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Edit of Eggman's sprite from Sonic Mania developed by Christian Whitehead, Headcannon and PagodaWest Games and Edit of Eggman's sprite from Sonic Advance for the GBA developed by Dimps and both published by Sega. It uses the color palette of Metal Sonic from Sonic Mania.
And for Modern Eggman I have to add more shading, aside for giving him a more robotic look

Edit of Eggman's sprite from Sonic Mania developed by Christian Whitehead, Headcannon and PagodaWest Games and Edit of Eggman's sprite from Sonic Advance for the GBA developed by Dimps and both published by Sega. It uses the color palette of Metal Sonic from Sonic Mania. And for Modern Eggman I have to add more shading, aside for giving him a more robotic look

Edit of Eggman's sprite from Sonic Mania developed by Christian Whitehead, Headcannon and PagodaWest Games and Edit of Eggman's sprite from Sonic Advance for the GBA developed by Dimps and both published by Sega. It uses the color palette of Eggman from Sonic Mania.
And for Modern Eggman I have to add more shading, aside for giving him a more robotic look

Edit of Eggman's sprite from Sonic Mania developed by Christian Whitehead, Headcannon and PagodaWest Games and Edit of Eggman's sprite from Sonic Advance for the GBA developed by Dimps and both published by Sega. It uses the color palette of Eggman from Sonic Mania. And for Modern Eggman I have to add more shading, aside for giving him a more robotic look

Metal Eggman (Classic and Modern)
Sources:
Sonic Mania (Multiplatform) by Christian Whitehead, Headcannon and PagodaWest Games
Sonic Advance (GBA) by Dimps
#Eggman #SonicMania #SonicAdvance #GBA #Sega #Dimps #MetalSonic #SonicTheHedgehog #MetalPosting

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Edit of Isaac's sprite from The Binding of Isaac: Rebirth, developed by Nicalis. It uses the color palette of Metal Sonic from Sonic Mania.
I added the item Technology 2, an antenna and a metal faceplate

Edit of Isaac's sprite from The Binding of Isaac: Rebirth, developed by Nicalis. It uses the color palette of Metal Sonic from Sonic Mania. I added the item Technology 2, an antenna and a metal faceplate

Edit of Isaac's sprite from The Binding of Isaac: Rebirth, developed by Nicalis. It uses the color palette of the original game.
I added the item Technology 2, an antenna and a metal faceplate

Edit of Isaac's sprite from The Binding of Isaac: Rebirth, developed by Nicalis. It uses the color palette of the original game. I added the item Technology 2, an antenna and a metal faceplate

Metal Isaac
Source: Isaac
The Binding of Isaac: Rebirth (Multiplatform) by Nicalis
#Isaac #TheBindingofIsaac #Nicalis #MetalSonic #SonicTheHedgehog #MetalPosting

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Edit of Nemesis's sprite from Project X Zone 2 for the 3DS, developed by Monolith Soft and published by Namco Bandai Games. It uses the color palette of Metal Sonic from Sonic Mania. Decide on giving him a metal faceplate and making his rocket launcher into an arm cannon

Edit of Nemesis's sprite from Project X Zone 2 for the 3DS, developed by Monolith Soft and published by Namco Bandai Games. It uses the color palette of Metal Sonic from Sonic Mania. Decide on giving him a metal faceplate and making his rocket launcher into an arm cannon

Edit of Nemesis's sprite from Project X Zone 2 for the 3DS, developed by Monolith Soft and published by Namco Bandai Games. It uses the color palette from the original game. Decide on giving him a metal faceplate and making his rocket launcher into an arm cannon

Edit of Nemesis's sprite from Project X Zone 2 for the 3DS, developed by Monolith Soft and published by Namco Bandai Games. It uses the color palette from the original game. Decide on giving him a metal faceplate and making his rocket launcher into an arm cannon

Metal Nemesis
Source: Nemesis
Project X Zone 2 (3DS) by Monolith Soft
#Nemesis #ProjectXZone2 ##PXZ2 #MonolithSof #Namco #3DS #MetalSonic #SonicTheHedgehog #MetalPosting

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Edit of Spider-Man's sprite from Marvel Super Heroes for Arcade, developed and published by Capcom. It uses the color palette of Metal Sonic from Sonic Mania. Aside from giving him a more robotic appearance, I decided to give him four extra arms to make him look more spider-like

Edit of Spider-Man's sprite from Marvel Super Heroes for Arcade, developed and published by Capcom. It uses the color palette of Metal Sonic from Sonic Mania. Aside from giving him a more robotic appearance, I decided to give him four extra arms to make him look more spider-like

Edit of Spider-Man's sprite from Marvel Super Heroes for Arcade, developed and published by Capcom. It uses the color palette from the original game. Aside from giving him a more robotic appearance, I decided to give him four extra arms to make him look more spider-like

Edit of Spider-Man's sprite from Marvel Super Heroes for Arcade, developed and published by Capcom. It uses the color palette from the original game. Aside from giving him a more robotic appearance, I decided to give him four extra arms to make him look more spider-like

Metal Spider-Man
Source: Spider-Man
Marvel Super Heroes (Arcade) by Capcom
#Spider-Man #SpiderMan #Marvel #MarvelSuperHeroes #Capcom #Arcade #MetalSonic #SonicTheHedgehog #MetalPosting

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Edit of the sprites of Gaibon and Slogra from Castlevania: Symphony of the Night for the PS1, developed by Konami Computer Entertainment Tokyo and published by Konami. It uses the color palette of Metal Sonic from Sonic Mania.

Edit of the sprites of Gaibon and Slogra from Castlevania: Symphony of the Night for the PS1, developed by Konami Computer Entertainment Tokyo and published by Konami. It uses the color palette of Metal Sonic from Sonic Mania.

Edit of the sprites of Gaibon and Slogra from Castlevania: Symphony of the Night for the PS1, developed by Konami Computer Entertainment Tokyo and published by Konami. It uses the color palette of the original game.

Edit of the sprites of Gaibon and Slogra from Castlevania: Symphony of the Night for the PS1, developed by Konami Computer Entertainment Tokyo and published by Konami. It uses the color palette of the original game.

Metal Gaibon and Metal Slogra
Source: Gaibon and Slogra
Castlevania: Symphony of the Night (PS1) by Konami Computer Entertainment Tokyo
#Gaibon #Slogra #Castlevania #SymphonyoftheNight #SotN #Konami #PS1 #MetalSonic #SonicTheHedgehog #MetalPosting

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Edit of Kirby's sprite from Kirby's Adventure for the NES, developed by HAL Laboratory and published by Nintendo. It uses the color palette of Sonic Pocket Adventure. I made his eyes look like Metal Sonic's and replaced his mouth with a vacuum

Edit of Kirby's sprite from Kirby's Adventure for the NES, developed by HAL Laboratory and published by Nintendo. It uses the color palette of Sonic Pocket Adventure. I made his eyes look like Metal Sonic's and replaced his mouth with a vacuum

Edit of Kirby's sprite from Kirby's Adventure for the NES, developed by HAL Laboratory and published by Nintendo. It uses the color palette of of the original game. I made his eyes look like Metal Sonic's and replaced his mouth with a vacuum.
Now that I'm looking at it, it kinda looks like Krang from TMNT

Edit of Kirby's sprite from Kirby's Adventure for the NES, developed by HAL Laboratory and published by Nintendo. It uses the color palette of of the original game. I made his eyes look like Metal Sonic's and replaced his mouth with a vacuum. Now that I'm looking at it, it kinda looks like Krang from TMNT

Metal Kirby
Source: Kirby
Kirby's Adventure (NES) by HAL Laboratory
#Kirby #Kirby'sAdventure #KirbysAdventure #HALLaboratory #Nintendo #NES #MetalSonic #SonicTheHedgehog #MetalPosting

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Edit of Mario's sprite from Mario & Luigi: Bowser's Inside Story for the NDS, developed by AlphaDream and published by Nintendo. It uses the color palette of Metal Sonic from Sonic Mania. I tried to make the buttons of his overall to look like screws, edited his ears to look like yellow metal plates, and fused his hammer to his left hand

Edit of Mario's sprite from Mario & Luigi: Bowser's Inside Story for the NDS, developed by AlphaDream and published by Nintendo. It uses the color palette of Metal Sonic from Sonic Mania. I tried to make the buttons of his overall to look like screws, edited his ears to look like yellow metal plates, and fused his hammer to his left hand

Edit of Mario's sprite from Mario & Luigi: Bowser's Inside Story for the NDS, developed by AlphaDream and published by Nintendo. It uses the color palette from the origina game. I tried to make the buttons of his overall to look like screws, edited his ears to look like yellow metal plates, and fused his hammer to his left hand

Edit of Mario's sprite from Mario & Luigi: Bowser's Inside Story for the NDS, developed by AlphaDream and published by Nintendo. It uses the color palette from the origina game. I tried to make the buttons of his overall to look like screws, edited his ears to look like yellow metal plates, and fused his hammer to his left hand

Metal Mario
Source: Mario
Mario & Luigi: Bowser's Inside Story (NDS) by AlphaDream
#Mario #Mario&Luigi #AlphaDream #NDS #Nintendo #MetalSonic #SonicTheHedgehog #MetalPosting

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Album of the Day
#metalposting

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Edit of Pikachu's sprite from Pokémon Diamond / Pearl for the Nintendo DS, developed by Game Freak and published by Nintendo. It uses the color palette of Metal Sonic from Sonic Mania. I gave him a metal faceplate and made his ears more pointy with electricity flowing within them, and edited the tail look like a knife

Edit of Pikachu's sprite from Pokémon Diamond / Pearl for the Nintendo DS, developed by Game Freak and published by Nintendo. It uses the color palette of Metal Sonic from Sonic Mania. I gave him a metal faceplate and made his ears more pointy with electricity flowing within them, and edited the tail look like a knife

Edit of Pikachu's sprite from Pokémon Diamond / Pearl for the Nintendo DS, developed by Game Freak and published by Nintendo. It uses the color palette from the original game. I gave him a metal faceplate and made his ears more pointy with electricity flowing within them, and edited the tail look like a knife

Edit of Pikachu's sprite from Pokémon Diamond / Pearl for the Nintendo DS, developed by Game Freak and published by Nintendo. It uses the color palette from the original game. I gave him a metal faceplate and made his ears more pointy with electricity flowing within them, and edited the tail look like a knife

Metal Pikachu
Source: Pikachu
Pokémon Diamond / Pearl (NDS) by Game Freak
#Pikachu #Pokémon #NDS #GameFreak #Nintendo #MetalSonic #SonicTheHedgehog #MetalPosting

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Edit of Shantae sprite from Shantae for the GBC, developed by WayForward Technologies and published by Capcom. It uses the color palette of Sonic Pocket Adventure. I gave her a plateface like Metal's and decided to make her hair a mace ball, along with other details to make her look more robotic

Edit of Shantae sprite from Shantae for the GBC, developed by WayForward Technologies and published by Capcom. It uses the color palette of Sonic Pocket Adventure. I gave her a plateface like Metal's and decided to make her hair a mace ball, along with other details to make her look more robotic

Edit of Shantae sprite from Shantae for the GBC, developed by WayForward Technologies and published by Capcom. It uses the color palette of the original game. I gave her a plateface like Metal's and decided to make her hair a mace ball, along with other details to make her look more robotic

Edit of Shantae sprite from Shantae for the GBC, developed by WayForward Technologies and published by Capcom. It uses the color palette of the original game. I gave her a plateface like Metal's and decided to make her hair a mace ball, along with other details to make her look more robotic

Metal Shantae
Source: Shantae
Shantae (GBC) by WayForward Technologies
#Shantae #WayForward #GBC #Capcom #MetalSonic #SonicTheHedgehog #MetalPosting

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Edit of Donkey Kong's sprite from DK: King of Swing for the GBA, developed by Paon and published by Nintendo. It uses the color palette of Metal Sonic from Sonic Mania. The in-game sprite is composed of two different sprites of DK, while the arms are from Funky Kong, then edited the arms and legs to look more robotic and edited the D to an M on his tie

Edit of Donkey Kong's sprite from DK: King of Swing for the GBA, developed by Paon and published by Nintendo. It uses the color palette of Metal Sonic from Sonic Mania. The in-game sprite is composed of two different sprites of DK, while the arms are from Funky Kong, then edited the arms and legs to look more robotic and edited the D to an M on his tie

Edit of Donkey Kong's sprite from DK: King of Swing for the GBA, developed by Paon and published by Nintendo. It uses the color palette of the original game. The in-game sprite is composed of two different sprites of DK, while the arms are from Funky Kong, then edited the arms and legs to look more robotic and edited the D to an M on his tie

Edit of Donkey Kong's sprite from DK: King of Swing for the GBA, developed by Paon and published by Nintendo. It uses the color palette of the original game. The in-game sprite is composed of two different sprites of DK, while the arms are from Funky Kong, then edited the arms and legs to look more robotic and edited the D to an M on his tie

Metal Kong
Source: Donkey Kong
DK: King of Swing (GBA) by Paon
#DonkeyKong #DK #DKKingofSwing #Paon #Nintendo #GBA #MetalSonic #SonicTheHedgehog #MetalPosting

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Edit of Goku's sprite from Dragon Ball: Advanced Adventure for the GBA, developed Dimps and published by Banpresto in Japan, Bandai in Europe and Atari in North America. It uses the color palette of Metal Sonic from Sonic Mania. I decided to gave more shading to the plateface to make it more 3 dimensional
Edit of Goku's sprite from Dragon Ball: Advanced Adventure for the GBA, developed Dimps and published by Banpresto in Japan, Bandai in Europe and Atari in North America. It uses the color palette of Metal Sonic from Sonic Mania. I decided to gave more shading to the plateface to make it more 3 dimensional

Edit of Goku's sprite from Dragon Ball: Advanced Adventure for the GBA, developed by Dimps and published by Banpresto in Japan, Bandai in Europe and Atari in North America. It uses the color palette of Metal Sonic from Sonic Mania. I decided to give more shading to the plateface to make it more 3 dimensional
I added metal shoulder pads and edited his ears to make them resemble screws

Edit of Goku's sprite from Dragon Ball: Advanced Adventure for the GBA, developed Dimps and published by Banpresto in Japan, Bandai in Europe and Atari in North America. It uses the color palette of Metal Sonic from Sonic Mania. I decided to gave more shading to the plateface to make it more 3 dimensional Edit of Goku's sprite from Dragon Ball: Advanced Adventure for the GBA, developed Dimps and published by Banpresto in Japan, Bandai in Europe and Atari in North America. It uses the color palette of Metal Sonic from Sonic Mania. I decided to gave more shading to the plateface to make it more 3 dimensional Edit of Goku's sprite from Dragon Ball: Advanced Adventure for the GBA, developed by Dimps and published by Banpresto in Japan, Bandai in Europe and Atari in North America. It uses the color palette of Metal Sonic from Sonic Mania. I decided to give more shading to the plateface to make it more 3 dimensional I added metal shoulder pads and edited his ears to make them resemble screws

Edit of Goku's sprite from Dragon Ball: Advanced Adventure for the GBA, developed Dimps and published by Banpresto in Japan, Bandai in Europe and Atari in North America. It uses the color palette from the original game. I decided to gave more shading to the plateface to make it more 3 dimensional
Edit of Goku's sprite from Dragon Ball: Advanced Adventure for the GBA, developed Dimps and published by Banpresto in Japan, Bandai in Europe and Atari in North America. It uses the color palette of Metal Sonic from Sonic Mania. I decided to gave more shading to the plateface to make it more 3 dimensional

Edit of Goku's sprite from Dragon Ball: Advanced Adventure for the GBA, developed by Dimps and published by Banpresto in Japan, Bandai in Europe and Atari in North America. It uses the color palette of Metal Sonic from Sonic Mania. I decided to give more shading to the plateface to make it more 3 dimensional
I added metal shoulder pads and edited his ears to make them resemble screws

Edit of Goku's sprite from Dragon Ball: Advanced Adventure for the GBA, developed Dimps and published by Banpresto in Japan, Bandai in Europe and Atari in North America. It uses the color palette from the original game. I decided to gave more shading to the plateface to make it more 3 dimensional Edit of Goku's sprite from Dragon Ball: Advanced Adventure for the GBA, developed Dimps and published by Banpresto in Japan, Bandai in Europe and Atari in North America. It uses the color palette of Metal Sonic from Sonic Mania. I decided to gave more shading to the plateface to make it more 3 dimensional Edit of Goku's sprite from Dragon Ball: Advanced Adventure for the GBA, developed by Dimps and published by Banpresto in Japan, Bandai in Europe and Atari in North America. It uses the color palette of Metal Sonic from Sonic Mania. I decided to give more shading to the plateface to make it more 3 dimensional I added metal shoulder pads and edited his ears to make them resemble screws

Metal Goku
Source: Goku
Dragon Ball: Advanced Adventure (GBA) by Dimps
#Goku #DragonBall #Dimps #GBA #MetalSonic #SonicTheHedgehog #MetalPosting

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Edit of Ryu's sprite from Street Fighter Alpha 3 for the Arcades, developed and published by Capcom. It uses the color palette of Metal Sonic from Sonic Mania. Instead of giving him a plateface like Metal's, I decided to just make him mothless. Aside from that, I added some metal shoulder pads and edited out the tearing of his clothes  and painted his arms to look like they are part of his metal body

Edit of Ryu's sprite from Street Fighter Alpha 3 for the Arcades, developed and published by Capcom. It uses the color palette of Metal Sonic from Sonic Mania. Instead of giving him a plateface like Metal's, I decided to just make him mothless. Aside from that, I added some metal shoulder pads and edited out the tearing of his clothes and painted his arms to look like they are part of his metal body

Edit of Ryu's sprite from Street Fighter Alpha 3 for the Arcades, developed and published by Capcom. It uses the color palette of Ryu from the original game and the Metal Sonic color palette from Sonic Mania for his metal body. Instead of giving him a plateface like Metal's, I decided to just make him mothless. Aside from that, I added some metal shoulder pads and edited out the tearing of his clothes  and painted his arms to look like they are part of his metal body

Edit of Ryu's sprite from Street Fighter Alpha 3 for the Arcades, developed and published by Capcom. It uses the color palette of Ryu from the original game and the Metal Sonic color palette from Sonic Mania for his metal body. Instead of giving him a plateface like Metal's, I decided to just make him mothless. Aside from that, I added some metal shoulder pads and edited out the tearing of his clothes and painted his arms to look like they are part of his metal body

Metal Ryu
Source: Ryu
Street Fighter Alpha 3 (Arcade) by Capcom
#Ryu #StreetFighter #Capcom #StreetFighterAlpha3 #Arcade
#MetalSonic #SonicTheHedgehog #MetalPosting

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Edit of the sprite of Megaman from the game Megaman 7 for the SNES developed and published by Capcom.
In this edit, it uses the color palette from the original game while trying to give Megaman a more robotic and menacing look, similar to Metal Sonic

Edit of the sprite of Megaman from the game Megaman 7 for the SNES developed and published by Capcom. In this edit, it uses the color palette from the original game while trying to give Megaman a more robotic and menacing look, similar to Metal Sonic

Edit of the sprite of Megaman from the game Megaman 7 for the SNES developed and published by Capcom.
In this edit, it uses the color palette of Metal Sonic from Sonic Mania, while trying to give Megaman a more robotic and menacing look, similar to Metal Sonic

Edit of the sprite of Megaman from the game Megaman 7 for the SNES developed and published by Capcom. In this edit, it uses the color palette of Metal Sonic from Sonic Mania, while trying to give Megaman a more robotic and menacing look, similar to Metal Sonic

Metal Megaman
Source: Megaman
Megaman 7 (SNES) by Capcom
#MegaMan #MegaMan7 #Capcom #SNES
#MetalSonic #SonicTheHedgehog #MetalPosting

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