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#Revalo

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Having worked on my studies for a bit, I am back to making a few more updates on my project.

Having started working on the implementation of the editor window that I will be using when working with my dialogue system.

#Revalo #madeWithUnity #devUpdate #indieDev

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Starting from the localization settings, I have started building my dialogue system, using a scriptable object that would act as a node and the string table key ID as the Unique ID of each dialogue option.

#Revalo #madeWithUnity #indieDev #devProgress #questionOfTheDay

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As a recent quick update, I also added a cooldown system, adding a bit of delay between each of the attacks together with an ammo count and reload system. Hopefully, with some fine-tuning, this can add a bit of a challenge to the game.

#Revalo #madeWithUnity #indieGameDev #devUpdate

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Good day all

I have not posted an update recently, been busy with my studies since the start of the new semester, been doing animations, and so forth for my student projects, I will be sharing that a bit later.

#Revalo #madeWithUnity #indieGameDev #devUpdate

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I implemented movement again with controller support and keyboard actions. This movement, where the character passes by the objects in the environment, has let me feel that the character proportions are off compared to the environment and items.

#Revalo #indieGameDev #madeWithUnity #devFeedback

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Progress is a bit slow between work and life, however it is still happening.

The initial testing area for project Revalo is underway, it will act as the initial spawn and tutorial area.

Now to make a few doors, a bit of water, and maybe some traps.

#Revalo #indieGameDev #indieDev #gameDev

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I have started updating my maps with my artwork for the level designs in my project as part of the upgrade to Unity 6.

Below is the current scale compared to the character, these are items implemented as objects within the game world.

#Revalo #indieDev #gameDev #madeWithUnity #questionOfTheDay

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