I need to know if the #VirtualBoy NSO support is going to be compatible with existing #LaboVR kits.
Anyone?
@jon.gvg.io @gonintendo.com @nintendolife.com @nintendeal.com
Latest posts tagged with #LaboVR on Bluesky
I need to know if the #VirtualBoy NSO support is going to be compatible with existing #LaboVR kits.
Anyone?
@jon.gvg.io @gonintendo.com @nintendolife.com @nintendeal.com
Marijn is deze vakantie dagen druk geweest met deze fantastische #NintendoLABO VR-kit. Er zit echt heel veel in. #labovr #nintendoswitch
instagram.com/p/B6-hvcDJocN/…
Zelda BotW #LaboVR update barely counts as #VR imho. There is no real headtracking. The head rotation orbits the camera around the character (i.e. functions as right joystick). This leaves me quite sick & makes the game feel not immersive at all, more like watching a 3d movie
The wind pedal #LaboVR accessory is a great idea and I believe it helps reducing motion sickness in the "Hop Dodge" game. In the game you jump straight upwards and having the strong wind blown into your face gives your brain enough sensory input to sell the illusion
There goes the productivity today #Nintendo #NintendoLabo #LaboVR
If you like "Marble Run" of #LaboVR and own a #OculusRift #htcvive or #windowsmixedreality headset, check out 'Gravity Lab', it is pretty much the same game but with over 3h of gameplay, more puzzles and even crazier physics :) #VR
https://t.co/1Zz9GY2YNv
https://t.co/s3URbBg5tM