Without retention, your game WILL FAIL!!
In this #LightingLesson we explore the 3rd KPI stage - D7 Retention
More Lessons on https://www.youtube.com/@Arcanix_ai
#LiveOps #GaaS #GameDev #GameDesign
Latest posts tagged with #LightingLesson on Bluesky
Without retention, your game WILL FAIL!!
In this #LightingLesson we explore the 3rd KPI stage - D7 Retention
More Lessons on https://www.youtube.com/@Arcanix_ai
#LiveOps #GaaS #GameDev #GameDesign
What do players hate the most in LiveOps games?
This week we uncover the top three player gripes and today's #LightingLesson looks at overly aggressive monetisation!!
More Lessons on https://www.youtube.com/@Arcanix_ai
#LiveOps #GaaS #GameDev #GameDesign
How do you look after returning 'Lapsed' or 'Resurrected' users?
Today's #LightingLesson focuses in the LTUE and how we handle players who return to give your game another chance
More Lessons on https://www.youtube.com/@Arcanix_ai
What is the true cost of the features you are shipping?
That's the subject of today's #LightingLesson in #LiveOps
Did you know that you can catch up on all this series on https://www.youtube.com/@Arcanix_ai
My talk at #LiveServiceGamingSummit has evolved!
I'm now giving a #LightingLesson on live games - talking about why 'Less = More'
Come see me talk 11am 9th Sept
Part 2 of our #LightingLesson on #LiveOps
PlayerUtility - Four Forms!
#gamedev #gamedesign
Another #LightingLesson on #Gamedev #LiveOps
This time we talk about 'What players want' and the'Hooked' Model from #NirEyal