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#ProceeduralGeometry

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Posts tagged #ProceeduralGeometry

A Godot scene with a mesh displayed which is cylindrical at the base, and drawn out into a square arrangement of four pointed vertices coming out at 45 degree angles at the top...

A Godot scene with a mesh displayed which is cylindrical at the base, and drawn out into a square arrangement of four pointed vertices coming out at 45 degree angles at the top...

A Godot scene with a wireframe mesh displayed which is cylindrical at the base, and drawn out into a square arrangement of four pointed vertices coming out at 45 degree angles at the top...

A Godot scene with a wireframe mesh displayed which is cylindrical at the base, and drawn out into a square arrangement of four pointed vertices coming out at 45 degree angles at the top...

#GameDev #ProceeduralGeometry #CatmullClark #SmoothEdges #SmoothVertices #SharpEdges #SharpVertices Some more progress with this.

- I got the normal calculations working (but I am not splitting any vertices, which is why the sharp circular edge at the base looks a bit "soft".)

- I added [1/4]

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