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#LightweaVR

Latest posts tagged with #LightweaVR on Bluesky

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More changes to #LightweaVR alpha before #OC5 next week. Difficult to focus though with the waves of #Waikiki just steps from my hotel luring me in.

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More UE4 Knuckles Tests - Skeletal Data with & without Controllers
More UE4 Knuckles Tests - Skeletal Data with & without Controllers

Testing Controller context of Skeletal data output from @steam_games #Valve #Knuckles in @UnrealEngine - bone transforms were automatically generated from the C++ api and fed into a custom #UE4 #animation #blueprint.

#LightweaVR #VR #UE4
https://t.co/TMfohl2xZz

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Very generous free #OC5 Pass, Hotel accommodations & pre-event dinner. Looking forward to meeting the @oculus team & seeing #SiliconValley again. Thank you @Oculus_Dev! #LightweaVR #VR #UE4

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SteamVR Knuckles Prototype Test in UE4
SteamVR Knuckles Prototype Test in UE4

Finger calisthenics in @UnrealEngine using @SteamVR #Knuckles Prototypes courtesy of @steam_games .

Set in the #LightweaVR universe and soon integration with my #UE4 #VR Plugin (RunebergVR).

https://youtu.be/ciQG5s64ok8

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LightweaVR Teaser 1 (Alpha)
LightweaVR Teaser 1 (Alpha)

Steadily getting to Alpha w/ my #indie #game #LightweaVR from a #UE4Jam entry a couple of months back - watch this space for #keys

AND we now got a great music & sound designer @mdfewkes!

@UnrealEngine @Oculus_Dev @SteamVR #UE4 #VR #ScreenshotSaturday

https://youtu.be/KSVMZw8NQKU

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Knuckling down on #leveldesign & playing with a new #VR #Locomotion mechanic for my upcoming game #LightweaVR -- #Winged #Flight! Rig and IK's still rough, but must say, mechanic felt really good in VR! Plus, always wanted wings ;) Powered by #UE4

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Another reason to love the visual nature of #ue4's ​material editor: When trying to work out a barrier removal sine fade style mechanic for your game & happily end up with something cooler!

#screenshotsaturday #lightweavr #indie #gamedev https://t.co/8RcYVVRka7

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Testing out a concept for more complex #lightweavr puzzles - multiweaves! A full #vr game in the making borne out of a #ue4jam.

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Gameplay progression mechanic and new VR locomotion technique (WeaVR Bridge)
Gameplay progression mechanic and new VR locomotion technique (WeaVR Bridge)

Testing out a progression mechanic & new #VR #locomotion technique (WeaVR Bridge) as I continue my last #ue4jam entry #lightweaVR.

https://youtu.be/NNEIsGY7Bws

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Decided to continue developing my #ue4jam entry #lightweavr. Now moving core code from #Blueprint to #CPP... which is cleaner?

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