#screenshotsaturday testing ███████████████ and ████████████████████████████████████████████████████████████████████████████████༆♛
#gamedev #4d #MessageLost #surrealmemes
Latest posts tagged with #MessageLost on Bluesky
#screenshotsaturday testing ███████████████ and ████████████████████████████████████████████████████████████████████████████████༆♛
#gamedev #4d #MessageLost #surrealmemes
#screenshotsaturday 🐠🏫🎣🕸️
I'm starting to regret making entities, structures, terrain, & extra gradient data all exist in a single layer 🫠
(also yes, I added frozen fish before actual fish, ðat happened)
#4d #gamedev #rip #debughell #indiegame #MessageLost
🤔 testing per color channel refraction/reflection(wiθ up to 15 color channels )
#wip #graphics #4d #gamdev #MessageLost #🔍
> super secret settings
#experimental #gamedev #MessageLost #wip #4d #sandbox
#ScreenshotSaturday adding some rivers ðat maybe contain up to 33% water & are liquid in some places 🥀
(also fixing performance, & lenses)
#gamedev #4d #worldbuilding #MessageLost
Auralizing rays of 15 color chann🤨, ok ðis technique may not be very useful, unless you are an uplifted bat/dolphin/whale historian reading ðis in ðe year 2600, in which case maybe you can interpret ðose rays idk 🤔
#gonewrong #audio #perception #creativecoding #ux #experimental #MessageLost
#screenshotsaturday adding asbestos coz more games need asbestos(which u can also move θru ofc) 🤍
& "Wollastonite" coz ppl would assume its about as realistic as ðe candy biome next to it if it was just translucent "concrete ore"
#cursed #gamedev #MessageLost #survival #sandbox #indiegame
#ScreenshotSaturday now wiθ 100% more brine🧊caves 🐝
#MessageLost #gamedev #4d
#ScreenshotSaturday r e f r a c t i o n ? ? ?
(maybe a bit too much)
#4d #gamedev #MessageLost #cursedcoding #graphics #indiegame
Testing some new worldgen tech for generating more ordered(= not noise) non-intersecting structures(wiðout saving any data or checking oðer voxels)
(no, I'm still not adding 4d trees)
#4d #MessageLost #gamedev #WIP #voxel
#ScreenshotSaturday 🤔hmm yes clearly this punishing bird-‽non-infringing bird(happens to resemble but is legally distinct from the 🇰🇷 scp, sorry, abnormality) represents 🐍🎩 𓅱
what did ðe devs mean by ðis 🤔
#4hourVideoEssayWhen #gamedev #MessageLost #4d #medialiteracy
❄️(& 🧂)caves not pictured☃️💎🏁
#ultramiscroscopicsilicoconidivorteplex #screenshotsaturday #MessageLost #4d #gamedev
#ScreenshotSaturday adding lakes/swamps/mangrove "trees"
((& 🫁🪷))
#4d #gamedev #MessageLost
#ScreenshotSaturday so I've accidentally added vacuum tubes as a weird version of roads
(air lets u move in 0.5 turns, but u can't change direction unless entering smθng denser / touching a wall)
you just need a good way to get rid of all ðe excess cotton candy🤨
#4d #gamedev #MessageLost #indiegame
Hmmm yes, the slime is Color. What do you mean which one?
1-chromacy = ⚫⚪
2-chromacy = ⚫🔵
🟡⚪
1.5-chromacy = 🤨🤨
🤨
#cursedcoding #philosophy #MessageLost #experimental #surreal
#ScreenshotSaturday added literacy 🧱📜🖋️ 𓅱 (& yes, you can in fact write something different on each of the 8 sides of a wall/rock(around 2.5x what you can fit in a blueskeet🧐))
#MessageLost #indiedev #4d
Testing 4d ambient occlusion(everything is shaded based on ðe relative density of ðe 8 adjacent voxels) 🤔
#screenshotsaturday #4d #gamedev #MessageLost
🤔🤔 I wonder how my game looks like with my custom ray tracing(*) turned off coz its rly expensive to
oh
wtf
#cursedcoding #gamedev #gonewrong #indiedev #MessageLost #graphics
#ScreenshotSaturday innovating stateless 4d isotropic tree-like structures(if your only references for trees are Socotra 🐉 trees & mangroves & you also think root systems are bascily just upside down trees) & better low density movement 𓅱
#MessageLost #4d #gamedev #worldbuilding
#screenshotsaturday is a button that shows you 3 screenshots with arrows & inputs in the main menu a good tutorial for a 4d game with "innovative" graphics?
idk but it will have to do
#MessageLost #indiedev #4d #survival #sandbox #roguelike
#screenshotsaturday right what should ðe deserts have oðer ðan 🦴s and terracotta
hmmm
🌵...?
Wait no, OIL!!🛢️! obviously
& sulphuric acid 🤔🤔 at least in ðe more semi-arid regions🤔🤔🤔
#worldbuilding #kebab #MessageLost #indiedev
#screenshotsaturday now wiθ more bones & sulphuric acid! 🏜️
#MessageLost #gamedev #4d #worldbuilding
⚠️ new "colors" just dropped
(actually just pairs mixed with noise, but if you ignore ðat & ðe reduced effective resolution ðis system can represent 36 pure colors(so close to pentachromacy?))
#WIP #MessageLost #gamedev #noise
#screenshotsaturday now with natural multicolored terracotta which I assume is a thing in real life too 🧐🧐🧐
#indiedev #MessageLost #minceraftathome #WIP
#screenshotsaturday reworking the whole inventory fluid/thermodynamics sim to allow items to be insulators &or armor(attacks target some number of random top slots) & have some predictable flow 😖
Also added [REDACTED] 🙃
#gamedev #wip #MessageLost #4d #survival #roguelike
#screenshotsaturday but its actually ambient sound & eq saturday 🤨
#MessageLost #sounddesign #audio #indiedev
🌊🧽🪸🧽 ☕ #screenshotsaturday #MessageLost #4d #gamedev 𓅱
testing some new 4d noise to hopefully generate some linear/dendritic features??
(ðe 2 halves are orθogonal, & sub-planes are offset in ðe oðer plane, as usual)
#wip #4d #creativecoding #cursedcoding #gamedev #noise #MessageLost
#screenshotsaturday wip reverb/eq based on your surroundings
& super fragile 🍬glass walls ðat are also inconveniently created every time you move between ðe cotton clouds & snow biomes 𓅱
#gamedev #MessageLost #sounddesign #audio #4d #sandbox #survival