The #GameUXsummit ‘24 (online) videos are finally on youtube! Take a peek at the amazing insights from the #gameUX community ☺️
#ux #gamedev
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Latest posts tagged with #GameUXsummit on Bluesky
The #GameUXsummit ‘24 (online) videos are finally on youtube! Take a peek at the amazing insights from the #gameUX community ☺️
#ux #gamedev
youtube.com/playlist?lis...
Follow us on Linkedin and sign up to the newsletter to stay updated about the latest #GameUXsummit news (when the videos are posted, next events, etc.) ☺️
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You can follow @gameuxsummit.com here on Bluesky or on linkedin to stay updated with the latest news (when the videos are posted, where and when is the next edition, community events, etc). ☺️
#GameUXsummit
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#GameUXsummit '25 was a blast! SO MANY GREAT TALKS (see gamaste.net/game-ux-summ...)
I presented my research on how players' personal, social, and game-related factors impact 𝐄𝐮𝐝𝐚𝐢𝐦𝐨𝐧𝐢𝐜 𝐏𝐥𝐚𝐲𝐞𝐫 𝐄𝐱𝐩𝐞𝐫𝐢𝐞𝐧𝐜𝐞𝐬.
A huge thanks to the organizers! @gameuxsummit.com @celiahodent.com AP Hogeschool & Gamaste
Not me showing appreciation to South of Midnight as a speaker at @gameuxsummit.com … just to have their creative director David Sears speak right after me!
Please show that game even more love, its development journey is SO interesting.
#GameUXSummit
It’s a wrap for the #GameUXsummit ‘25! Thank you so much everyone and see y’all next year ☺️
Just wanted to share a historical moment (or canon event?) of listening to David Sears at #gameuxsummit
Photo of David Sears presenting his title slide
This is already our last session at the #GameUXsummit… Our keynote speaker today is David Sears, creative director (most recently on South of Midnight) and writer. He takes us on a journey: “Life takes you to unexpected places, love brings you home”.
Photo of Jennifer Lufau presenting her title slide
We now welcome on stage Jennifer Lufau, Authenticity consultant and Founder of @afrogameuses.bsky.social. She talks about “Demystifying Sensitivity Reading to create better games”.
#GameUXsummit
Photo of Artem Ivanov and Dmitrii Sokolov presenting their title slide
Now at the #GameUXsummit we listen to insights from Artem Ivanov & Dmitrii Sokolov (user researchers at Wargaming on the World of Warship franchise). They talk about “Making sense of player satisfaction: Why it matters and how to measure it”.
Photo of a video playing Maria Amirkhanyan’s slides (the slide shown introduces her)
It’s Pecha Kucha time at the #GameUXsummit! Our first PK speaker, Maria Amirkhanyan (Head of Gaming Division at Duamentes) wasn’t sadly able to join us because of extremely frustrating visa issues. But she recorded her talk “Make me stay, don’t make me play” so that we can still hear her insights.
Colleen Macklin and Ben Van Buren presenting in front of an auditorium.
First session of the afternoon at the #GameUXsummit: Colleen Macklin and Ben Van Buren, coming all the way from New York City (Parsons School of Design)! They talk about “Perception in Virtual Worlds: Psychology and design students collaborate to study user experience in videogames”.
Photo of Holger Wurst presenting his title slide
Next up at the #GameUXsummit: Holger Wurst (Lead UX designer at Wooga) talks about “Changing the FTUE* after 7 years live: Lessons from June’s Journey”
*First-Time User Experience
Photo of Kamila Isaeva presenting her title slide
Our next speaker is Kamila Isaeva, senior UX researcher at Wargaming (in collaboration with Rich Davis, research supervisor). Her talk is about biometrics: “EEG or not EEG? Reflections on Using Biometrics in Game UX Research”.
#GameUXsummit
Photo of Mike Ambinder presenting his title slide
Next up at the #GameUXsummit: Mike Ambinder (founder & chief research officer at Cognitive Experiences) talking about “A Science of Game Design”.
Time for some SCIENZZZZ!!! 😊
You can follow Robin-Yann Storm who is live posting from the #GameUXsummit 👇🏼
Photo of Daekeon Kim in front of the auditorium presenting the title slide
Photo of Mihyun Ko showing a slide presenting herself
Welcome to Day 2 of the #GameUXsummit! Daekon Kim and Mihyun Ko (Product designers at Ubisoft) are kicking off the day. Their talk is about “Surviving the Game Production Wild: Essential tips for internal tool design”.
#GameUXsummit
It was a fruitful first day of #gameuxsummit!
Very grateful for all the insights shared by a wonderful line-up of speakers and awesome networking opportunity!
Photo of all the speakers and attendees in the amphitheater. People look like they are cheering and joyful.
And.. that’s a wrap for Day 1 of the #GameUXsummit! Thanks again to all speakers, organizers, sponsors, volunteers, and attendees! ❤️
See you tomorrow ☺️
i re-activated my bluesky account just for #gameuxsummit (I'm on a social media detox ;))
Actually it's all based on years of my research on Learning Analytics , so if you want to apply this to learning, I can point you to quite a bit of info ;) (but yes, Linkedin is a good place to find me ;))
Photo of Jessica Murrey presenting her title slide “Scaling activism through gameplay: An internal peacebuilder’s journey to game design”
It’s already time for our keynote! Jessica Murrey, CEO and co-founder of Wicked Saints Studios. Jess is an Emmy-Award-winning storyteller & international peace builder turned game designer. She talks about her journey and her game #WorldReborn in this impactful & inspirational talk.
#GameUXsummit
Photo of Jozef Kulik presenting his overview slide. The slide shows 2 columns, one titled Accessibility Legislation and the other one Accessible User Research
Our next speaker is Jozef Kulik (Senior Research & #A11y Lead at @playtestcloud.bsky.social): “Advancing Accessibility: Improving user research practice and legal compliance”.
#GameUXsummit
For those who cannot be with us, you can follow this great thread by Robin-Yann Storm! ☺️
#GameUXsummit
Photo of Olivier Nourry on stage with a slide presenting him and Alice Grégoire
Our next speaker is Olivier Nourry, Chief #a11y Officer (Games Accessibility Hub), in collaboration with Alice Grégoire (Producer at Abiding Bridge): “Wordatro: From awesome to awesome AND accessible”.
#GameUXsummit
A phenomenal talk by @atokma.bsky.social at #GameUXsummit
Thanks for a great and concise presentation, full of character and practicality. A tall order, considering the fraying attention span of the audience.
Never said that many words in such a small amount of time 😅 #GameUXsummit
Photo of Alex Tokmakchiev presenting his title slide.
Next up at the #GameUXsummit: Alex Tokmakchiev (senior UI/UX designer at Raw Power Games), talking about “Applying object-oriented ux design to break up complex game systems”.
Picture of Corinna Rath presenting her title slide
Corinna Rath is giving the last Pecha Kucha session of the day: “Some learnings while developing Shadow Gambit: The Cursed Crew”
#GameUXsummit
Laura and Sven on stage presenting the title slide
And now, our AP University hosts Laura Herrewijn and Sven Charleer are doing their Pecha Kucha on “From game metrics to meaning: designing ux across play, learning, and XR”
#GameUXsummit
Photo of Rowan Daneels presenting. The slide says “Eudaimonia & Games” next to an illustration of what looks like a Ancient Greek philosopher using a computer.
It’s time for the Pecha Kucha session! 20 slides, 20 seconds each. We love a good microtalk ☺️. Rowan Daneels is kicking off the session with “Profound playing: How players experience eudaimonia through games.”
#GameUXsummit