I've uploaded my conference presentation on Gnosticism in NieR: Automata from #ICGAN25 to YouTube :) www.youtube.com/watch?v=3sJr...
Latest posts tagged with #ICGAN25 on Bluesky
I've uploaded my conference presentation on Gnosticism in NieR: Automata from #ICGAN25 to YouTube :) www.youtube.com/watch?v=3sJr...
Emily Grace Buck has joined us for the LAST keynote address of #ICGAN2025 for her talk “I’m Batman: Centering Player Agency in Beloved IP.”
#ICGAN25 #uwaterloo #thegamesinstitute #interdisciplinaryresearch #researchimpact
For our very final presenter of #ICGAN2025 we have Hanine El Mir with her look into role playing with the presentation “Role-Played Identities: Adapting the Tools to Forge Our Narratives.”
#ICGAN2025 #ICGAN25 #uwaterloo #thegamesinstitute #researchimpact #interdisciplinaryresearch
Starting out last panel of #ICGAN2025 is Christine Tomlinson for “Playing for Love: Experiences with Romance in Video Game Narrative Design.”
#ICGAN2025 #ICGAN25 #uwaterloo #thegamesinstitute #researchimpact #interdisciplinaryresearch
Next up for Session 30 is Liv Cadwallader for “Compilations of the Imagination: The Mock Compilation Form and Imagined development Histories in UFO 50 and Sonic Dreams Collection.”
#ICGAN2025 #ICGAN25 #uwaterloo #thegamesinstitute #researchimpact #interdisciplinaryresearch
Up next in session 30 “Preservation and Transformation” is Andrew Bailey with his examination of the game Celeste in “Celeste 64: Open-Source Demaking as Self-Adaptive Design Practice.”
#ICGAN2025 #ICGAN25 #uwaterloo #thegamesinstitute #researchimpact #interdisciplinaryresearch
For our penultimate session of #ICGAN2025, we have Alan Galey with his presentation “The Stories that (Digital) Artifacts Tell: Video Game Historiography and the Idea of the Edition.”
#ICGAN25 #uwaterloo #thegamesinstitute #researchimpact #interdisciplinaryresearch
Here to teach #ICGAN2025 all about data visualization is Arden Song with her presentation “Adapting the Worldbuilding Gameplay of Minecraft into Date Visualizations.”
#ICGAN25 #uwaterloo #thegamesinstitute #researchimpact #interdisciplinaryresearch #datavisualization #minecraft
Next in Session #29 is Haoran Chang shares ideas through the work "Reconsidering Adapting Eastern Practices in Mindfulness and Meditation Games: Pursuing A New Game Design Framework in Chinese Daoist Practice and Philosophy"
#uwaterloo #thegamesinstitute #ICGAN25 #ICGAN2025 #gameadaptation
Jules Patalita is presenting all about roleplay and roleplaying games in his presentation “The Critical Role of Digital Media in Teching how to Roleplay.”
#ICGAN2025 #ICGAN25 #uwaterloo #thegamesinstitute #researchimpact #interdisciplinaryresearch
Further in Session #29: Adapting the Classics, Abhik Maiti discusses exciting topic on "Ludic Shakespeare: Interactivity, Agency, and Adaptation in Shakespearean Gaming".
#uwaterloo #thegamesinstitute #ICGAN25 #ICGAN2025 #researchimpact #interdisciplinaryresearch
Welcoming you to Session #29:Adapting the Classics with our first speaker Huajing Pan with her work "Game Adaptation of Allan Poe's Novels: from Literature to Video Game"
#uwaterloo #thegamesinstitute #ICGAN25 #ICGAN2025 #researchimpact #interdisciplinaryresearch #adaptation
Starting session 28 “Learning Through Play” are Christopher Jeansonne and Christopher Althoff with their look into gameful learning with the presentation “Gamefully Adapative Strategies in the Adaptations Classroom.”
#ICGAN2025 #ICGAN25 #uwaterloo #thegamesinstitute #researchipmact
Learn more about the demos by checking out the extended abstracts for Session 5 - Demos Waterloo and Session 8 - Demos Melbourne. We have many different types of board game, #virtuareality, and video games for you to try out.
#ICGAN25 #thegamesinstitute #researchimpact #demo #gamedev #gamedesign
Closing out our morning session is Erick Verran with his presentation “The Detective in the Furnace: Belief and Fictional Illegibility” which focuses on such games like Disco Elysium and Freedom!
#ICGAN2025 #ICGAN25 #uwaterloo #thegamesinstitute #researchimpact #interdisciplinaryresearch
Continuing the morning session “Belief in the Empowered Player” is Ricardo Martins with “The Player is Dead, Long live the… What was that again? - memory and death in video game design.”
#ICGAN2025 #ICGAN25 #uwaterloo #thegamesinstitute #researchimpact #interdisciplinaryresearch
Take a look at this peak of Alexander Hurezeanu’s presentation “Apocalypse and Utopia: Transculturalizing Eastern European Fallout Mods” from yesterday’s session “Cultural Heritage.”
#ICGAN2025 #ICGAN25 #uwaterloo #thegamesinstitute #researchimpact #interdisciplinaryresearch
Check out this snapshot from yesterday’s presentation by Sid Heeg on “Recreating the Myth of the Family Farm: Stardew Valley’s Adaptation of the Idyllic Farm Landscape”!
#ICGAN2025 #ICGAN25 #thegamesinstitute #uwaterloo #researchimpact #interdisciplinaryresearch
It’s the final day of #ICGAN2025! And kicking off our first session of the day is Imke Alenka Harbig and Keshia Harshina presenting “For Empowerment’s Sake: Rethinking Video Game Adapations for Real-Life Experiences.”
#ICGAN25 #thegamesinstitute #uwaterloo #researchimpact #interdisciplinaryresearch
Capping off the presentations in Melbourne for #ICGaN25 is Session 25, aptly named “Making Sense of It All”.
To learn more about these presentations and the people behind them, check out the extended abstracts on our website!
#ICGAN2025 #thegamesinstitute #uwaterloo #researchimpact
We’re looking back on the presentations given on Day 3 of #ICGaN25 in Melbourne!
Day 3 kicked off with “Monstrous Narratives: Adapting Ghosts, Death, Myths and Animals in Game Storytelling”.
Interested in learning more? Check out the extended abstracts on our website!
#ICGAN2025 #thegamesinstitute
Joining us from Melbourne, where she is a Senior HCI Lecturer, we’re excited to sit down and listen to Dr. Melissa J. Rogerson talk to us about “The Boundaries of Hybridity” in our third keynote!
#uwaterloo #thegamesinstitute #ICGAN25 #ICGAN2025 #researchimpact #interdisciplinaryresearch
For our final presentation in Session 22 "The Table-Top Power Hour," we have "Worlds of Waste - Magic: The Gathering’s Delocalization out of Brazilian Portuguese” by Guilherme Da Silva Braga.
#ICGAN2025 #ICGAN25 #uwaterloo #thegamesinstitute #researchimpact #interdisciplinaryresearch
Our final presenter in our World Spaces session, Zishu Ning is capping off an awesome set of presentations with their talk on Reimagining UI Screens as Paratextual Narrative Spaces!
#uwaterloo #thegamesinstitute #ICGAN25 #ICGAN2025 #researchimpact #interdisciplinaryresearch
Next up in Session 22 "The Table-Top Power Hour" is Hanna Dodd with his presentation "Sentiment Analysis of Tabletop Role-Playing Games.”
#ICGAN2025 #ICGAN25 #uwaterloo #thegamesinstitute #researchimpact #interdisciplinaryresearch
As we continue learning about World Spaces in Session 23, our third presenter Julie Niu is now exploring Cities of Interaction: The Urban Logic of Competitive FPS Maps!
#uwaterloo #thegamesinstitute #ICGAN25 #ICGAN2025 #researchimpact #interdisciplinaryresearch
Next up in Session 22 "The Table-Top Power Hour" is Giuseppe Femia with his presentation "Results and Findings of Neurodivergent TTRPG Design Workshop.”
#icgan2025 #icgan25 #uwaterloo #thegamesinstitute #researchimpact #interdisciplinaryresearch
Next up in our The World-Space session, we have “Comparative Analysis of Narrative and Environmental Storytelling in Elden Ring and Black Myth: Wukong” by Yuyan Wang
#uwaterloo #thegamesinstitute #ICGAN25 #ICGAN2025 #researchimpact #interdisciplinaryresearch
Next up in our The World-Space session, we have “Spatial Interactivity and Narrative Adaptation: A Case of Batman: Arkham Series (2009-)” by Jingqi Zhu.
#uwaterloo #thegamesinstitute #ICGAN25 #ICGAN2025 #researchimpact #interdisciplinaryresearch
Kicking off Session 22 "The Table-Top Power Hour" is Brian McKenzie with his presentation "Does Gramsci Have a Stat Block? Adapting Critical Theory to Dungeons & Dragons Content."
#icgan2025 #icgan25 #uwaterloo #thegamesinstitute #researchimpact #interdisciplinaryresearch