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oh noes, i forgot to write the things. #rustlang #lldb #debug #gremlinsincode

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Essa é ps dev de #GDExtension por aí: fiz esse script #Python pra #LLDB que adiciona preview do valor de Variants durante debugging de projetos que usam #godot-cpp 😆

Altos trem pra melhorar, mas v0 tá aqui: github.com/gilzoide/lld...

#gamedev #indiegamedev #indiedev #Godot #GodotEngine #C++

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This one is for all #GDExtension devs out there: I made this #Python script for #LLDB that adds custom summaries of Variant types when debugging stuff that uses #godot-cpp 😆

Lots to improve, but here's v0: github.com/gilzoide/lld...

#gamedev #indiegamedev #indiedev #Godot #GodotEngine #C++

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Study Notes: Why xor eax, eax? Study Notes: Why xor eax, eax?

[ #Compiler ] Day 1 of #AoCO2025 Study Notes

While the original uses #CompilerExplorer, I wanted to replicate the analysis locally.

In this post, I have used #gcc, #clang, llvm-objdump and #LLDB to analyze.

Read more here: gapry.github.io/2026/01/01/A...

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Cyber Week: 50% discount for the Complete Pattern-Oriented Software Diagnostics Training Pack in PDF format www.patterndiagnostics.com/complete-pat... #softwarediagnostics #windbg #gdb #lldb #debugging #windows #linux #macos #dumpanalysis #reversing #memorythinking #patterns #c #cpp #rust #kernel

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Bypassing iOS Frida Detection with LLDB and Frida | Tony Gorez's Blog A complete walkthrough of the 8ksec "FridaInTheMiddle" challenge: bypassing Frida detection, hooking Swift functions, and intercepting arguments on a jailbroken iPhone.

Bypassing iOS Frida Detection with LLDB and Frida

tonygo.tech/blog/2025/8k...

#ios #frida #bypass #jailbreak #reverse #reverseengineering #LLDB

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Fellow #rust and #lldb users, how hard is it to add support for some common library types like SmallVec or SmolStr? I want to inspect my nice inlined types!

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Original post on helloacm.com

How to Repeat Until Errors using GDB or LLDB Debugger? How to Repeat Until Errors using GDB or LL...

helloacm.com/how-to-repeat-until-erro...

#debug #Engineering #gdb #lldb #software #development #Software #Engineering #Software #Testing #automation

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Отладка приложения, которое не хочет, чтобы его отлаживали Недавно я столкнулся с приложением , которое: Блокирует прикрепление к нему отладчиков. Выполняет преждевременный выход при попытках инъецирования кода. Приводит к вылету телефона целиком, если...

[Перевод] Отладка приложения, которое не хочет, чтобы ...

habr.com/ru/companies/ruvds/artic...

#ios #обратная #разработка #разработка #под #ios #lldb #flex #frida #патчинг #ruvds_перевод

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GitHub - foundryzero/llef: LLEF is a plugin for LLDB to make it more useful for RE and VR LLEF is a plugin for LLDB to make it more useful for RE and VR - foundryzero/llef

We're currently working on a big release for LLEF (github.com/foundryzero/...).

If you have ideas that could make the use of LLDB easier, please get in touch. We accept PRs, we accept ideas, we even will occasionally listen to wild rants about LLDB.

#llef #lldb #debugging #reverseengineer #revr

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UScope: A New Linux Debugger And Not A GDB Shell, Apparently <p>[Jim Colabro] is a little underwhelmed with the experience of low-level debugging of Linux applications using traditional debuggers such as GDB and LLDB. These programs have been around for a long time, developing alongside Linux and other UNIX-like OSs, and are still solidly in the CLI domain.  Fed up with the lack of data structure support and these tools’ staleness and user experience, [Jim] has <span style="margin: 0px; padding: 0px;"><a href="https://calabro.io/uscope" rel="noopener" target="_blank">created</a></span><a href="https://calabro.io/uscope" target="_blank"> UScope, a new </a><span style="margin: 0px; padding: 0px;"><a href="https://calabro.io/uscope" rel="noopener" target="_blank">debugger </a>written</span> from scratch with no code from the existing projects.</p> <p>GBD, in particular, has quite a steep learning curve once you dig into its more advanced features. Many people side-step this learning curve by running GDB within Visual Studio or some other modern IDE, but it is still the same old debugger core at the end of the day. [Jim] gripes that existing debuggers don’t support modern data structures commonly used and have poor customizability. It would be nice, for example, to write a little code, and have the debugger render a data structure graphically to aid visualisation of a problem being investigated. We know that GDB at least can be <a href="https://www.kurokatta.org/grumble/2018/05/gdb-pretty" target="_blank">customised with Python to create application-specific pretty printers</a>, but perhaps [Jim] has bigger plans?</p> <p><span id="more-757310"></span></p> <p>Anyway, Uscope currently supports only C and Zig, but work is in progress to add C++ and Go support, with plans for Rust, Odin and Jai. Time will tell whether they can gather enough interest to really drive development to support the more esoteric languages fully. Still, Rust at least has a strong support base, which might help get other people involved. It looks like early doors for this project, so time will tell whether it gets traction. We’ll certainly be keeping an eye on it in the future!</p> <p><span style="margin: 0px; padding: 0px;">If you wish to play along at home, you’ll want to start with the <a href="https://github.com/jcalabro/uscope" rel="noopener" target="_blank">GitHub page</a>, read on from there, and maybe join <a href="https://discord.com/invite/bPWC6PZPhR" rel="noopener" target="_blank">this discord.</a></span></p> <p>If you’re new to debugging on Linux, we’ve got a <a href="https://hackaday.com/2022/06/14/linux-fu-up-your-gdb-game/">quick guide to GUI frontends to ease you in</a>. If you’re less interested in code and more of a script junkie, <span style="margin: 0px; padding: 0px;">here’s how to <a href="https://hackaday.com/2019/12/11/linux-fu-debugging-bash-scripts/" rel="noopener" target="_blank">debug BASH script</a> <a href="https://hackaday.com/2020/04/24/debugging-for-sed-no-kidding/" rel="noopener" target="_blank">or </a></span><a href="https://hackaday.com/2020/04/24/debugging-for-sed-no-kidding/" rel="noopener" target="_blank">even SED</a>.</p>

UScope: A New Linux Debugger And Not A GDB Shell, Apparently [Jim Colabro] is a little underwhelm...

hackaday.com/2025/02/07/uscope-a-new-...

#Linux #Hacks #Software #Development #c++ #debugger #gdb #Go #graphical #linux #LLDB

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UScope: A New Linux Debugger And Not A GDB Shell, Apparently <p>[Jim Colabro] is a little underwhelmed with the experience of low-level debugging of Linux applications using traditional debuggers such as GDB and LLDB. These programs have been around for a long time, developing alongside Linux and other UNIX-like OSs, and are still solidly in the CLI domain.  Fed up with the lack of data structure support and these tools’ staleness and user experience, [Jim] has <span style="margin: 0px; padding: 0px;"><a href="https://calabro.io/uscope" rel="noopener" target="_blank">created</a></span><a href="https://calabro.io/uscope" target="_blank"> UScope, a new </a><span style="margin: 0px; padding: 0px;"><a href="https://calabro.io/uscope" rel="noopener" target="_blank">debugger </a>written</span> from scratch with no code from the existing projects.</p> <p>GBD, in particular, has quite a steep learning curve once you dig into its more advanced features. Many people side-step this learning curve by running GDB within Visual Studio or some other modern IDE, but it is still the same old debugger core at the end of the day. [Jim] gripes that existing debuggers don’t support modern data structures commonly used and have poor customizability. It would be nice, for example, to write a little code, and have the debugger render a data structure graphically to aid visualisation of a problem being investigated. We know that GDB at least can be <a href="https://www.kurokatta.org/grumble/2018/05/gdb-pretty" target="_blank">customised with Python to create application-specific pretty printers</a>, but perhaps [Jim] has bigger plans?</p> <p><span id="more-757310"></span></p> <p>Anyway, Uscope currently supports only C and Zig, but work is in progress to add C++ and Go support, with plans for Rust, Odin and Jai. Time will tell whether they can gather enough interest to really drive development to support the more esoteric languages fully. Still, Rust at least has a strong support base, which might help get other people involved. It looks like early doors for this project, so time will tell whether it gets traction. We’ll certainly be keeping an eye on it in the future!</p> <p><span style="margin: 0px; padding: 0px;">If you wish to play along at home, you’ll want to start with the <a href="https://github.com/jcalabro/uscope" rel="noopener" target="_blank">GitHub page</a>, read on from there, and maybe join <a href="https://discord.com/invite/bPWC6PZPhR" rel="noopener" target="_blank">this discord.</a></span></p> <p>If you’re new to debugging on Linux, we’ve got a <a href="https://hackaday.com/2022/06/14/linux-fu-up-your-gdb-game/">quick guide to GUI frontends to ease you in</a>. If you’re less interested in code and more of a script junkie, <span style="margin: 0px; padding: 0px;">here’s how to <a href="https://hackaday.com/2019/12/11/linux-fu-debugging-bash-scripts/" rel="noopener" target="_blank">debug BASH script</a> <a href="https://hackaday.com/2020/04/24/debugging-for-sed-no-kidding/" rel="noopener" target="_blank">or </a></span><a href="https://hackaday.com/2020/04/24/debugging-for-sed-no-kidding/" rel="noopener" target="_blank">even SED</a>.</p>

UScope: A New Linux Debugger And Not A GDB Shell, Apparently [Jim Colabro] is a little underwhelm...

hackaday.com/2025/02/07/uscope-a-new-...

#Linux #Hacks #Software #Development #c++ #debugger #gdb #Go #graphical #linux #LLDB

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LLEF - LLDB Enhanced Features

We made and continue to maintain LLEF (LLDB Extended Features). LLEF provides the kind of features that make using debuggers bearable for LLDB.

You can read about it here: foundryzero.co.uk/2023/07/13/l...

And you can get access to it here:

github.com/foundryzero/...

#reverseengineering #lldb

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#Linux #LLDB

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Blog post about using #lldb -- the #LLVM debugger -- to debug #Gecko http://mcc.id.au/blog/2014/01/lldb-gecko #Cpp

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