A Godot scene with a mesh displayed which is cylindrical at the base, and drawn out into a square arrangement of four pointed vertices coming out at 45 degree angles at the top...
A Godot scene with a wireframe mesh displayed which is cylindrical at the base, and drawn out into a square arrangement of four pointed vertices coming out at 45 degree angles at the top...
#GameDev #ProceeduralGeometry #CatmullClark #SmoothEdges #SmoothVertices #SharpEdges #SharpVertices Some more progress with this.
- I got the normal calculations working (but I am not splitting any vertices, which is why the sharp circular edge at the base looks a bit "soft".)
- I added [1/4]
6
0
1
0