SWEAT SPELLS
It's easy to get dehydrated & die when casting any sweat spell, so read carefully. Once you cast a sweat spell, you'll want to find some water to drink. Every time you cast the same sweat spell again before rehydrating, you have a 1 in 6 chance of dying instantly. If your OTHERWORLDLY AFFINITY is sweat, your chances are 1 in 12.
There are, in fact, water fountains around the hospital, but October 33rd will complicate things. I'm aware of four possible outcomes, some more likely than others.
1 You can't find a functioning water fountain, so you'll take a wound from dehydration.
2-3 The pressure is low and the water is warm. It takes 5 minutes of careful slurping to satiate your thirst.
4-5 The water is lukewarm & hallucinogenic. Does the trick but you start hearing and seeing things that aren't there.
6 Below freezing water streams out in a perfect arc. Few things feel better than drinking this in all of this cursed realm.
Slick Skin
Cast this to increase your sweat production. This will let you slide when you get hit, reducing the wounds you take by 1 until you leave the fight. Enemies who grab you have about a 1 in 4 chance of losing their grip each round. These effects can stack with multiple castings. Each level reduces the wounds you take by 1 and increases your chances of escaping a grapple by a flat 25%.
Mortal Perseverance
Cast this, and the next time you take a hit that would kill you, you remain alive. However, the next time you take damage, you will die, even if you heal all your wounds.
Dripping Overdrive
Crank your metabolism & sweat buckets to double your movement speed and give yourself an extra action in a fight. You'll sweat a ton to stay cool, giving you the effect of one stack of Slick Skin. Once you're out of danger, the effect ends and you enter a burned-out state where you can't cast sweat spells for half an hour.
Evaporative Cooling
Magically enhances the cooling ability of your sweat. You can move one tile faster in a fight.
Casting this before using Dripping Overdrive will prevent the burned-out state. Instead, you'll return to your normal state after the spell ends.
Ignite Monster
This one works specifically because monsters do not sweat. Choose any monster not behind cover. After a small spark, fire will begin to consume the monster. One wound, then another next round. Then two wounds. Then three, five, eight, thirteen, etc. Works on bosses but cannot land the killing blow.
Accumulated Experience
Cast this to expend all levels of Slick Skin. For each level expended, you can do one of the following:
• Heal one wound
• Deal one wound to an enemy
• Move one tile
Instant Work
Double your stacks of Slick Skin.
sweat element spells for #October33rd with their own subsystem!
also trying out some layout elements to make it look sort of like someone wrote these notes in a notebook they found at the hospital #indiettrpg