Saw Wave, and Rolling Bass. Yeah, I finally found some groove.
youtu.be/UvHKIjN9xGQ
SAWベースだ。よし、なんとかノれるようになってきたかも。
16分刻みに合わせて、壁から沢山の槍が出てくるぞ。
#GrooveForge #IndieDev #IndieGame #Godot #RhythmGame #ProceduralMusic #PixelArt
Latest posts tagged with #ProceduralMusic on Bluesky
Saw Wave, and Rolling Bass. Yeah, I finally found some groove.
youtu.be/UvHKIjN9xGQ
SAWベースだ。よし、なんとかノれるようになってきたかも。
16分刻みに合わせて、壁から沢山の槍が出てくるぞ。
#GrooveForge #IndieDev #IndieGame #Godot #RhythmGame #ProceduralMusic #PixelArt
Build-up and... then, BLAST! 🔊💥
youtu.be/ZWaxw_8ah3s
サビに向かって「タメ」てフィルインを鳴らし… そして解き放て!
#GrooveForge #IndieDev #IndieGame #Godot #RhythmGame #ProceduralMusic #PixelArt
Chose Godot for the easy learning curve and quick results. Now I’ve even built a sequencer and synthesizer! Way to go, Godot!!
Godot って学習曲線がわりと緩めですぐゲームが動くらしいってことで採用したけど…… シーケンサやシンセサイザーまでちゃんと実装できちゃった。やるじゃん!
#GrooveForge #Godot #MadeByGodot #IndieDev #RhythmGame #ProceduralMusic
Rat’s Nests [1] #ProceduralMusic album trailer: youtu.be/d8mcBEHY4a8
#UnrealEngine / #Unrealistic #MetaSounds / untamed #MegaSounds …out now on @unclassedmedia.bsky.social
Free download: Rat's Nests [1] is part two of a series of albums created entirely in #UnrealEngine #Metasounds ... no MIDI or pre-sequences -> synthesis + oneshot drum samples. Enjoy!
skeurid.bandcamp.com/album/rats-n...
( Spent way too long on this one . .. . . . .. . )
#ProceduralMusic #DAWless
Another rough track.... retro UE5.5 setup
youtu.be/vEWAoXzd9A4
#unrealengine #metasounds #proceduralmusic
Sketchy 909 drills and grains...
www.youtube.com/watch?v=BK8c...
#Metasounds #UnrealEngine #ProceduralMusic
"strangely human" -- I'll take that, cheers @unclassedmedia.bsky.social :)
www.youtube.com/watch?v=80NX...
#metasounds #unrealengine #proceduralmusic
Touched up an old track/graph tonight for the first time in a while...
youtu.be/PFEseeJuA8E
#MetaSounds #UnrealEngine #ProceduralMusic
Uploading some recent tracks to YouTube...
#MetaSounds #UnrealEngine #ProceduralMusic
www.youtube.com/watch?v=ZUdf...
Another iteration of this unstable 909 rhythm sketch
#UnrealEngine #ProceduralMusic #MetaSounds
www.youtube.com/watch?v=3EpM...
Rat's Nests [0] out now on @unclassedmedia.bsky.social
skeurid.bandcamp.com
9 #ProceduralMusic tracks created in #UnrealEngine #MetaSounds
Not much time to build ludicrous graphs lately, but here are a few sketches using new stuff in UE5.6 + some custom nodes.
Modded the Shift Register and Clock Divider to allow some configuration. But TBH mostly enjoying the AR delay control.
#MetaSounds #ProceduralMusic
youtu.be/db7v9YS_4eY
Tidying up #MetaSounds (timelapse in Reaper with raw audio from the graph)...unruly breakbeats.
www.youtube.com/watch?v=UXz5...
#UnrealEngine #ProceduralMusic
Something kind of ambient from the weekend:
youtu.be/C2WRUnVSVHc
#MetaSounds #ProceduralMusic #UnrealEngine
Fresh from this weekend's #MetaSounds #ProceduralMusic patching session: glorious shuffled FM sludge....
youtu.be/H3KUq0X5qG4
#UnrealEngine
Messing about with something a bit more rhythmically oriented today.
#MetaSounds #ProceduralMusic #UnrealEngine
Remix of last week's FM track, with some time dilation, apparently...
youtu.be/6dsNAvticj8
Few mods, and then as usual, just letting it do its own thing for a few minutes.
#UnrealEngine #MetaSounds #ProceduralMusic
First visual experiment in a while, running off MetaSound output watchers.
Looks like there's something of an unintended stim vibe going on here.
Bit flickery on the screen capture.
#UnrealEngine #MetaSounds #ProceduralMusic
MetaSound Branches: 18 nodes for sound design and procedural music.
www.fab.com/listings/68a...
Currently working on version 1.1 with a bit more audio-rate control and some array processing, most videos on here are tests of new nodes one way or another.
#MetaSounds #UnrealEngine #ProceduralMusic
Because sometimes you just need that feeling of things buckling under pressure, even with sample-accurate triggers?
youtu.be/5iEG1omO25I
#MetaSounds #UnrealEngine #ProceduralMusic
Feeling the FM tonight..
#MetaSounds #UnrealEngine #ProceduralMusic
Three one-minute sketches buried in a thread here the other day, all from the same MS source with a few tweaks in-between.
www.youtube.com/watch?v=A9WU...
#UnrealEngine #MetaSounds #ProceduralMusic
Working on improving the crafting UI/UX for Future Vibe Check. Almost there. Now have single deposit, drag/drop, split stacks, and autostack with the inventory alongside subtle camera motions to help players understand their what their factories are doing. #indiegame #automationgame #proceduralmusic
Working on the new Beat Maker factory in Future Vibe Check. This factory makes all your starting Beats and is represented by a beating heart. What do you think of the heart animation?
#automationgame #indiegame #proceduralmusic
For all its functional impracticalities, I maintain that the Reverse Amen Sort (see Forrester, Jenkinson et al., 1996) is criminally underrepresented in DSA syllabi.
#MetaSounds #UnrealEngine #ProceduralMusic #Algorave
Granular breakbeat permutations: Commodores edition
#MetaSounds #ProceduralMusic #UnrealEngine
Well, this had to happen sooner or later.
Procedural drill 'n' bass in your procedural pHace.
Runs off cue points on the Wave Player node.
#UnrealEngine #MetaSounds #ProceduralMusic #BrainDance
Sometimes the music just ... wants to go somewhere else?
#ProceduralMusic #MetaSounds #UnrealEngine #Whimsy
Iteration of an old-ish sketch punctuated by some token kalimba samples.
#MetaSounds #UnrealEngine #ProceduralMusic