebitengine #indiegames #gaming #pixelart #gamedev #golang
I added a simulation option. It runs a precise combat simulation without graphics while calculating all statistics like per-weapon damage.
It runs simulations on several cores, but it won't make your computer too hot (I promise)
#gamedev #indiegame #indiedev #ebitengine #golang
NebuLeet pre-release devlog 2:
steamcommunity.com/games/302437...
#gamedev #indiegame #indiedev #pixelart #ebitengine