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I've added a blue frame around the game window, there's a little sprite portrait of my character, some text labels with information about 'em, gauges and icons along the bottom.

I've added a blue frame around the game window, there's a little sprite portrait of my character, some text labels with information about 'em, gauges and icons along the bottom.

Moved my Mudlet profile to my Ubuntu-Chromebook, working on my custom GUI stuff.

#Mudlet #Achaea #MUD #Lua

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Contemplating moving from #Mudlet to #Tintin++ as my primary client so I can run it from my droplet and easily move between computers. :P

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Original post on mastodon.gamedev.place

So with Mudlet's Geyser library you can store your GUI element in a variable. Unfortunately, using VAR = nil or VAR = {}, which usually deletes a Lua thing, doesn't clear the GUI thing.

I would like to have dynamic menus for who is in an area at any given time but once that player list is stale [โ€ฆ]

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Lua scripting in MUDLET!!!
#Achaea #MUD #Lua #Programming #Mudlet

https://www.youtube.com/watch?v=67Hmoy-TP0A

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The left pane shows the game happening, I'm just fighting a goblin.
I have three purple panes: One has my health and healthbars drawn, other stats, a list of items in the room. A second pane lists all my skills and options. A third pane is mostly empty but I'm adding quick links to it.

The left pane shows the game happening, I'm just fighting a goblin. I have three purple panes: One has my health and healthbars drawn, other stats, a list of items in the room. A second pane lists all my skills and options. A third pane is mostly empty but I'm adding quick links to it.

#Achaea #MUD update, I've graduated to #Mudlet instead of the Nexus client, and I've been writing Lua helper scripts. (All the purple windows, and the blurry chatbox, is mine!)

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