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Posts tagged #NativeAOT

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NativeAOT can optimize your code by removing it at runtime, potentially without any warnings. Dive deeper into why this happens in .NET and how to handle such cases. Stay informed and ensure your application runs smoothly! #NativeAOT #DotNet

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¿.NET Native AOT es el futuro o solo marketing? 🚀💣

✅ PROS:
Cold Start <10ms.
Un solo .exe (sin runtime).
RAM <10MB.

⚠️ CONTRAS:
Adiós a la Reflection.
JSON solo con Source Generators.
Trimming agresivo.

¿Vale la pena? 👇

#DotNet #NativeAOT #CSharp #Programming

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MewUI - A lightweight code-first .NET UI toolkit focused on fluent C# markup and NativeAOT-friendly

MewUI is a code-first .NET GUI library targeting NativeAOT with fluent C# markup and tiny exe sizes. AOT-friendly bindings and multiple backends make it a neat option for fast desktop tools.

#csharp #dotnet #nativeaot

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Native AOT: How to Fasten Startup Time and Memory Footprint So, since .NET 8, there’s been one feature that’s quietly a game-changer for performance nerds: Native AOT (Ahead-of-Time compilation). If…

Explore how Native AOT can boost app performance by reducing startup time & memory footprint! Discover its impact on .NET applications and optimize your development. #NativeAOT #DotNetDevelopment

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#UCK25 | Discover with Milos Kotlar and Ivan Povazan how .NET and C# can drive mobile apps across both iOS and Android.

👉 Perfect for developers aiming to master cross-platform app creation! Update Conference Krakow 📲 krakow.updateconf.net

#dotNET #Mono #NativeAOT #iOS #Android #Microsoft

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#UCK25 | Ivan Povazan together with Milos Kotlar will show you how .NET and C# can power mobile apps for both Apple and Android devices! 📱

👉 Session crafted for developers looking to push the limits of cross-platform app development! 📲 krakow.updateconference.net

#NativeAOT #iOS #Android #mobile

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#UCK25 | Ivan Povazan will be speaking about .NET Interoperability on Mobile Platforms📱

Join this session at #UpdateConference #Krakow to discover how .NET empowers developers to build Apple and Android apps using C#

Sign up here 👉 krakow.updateconference.net/en/tickets

#NativeAOT #iOS #Android

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🚀 Build an SSE-Powered MCP Server in C# + Native AOT Magic!
Learn how to create a lightweight, self-contained MCP server with .NET, compile it into a 15.7MB executable, and deploy it! 🖥️🍓

👉 laurentkempe.com/2025/04/05/s...

#dotnet #CSharp #NativeAOT #AI #MCP

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Announcing Windows Community Toolkit v8.2 - #ifdef Windows Now with Native AOT support, UWP Support for .NET 9, a SwitchConverter, and more! Windows devs using WinUI come use it today!

🦙📢 #WindowsDev check out the 8.2 release of the #WindowsCommunityToolkit 🎉 With support for #NativeAOT in #WindowsAppSDK 1.6+, @UnoPlatform 5.5+, #UWP Support for .NET 9, plus a multitude of improvements! 🎉 #WinUI #dotnet

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NativeAOT further enhances this by improving startup time and reducing size. It's fully supported on iOS, MacCatalyst, and Windows. Just modify your .csproj file to start benefiting from it! #NativeAOT

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Release [Pre-release] v8.2.240129-preview2 · CommunityToolkit/Windows What's Changed This pre-release adds initial preview support for UWP support for .NET 9. Please let us know if you encounter any issues whether or not you're using this framework. New Features Ena...

🦙📢 Hey #WindowsDev, there's a new preview of the #WindowsCommunityToolkit! It includes some great bug fixes, as well as #UWP support for .NET 9. Including our #NativeAOT support coming in this 8.2 update for #WinUI #WindowsAppSDK too. Release Notes: https://github.com/CommunityToolkit/Windows/relea…

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Working with JsonSerializerContext in System.Text.Json and Refit Recently I have add <EnableTrimAnalyzer>true</EnableTrimAnalyzer> to a bunch of my projects, which now yield warnings when code I wrote has potential issues when trimming the assembly.

Wrote a little bit about System.Text.Json + JsonSerializerContext + Refit. Read it here: blog.ostebaronen.dk/2025/01/json...

#dotnet #refit #json #nativeaot #trimming

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A Year in Review | MonoGame One framework for creating powerful cross-platform games

If MonoGame's console build adds NativeAOT support, it would increase its adoption potential. Personally, I'd be happy to see enhanced GDKX support.

#MonoGame #NativeAOT #GameDev

monogame.net/blog/2024-12...

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