Tools to reduce #Radar #Clutter from #WTG #WindTurbineGenerators
#Vattenfall #LiveLink #OffshoreWind
group.vattenfall.com/uk/newsroom/...
Latest posts tagged with #LiveLink on Bluesky
Tools to reduce #Radar #Clutter from #WTG #WindTurbineGenerators
#Vattenfall #LiveLink #OffshoreWind
group.vattenfall.com/uk/newsroom/...
#KijkTip Het debat vindt plaats op maandag 13 oktober om / vanaf 20.00 uur. #LiveStream via @arminius & @openrotterdam.bsky.social
#LiveLink = arminius.nl/stream/het-r...
🔹 Good news: #UnrealEngine 5.6 brings lots of cool (experimental) features — Android #LiveLink, better #Sequencer navigation, animation upgrades...
🔻 Bad news: Sequencer is worse than ever. Still no attach transform fix, and BPs crash frequently. 😵💫
#UE5 #GameDev #IndieDev #Animation
We are going to develop Mai www.twitch.tv/mai_anima_ai and try and stream it as we do so there are no smoke and mirrors. Too many fakes around to not show your working, apparently. #ai #neurosync #unrealengine #livelink #twitch
My #UE4 #Valve #Knuckles Plugin (aka SunRock) now v1.0! Latest OpenVR, Splays, Curls, Demos for Gesture Recognition & @UnrealEngine Hand Mesh anim w/ Knuckles. Choose betw #LiveLink and/or direct #VR controller access to the @SteamVR skeletal data. Free & #OpenSource. ENJOY!
Custom #UE4 Plugins can help code reuse across your projects. This Pull Request enables the @UnrealEngine Plugin Wizard to process templates that include multiple modules and dependencies - such as a new #LiveLink Source Plugin: (UE repo access reqd.)
https://t.co/SYDReYFSaU
My #SteamVR #Knuckles #Livelink Plugin for #UE4 has just gone beta and OPEN SOURCED. Now also auto-generates SteamVR Controller Binding files from your UE4 Input Mappings.
Find the full source code and a sample project here:
https://github.com/1runeberg/SunRock
For #UE4 Devs with early access to @SteamVR #Knuckles: Alpha version of #Livelink & Input System Plugin for 4.21 with Skeletal Data & #SteamVR Action Binding to UE4 BP Event Hooks, while waiting for official @UnrealEngine support. ENJOY! 😇 More info at: https://bitly.com/
Nice! Finally seeing what official #UE4 support will be like for the new #SteamVR Input System. Pretty rough/sparse atm and no skeletal input so could be a #livelink support dropping in at some point.
Thought I'd field test the #SteamVR #Knuckles #Livelink plugin I've been working on while doing a much requested tutorial on how to implement a simple open/close door mechanic in #VR.
#UE4 #VirtualReality #Blueprint
https://youtu.be/h4gChzavPpY
And here ya go - Runtime translation of #SteamVR's #Knuckles skeletal #animation to #UE4's stock hand skeleton via #Livelink! It was a relatively painless retargetting except for the thumbwork. That was a bit tricky.