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#MadeWithBevy

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Posts tagged #MadeWithBevy

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Terminal Colony: Deep Core by meapps Dig deep, manage workers, research tech, and face quantum mysteries in this terminal-style incremental mining game.

An idleclicker mining sim with deep resource management.
#ColonyDeepCore #RustGame #MadeWithBevy #Bevy #Itchio
@bevy.org @itch.io
meapps.itch.io/terminal-col...

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Bevy destructible terrain A* pathfinding!
#gamedev #indiedev #madewithbevy

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Bevy destructible terrain. You want to rotate a dang rectangle? I got ya.
#gamedev #indiedev #madewithbevy

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Bevy destructible terrain: more ray casting!
#gamedev #indiedev #madewithbevy

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Bevy destructible terrain shape contouring! It uses dual grid, which is why the graph looks weird. :D
#gamedev #indiedev #madewithbevy

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Bevy destructible terrain physics collisions with Rapier2D!
#gamedev #indiedev #madewithbevy

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Bevy destructible terrain ray casting. 4k of 'em per frame, in fact!
#indiedev #gamedev #madewithbevy

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Bevy destructible terrain! Quadtree visualization. This time with feeling (movement).
#gamedev #indiedev #madewithbevy

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Bevy destructible terrain! Quadtree visualization.
#gamedev #indiedev #madewithbevy

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#BevyEngine turns 4yr old! Happy Birthday! Carter wrote up the annual birthday post: bevyengine.org/news… and we are happy to see Zoolitaire mentioned in it this year! It's exciting to be part of this development. Find out more about Zoolitaire at zoolitaire.com - #madewithbevy #rustlang #gamedev 🦀🎮

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Saya: Devlog #1 This is the first devlog for Saya, a game where you play a samurai slashing bad guys.

The first devlog for my game Saya is out #madewithbevy #magicavoxel #voxelart

www.indiedevcasts.com/posts/saya-d...

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Zoolitaire: Added an animated settings popup and win particle effect - download via zoolitaire.com #madewithbevy #rustlang #gamedev

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A gif of a 3D character playing different animations smoothly (idle to withdrawing, to attacking multiple time, then comes back to idle state)

A gif of a 3D character playing different animations smoothly (idle to withdrawing, to attacking multiple time, then comes back to idle state)

I improved the transition between animations and implemented a way to attack multiple times while keeping transitions smooth. Now it's time to migrate my animations to a state machine and then add, if possible, a visual tool to manage them. #madewithbevy

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