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#GameMakersNotebook

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Posts tagged #GameMakersNotebook

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This week on the #GameMakersNotebook Podcast, @karriebear.bsky.social chats with @caraellison.bsky.social about her path from television to games, the global dev scene, her desire to bring local culture to the global stage, and her work on @fireproofgames.com's #DICEAwards winning game, Ghost Town!

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On the #GameMakersNotebook, @adamorth.bsky.social chats w/ Cory Davis (Spec Ops: the Line) and Robin Finck (Nine Inch Nails) about their distinct career paths and how they found each other, the audio-first approach they took with SLEEP AWAKE, the game's psychedelic dreamlike horror themes, and more!

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On a special #GameMakersNotebook, @doublefine.com's @timoflegend.bsky.social chats w/ @iam8bit.com's @jonmgibson.bsky.social, our @megganpez.bsky.social, and @sibel47.bsky.social about their joint effort to celebrate the world of game art, Game Maker's Sketchbook!
www.interactive.org/Interviews/t...

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Check out @deepfieldgames.bsky.social
- the developers of @abioticfactor.com
- on this week's episode of #GameMakersNotebook Podcast! 👇

#abioticfactor #deepfieldgames #playstack

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On the #GameMakersNotebook Podcast, Corey May chats with @abioticfactor.com devs, Geoff "Zag" Keene and Henry Feltham of @deepfieldgames.bsky.social about working in small teams, narrative design as a production tool, balancing seriousness and comedy, thoughts on the survival genre, and more!

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On the #GameMakersNotebook, @trentkusters.bsky.social chats with @ubisoft.com Mainz's Manuel Reinher about the Anno series and his career path, challenges of the historical strategy genre, their approach to the Roman Empire in #Anno117PaxRomana, the game design impact of hexagon tiles, and more!

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On #GameMakersNotebook, @alexaray.bsky.social chats with @adhocstudio.com's @nicholasherman.bsky.social about Dispatch, difficulties of funding narrative games and how it led them to @criticalrole.bsky.social, how they approached the superhero genre, balancing player choice with narrative and more!

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On the #GameMakersNotebook, @trentkusters.bsky.social chats with @doublefine.com's @leepetty.bsky.social about KEEPER, where the idea to bring a lighthouse to life came from, why they avoided dialogue, how silence and emptiness can shape emotional tone, the importance of restraint, and more!

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On the #GameMakersNotebook, Jun Shen Chia chats with @qqbert.bsky.social about #SilentHillf, collaborating with @konamina.bsky.social and famed writer Ryukishi07, designing puzzling tension through combat, creating a game for fans and newcomers alike, balancing fun with an emotional story, and more!

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On #GameMakersNotebook, Adam chats with Brandon Adler and Kyle Koenig of @obsidianent.bsky.social about The Outer Worlds 2, lessons learned from the first game, how they implemented comedic and narrative elements into gameplay, ideas left on the cutting room floor, and what's coming next for them:

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On #GameMakersNotebook, @alexaray.bsky.social chats with @erikaishii.bsky.social about starring as Atsu in #GhostofYotei, her acting journey and working in games, their time at @suckerpunchprod.bsky.social and the studio’s approach to directing performers, the advantages of early casting, and more!

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On #GameMakersNotebook, @alexaray.bsky.social
chats w/ @shlocltd.bsky.social's Oli Chance & Morgan Rushton about game localization, working on huge IP like Final Fantasy, Dragon Quest, and Death Stranding, translating cultural differences, and working with actors/directors to localize performances!

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The AIAS Game Maker's Notebook: The Development World of RPGs with Jeff Gardiner  chats with  from . Together they discuss his long history in the world of RPG development including titles in the Elder Scrolls and Fallout series; the trials ...

I really loved this conversation on the Game Makers Notebook Podcast.

Very frank, insightful, and inspiring conversation about running studios and making games.

gamemakersnotebook.libsyn.com/the-developm...

#gamemakersnotebook #gamemaking

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On #GameMakersNotebook, @trentkusters.bsky.social chats with Katamari Damacy creator Keita Takahashi about his new game "to a T" from @uvula.jp, going from sculpting to his first job at Bandai Namco, the origins of Katamari, and his philosophy on creating experiences not available in the real world

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On #GameMakersNotebook, @alexaray.bsky.social chats with @obsidianent.bsky.social's @jesawyer.bsky.social about developing RPGs, his time at Black Isle Studios, adapting D&D to video games, parsing feedback while keeping true to your creative vision, and balancing RNG to improve player experiences!

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On the #GameMakersNotebook, @adamorth.bsky.social chats with @jg93.bsky.social about his long history in the world of RPG dev including Elder Scrolls and Fallout, challenges with starting your own studio, state of the games industry, and lessons learned in leading top gamedev teams, and more!

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This week on the #GameMakersNotebook Podcast, @alexaray.bsky.social chats with @thewritegame.bsky.social about how the path to #gamedev has changed and the challenges with job placement, working with and helping juniors stay in the industry, the importance of institutionalized knowledge, and more!

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On the #GameMakersNotebook, @adamorth.bsky.social chats with @ubikh.bsky.social about his journey working for some of the biggest game developers and publishers, his work on the R&D side of games, the need for publishers to focus on quality of content/gameplay, and his pitching advice to developers!

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On the #GameMakersNotebook, @trentkusters.bsky.social chats with #EscapefromTarkov creator, Nikita Buyanov about what inspired Tarkov that led to the extraction shooter genre, maintaining artistic vision with community feedback, when to balance the game's meta, lessons learned after debut, and more!

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On #GameMakersNotebook, @trentkusters.bsky.social chats with @blendogames.bsky.social Brendon Chung, Tynan Wales, Suzanne Will @binarypartitioned.space about SKIN DEEP, how to create an accessible immersive sim, level design and player guidance, increasing scope and team size during dev, and more!🎙️👇

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On #GameMakersNotebook, @alexaray.bsky.social chats with @alexjordanvo.bsky.social about his game journey, the unique opportunity @11bitstudios.bsky.social The Alters provided with multiple roles, working with the team to find distinct voices for each character, doing dialogue with himself, & more!

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On #GameMakersNotebook, @awintory.bsky.social chats with @finishingmoveinc.bsky.social about their history and what led them to games, the advantages of collaborating on game scores, tackling a massive franchise with set audience expectations and how they gave DOOM: The Dark Ages a distinct sound!

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On the #GameMakersNotebook Podcast, @alexaray.bsky.social chats with Ray Chase about his first project as a game developer with @dateeverythinggame.bsky.social, his memorable work as the voice behind many of our favorite characters, how they managed to write and voice cast 100+ characters, and more!

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🕯️ Hear @klauslyngeled.bsky.social & @olovr.bsky.social talk about their background, creative process and The Midnight Walk on the #GameMakersNotebook podcast!

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On #GameMakersNotebook, @trentkusters.bsky.social chats with @moonhood.bsky.social's @klauslyngeled.bsky.social and @olovr.bsky.social about Midnight Walk, co-founding their own studio, creating with real clay and the scanning technology they developed, how they approached "cozy horror" and more! 🎙️

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On #GameMakersNotebook, @trentkusters.bsky.social chats with @guerrilla.bsky.social's Stéphane Varrault and @studiogobo.bsky.social's Xu Xiaojun about working together to bring LEGO Horizon Adventures to life, adapting mechanics for a younger audience, translating to the LEGO aesthetic, and more!

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On #GameMakersNotebook, @adamorth.bsky.social chats with Bionic Bay creator @juhanamyllys.bsky.social about how he identifies great ideas and finds inspiration, early designs and concept art, designing the core gameplay loop, creating a visual language that is both mechanical and organic, and more!👇

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On the #GameMakersNotebook, @awintory.bsky.social chats with @expedition33.bsky.social composer, Lorien Testard about how he first connected with Sandfall, working with singer Alice Duport-Percier, creating a soundtrack with diverse sounds but unified vision, creating art for art's sake, and more! 🎙️

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On #GameMakersNotebook, @trentkusters.bsky.social chats with @shirogames.com' Nicolas Cannasse about co-founding two successful indie studios, creating the programming language Haxe, directing titles #Evoland, #Northgard and #Wartales, DLC as a platform for indie success, blending genres, and more!🎙️

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On #GameMakersNotebook, @trentkusters.bsky.social chats with @juliangollop.bsky.social about his legendary dev journey from the original XCOM: UFO Defense to Chip 'n Clawz vs. the Brainioids, constraint as a key design pillar, the courage to remove features for a better play experience, and more!🎙️

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