More changes to #LightweaVR alpha before #OC5 next week. Difficult to focus though with the waves of #Waikiki just steps from my hotel luring me in.
Latest posts tagged with #LightweaVR on Bluesky
More changes to #LightweaVR alpha before #OC5 next week. Difficult to focus though with the waves of #Waikiki just steps from my hotel luring me in.
Testing Controller context of Skeletal data output from @steam_games #Valve #Knuckles in @UnrealEngine - bone transforms were automatically generated from the C++ api and fed into a custom #UE4 #animation #blueprint.
#LightweaVR #VR #UE4
https://t.co/TMfohl2xZz
Very generous free #OC5 Pass, Hotel accommodations & pre-event dinner. Looking forward to meeting the @oculus team & seeing #SiliconValley again. Thank you @Oculus_Dev! #LightweaVR #VR #UE4
Finger calisthenics in @UnrealEngine using @SteamVR #Knuckles Prototypes courtesy of @steam_games .
Set in the #LightweaVR universe and soon integration with my #UE4 #VR Plugin (RunebergVR).
https://youtu.be/ciQG5s64ok8
Steadily getting to Alpha w/ my #indie #game #LightweaVR from a #UE4Jam entry a couple of months back - watch this space for #keys
AND we now got a great music & sound designer @mdfewkes!
@UnrealEngine @Oculus_Dev @SteamVR #UE4 #VR #ScreenshotSaturday
https://youtu.be/KSVMZw8NQKU
Knuckling down on #leveldesign & playing with a new #VR #Locomotion mechanic for my upcoming game #LightweaVR -- #Winged #Flight! Rig and IK's still rough, but must say, mechanic felt really good in VR! Plus, always wanted wings ;) Powered by #UE4
Another reason to love the visual nature of #ue4's material editor: When trying to work out a barrier removal sine fade style mechanic for your game & happily end up with something cooler!
#screenshotsaturday #lightweavr #indie #gamedev https://t.co/8RcYVVRka7
Testing out a concept for more complex #lightweavr puzzles - multiweaves! A full #vr game in the making borne out of a #ue4jam.
Testing out a progression mechanic & new #VR #locomotion technique (WeaVR Bridge) as I continue my last #ue4jam entry #lightweaVR.
https://youtu.be/NNEIsGY7Bws
Decided to continue developing my #ue4jam entry #lightweavr. Now moving core code from #Blueprint to #CPP... which is cleaner?