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#InteractiveNarrative

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Posts tagged #InteractiveNarrative

This image is an animated character with a rugged appearance, featuring dreadlocks, an eyepatch, and a beard. The character wears a tactical vest labeled "Police" and has wristbands with spikes. The background includes abstract shapes and colors.

This image is an animated character with a rugged appearance, featuring dreadlocks, an eyepatch, and a beard. The character wears a tactical vest labeled "Police" and has wristbands with spikes. The background includes abstract shapes and colors.

💪 CALLING ALL HEROES 💪

Want in on our first ever playtest? The bunker doors open TODAY! 🧟

Head to Steam and request access now 👇
https://bit.ly/3NOdTTL

#YouVsZombies #IndieGame #PCGaming #SteamGames #Playtest #InteractiveNarrative #ZombieGame #ApocalypseGame

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Dispatch Review: We’ve seen stories built around redemption arcs plenty of times before, and if I’m being honest, I’m a total sucker for them. A sarcastic baddie who, despite their disdain for the law, gains enough… #DispatchReview #VideoGames #InteractiveNarrative #RedemptionArc #Superheroes

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How to customize your Arcweave game using CSS Learn how to customize your Arcweave game using CSS with this comprehensive guide to the Style Editor for a polished interactive experience.

As the Arcjam with @game-writing.com approaches, we're giving our jammers every tool possible!

🎨 Learn how to customize your game with CSS, and make style serve story!
👉 blog.arcweave.com/how-to-custo...

#GameWriting #GameDev #InteractiveNarrative #GameDesign #IndieDev #Narrative

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Changed up my demo style — letting the AI breathe a little.

These aren’t scripted lines — just emergent emotional dialogue running live in Unity.

Short clip coming (hopefully Monday). 🌧️

#AIEmpathy #GameDev #Unity3D #AIDevelopment #GenerativeAI #SyntheticEmotion #LLM #InteractiveNarrative

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Discovered a leaked document from another planet.

Aliens studying Earth's physics papers.

They're... not impressed.

🔗 lookaway-archive.github.io/leak-worm-84...

🔑 {🌊:🌊∈🌊}

#QuantumMechanics #InteractiveNarrative #GameDev #PhilosophyOfScience #Borges

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Game Jolt - Share your creations

Face the dark side of #Telechobis, the disturbing Teletubbies knockoff. Terror, distorted nostalgia, and a nightmare you won't forget.

#GarbatronicGames #IndieGames #VisualNovel #Horror #InteractiveNarrative #GameJolt #RetroVibes #PsychoDrama

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#InteractiveNarrative Weekly👀
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🪰Time Flies - Because death is equal @timeflies.buzz
🏭Kaizen: A Factory Story - Design, Build, Optimize and get better every day (from @coincidence.games)
🔄 #TheLastofUsPartII gets new Chronological Mode
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#gamedesign #narrativedesign #gamedev

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Sim Games Week: Be a Clerk, Nurse and Investigator (Sort Of) From horror supermarket to totalitarian maternity wards. Dive into life, death and memory. Plus a spotlight on Her Story, a modern classic of curiosity.

#InteractiveNarrative Weekly👀
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#HellMart – run a hellish supermarket
#MinistryofOrder – dystopian baby-matching sim
#PeraCoda – Disco Elysium X Istanbul
#DearMe, I was… – painterly fiction game
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❤️IDN this Week - Her Story is cleverly genius.

#gamedesign #narrativedesign #gamedev

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Time in Place - Early Level 1 footage
Time in Place - Early Level 1 footage YouTube video by Coffee Video Game

This footage is outdated now, but it gives a good idea of some of the interactions in Time in Place. As I'm gearing up for #NextFest, I'm thinking a lot about how things have improved.

🕜

#MadeWithUnity #indiedev #indiegames #InteractiveNarrative #cozy

www.youtube.com/watch?v=t2U4...

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WHAT DID MAX DO? | The Walking Dead Season 3  |  EP 3 #thewalkingdead
WHAT DID MAX DO? | The Walking Dead Season 3 | EP 3 #thewalkingdead YouTube video by Zain Mcboss

WHAT DID MAX DO? | The Walking Dead Season 3 | EP 3

youtu.be/3LUDSAK66kQ

#WalkingDead #TelltaleGames #Max #Season3 #EP3 #ZombieSurvival #GameChoices #CharacterDevelopment #StoryDriven #InteractiveNarrative

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Introductory cutscene to Undertale, with a pixel-art image of a monster and a child standing next to each other and the text: "Long ago, two races ruled over Earth: Humans and Monsters"

Introductory cutscene to Undertale, with a pixel-art image of a monster and a child standing next to each other and the text: "Long ago, two races ruled over Earth: Humans and Monsters"

Introductory cutscene to Undertale, pixel art of a human child running through the trees to the entrance to a cave, and the text: "Legends sat that those who climb the mountain never return."

Introductory cutscene to Undertale, pixel art of a human child running through the trees to the entrance to a cave, and the text: "Legends sat that those who climb the mountain never return."

Pixel art of a small child standing in a cluster of yellow flowers, surrounded by darkness and a path in shadows to the right.

Pixel art of a small child standing in a cluster of yellow flowers, surrounded by darkness and a path in shadows to the right.

Nothing like playing one of my favorite videogames to prepare for a final exam ✨

#sortofcozygaming #pacifistrun
#undertale #interactivenarrative #indiegame #gaming #pixelart #nintendoswitch

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Deberías conocer: Brenda Laurel, diseñadora de videojuegos e investigadora estadounidense. Defensora de la diversidad e inclusión en los videojuegos y pionera en el desarrollo de la realidad virtual.
#GameDesign #InteractiveNarrative #Inclusion #UX

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This is inspiring thoughts about how to design systems in such a way to better communicate story--how to point to the gears in motion without being so overwhelmingly complicated that it gets lost in the noise.

#interactiveNarrative

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Junius defines a braided narrative as "A narrative structure made up of individual linear storylines whose progression is controlled by both independent and shared state conditions."

#interactiveNarrative #procgen

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The talk starts from a perspective that the combinatorics of a fractally branching tree very quickly gets very complicated to manage.

How do you tell stories with lots of moving, interactive parts in a way that's at all manageable?

#interactiveNarrative

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Capacle also advocates for procedures giving structure to the randomness. Procedures don't dictate the storybeats, but support the narrative by facilitating the mechanical level to keep the narrative moving forward.

#interactivenarrative

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Second #RoguelikeCelebration talk: Cezar Capacle on "Enhancing Narrative Through Randomness and Complications"

It's bringing in insights from tabletop design.

I wonder if I'll personally find this topic extremely interesting and relevant 🤔
#procgen #interactiveNarrative

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Generative AI unblocks creatives to discover the grammar of interactive narrative OpenAI's Sora is making waves in Hollywood, highlighting Generative AI's potential to reinvigorate the dream of interactive narrative. Traditionally hampered by content creation costs, Generative AI f...

Thrilled seeing how Sora liberates and accelerates creativity (openai.com/blog/sora-fi...), anticipating when creatives turn their sights to interactive narrative (justingibbs.com/2024/03/26/g...) #SoraCreatives #InteractiveNarrative #GenAI

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really great games, Nonsense classics, I might say, on sale! #gaming #indiegame #rpg #crpg #interactivenarrative
Age of Decadence: youtu.be/SjBahD9jCEs
King of Dragon Pass: youtu.be/_EqIs09RlGc

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Faith, Fear, and Fate: The Shrouded Isle
Faith, Fear, and Fate: The Shrouded Isle Dive into the eerie world of The Shrouded Isle, where you play as the Head Priest of a doomsday cult on a rainy, gloomy island. In this interactive storytell...

Special "Spooky Day" video is up! Dive into the eerie world of The Shrouded Isle, where you play as the Head Priest of a doomsday cult on a rainy, gloomy island. #gaming #pcgaming #interactivenarrative #theshroudedisle #indiegame youtu.be/TJJnID1gLnA

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