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Posts tagged #Game_Dev

This week, I will continue building the system for map tile texturing. #hex_summons #game_dev #gamedev #indiedev #videogames

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Tile selection colors have been adjusted, a UI visual for the selector has been added, and work has started on a tile texturing system. #hex_summons #game_dev #gamedev #indiedev #videogames

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This week, I will adjust the colors for tile selection, as well as add a UI visual for the selector. Also intend to start work on system for changing tile textures. #hex_summons #game_dev #gamedev #indiedev #videogames

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Finished tile selection rework and adjustments to how selection works. Gamepad feel has been adjusted, but still needs some adjustments that will continue in tandem with other developments. #hex_summons #game_dev #gamedev #indiedev #videogames

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I will continue working on the tile selection structure rework. Will also finish improving gamepad game feel for the current state of the prototype. #hex_summons #game_dev #gamedev #indiedev #videogames

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Added speed-up for gamepad panning. Originally, when holding a direction on the joystick, the selector would move at the same speed. Now, it speeds up after moving a few tiles. Began reworking how tile selection is structured. #hex_summons #game_dev #gamedev #indiedev #videogames

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The Discord Social SDK for Unity In this course, you'll learn how to integrate the Discord Social SDKโ€™s powerful social features directly into your Unity games, creating engaging experiences that keep players connected both in-game a...

Hey #unity #game_dev! Want to add #Discord 's Social SDK to your #Unity game? We dropped a free course on Unity Learn that walks you through everything from game lobbies, Rich Presence, DMs, and more ๐Ÿ‘‡๐Ÿ‘‡๐Ÿ‘‡

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#gamedev #indiedev

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This week I will work on improving how the game plays using the gamepad. May start work on system for texturing map tiles. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates

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Finished bug fixes and created input label. Works for both keyboard and gamepad. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates

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This week I will fix remaining bugs found in the new UI system. There is also an issue with directional actions that needs fixing. Hopefully fixes are quick so I can start work on input displays. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates

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Finished most of the UI system restructure. This is a sample of how the menu style layout looks. Feedback is appreciated. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates

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This week, work on restructuring the UI system will continue. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates

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Continued work on the new UI layout. Also began work on restructuring the original layout. The goal is to develop a UI system that will make UI prototyping easier. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates

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This week, will continue to work on new menu layout. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates

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Added camera movement for when the player is choosing a tile to move to. Late update due to busy schedule. Also started working on new menu layout. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates

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This week, work will continue on refining camera tracking and movement. Will also be modifying the UI to try out a new layout design. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates

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Finished simplifying action system and testing. Began working on improving camera tracking by adding way to move camera. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates

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This week, testing for the action system will continue. Will either start work on implementing position displacement or improving camera tracking. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates

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Updated the system for actions so that it is simpler. Began testing duration effects and status change effects using the new system. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates

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I hadn't shared the animated version of spring bonnie before so here is it

#2d #pixel_art #pixel #art #fnaf #game_dev #commissions #indie_dev #springtrap #animation #aseprite

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I decided to start being kinda active here soo
so this is day 0 of drawing a 32x32 drawing of the OC of the top comment (:

#2d #pixel_art #pixel #art #OC #game_dev #commissions #springtrap #animation #aseprite

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This week, I will verify that the current system for actions works as intended, checking if stat changes can be applied, as well as effects that last for a time. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates

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Verified and incorporated earlier system that lets character stats determine the strength of actions. This week has been sparse in progress otherwise. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates

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Worked on filling out the Spear weapons Starting Frames today. Along with adding two new status effects and defining them. Not a lot of progress today, but it's a nice dip before getting into the main meat and potatoes of it all.

Next is finishing Whips, then Scythes.

#EVO_CoC #TTRPG #Game_Dev

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his week, focus will shift to improving game feel and fixing issues with existing systems. First is fixing the action effects system to allow character stats to define action strength. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates

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Implemented the logic for placing a summon on the map and handling their turn. Also added tracking function to the camera. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates

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it's crazy how after years we finally got an alternative to mixamo animations. mixamo animations has even long been abondened, and yet in 2025 we got mesh2motion, a free and open source alternative, although mixamo still has plenty more animations.

#game_dev #3d

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i want 2026 to actually be productive.. it's time to get serious and finish video game projects!

#game_dev #flax #gaming

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This week, I will work on implementing the ability to place a summon to the field when it is selected. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates

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Finished reworking the old map data system. Added the ability to select and use summon spawn actions if criteria are met. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates

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