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Original post on mastodon.gamedev.place

Another update for Samory, this time some minor bugs got solved. Also the whole setting menu was reworked to be less confusing.

I also did add a menu if you do start the game for the first time. It will allow you to select some basic settings before starting. If you played the game before the […]

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Original post on mastodon.gamedev.place

Okay my Godot knowledge is not enough to find a fix for my current issue.

If I start a game of Samory there should be a loading screen, but it never appears throwing you into the game directly after some seconds. This is due to some methods blocking the main thread for a long time instead of […]

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Original post on mastodon.gamedev.place

I did update the Itch.io page and the online manual of Samory.

Now it uses screenshots from the game redesign, representing it correctly.

Also I fixed a small issue yesterday with the legacy custom decks crashing the game if not loaded properly.

I'm considering deleting the legacy process […]

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Well I just did finish this and created a version out of it. Check it out on Itch or GitHub.

The AUR package is not ready yet and will properly take until tomorrow.

#Samory #GameDev #Godot #GodotEngine #Godot4 #Development #OpenSource #FOSS

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Original post on mastodon.gamedev.place

I might did came up with an idea for Samory to create custom decks inside of the game itself.

I spend the evenings this week in developing such a feature. Right now you can create such a deck, add cards to it and save it.
After the game restart, that deck is getting loaded and can be used to […]

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Did a small update on Samory. I did change the save system for no special reason.

Also I did improve the game end screen with some animation and a winning sound.

As always on Itch or GitHub. Currently updating the AUR package.

#Samory #GameDev #Godot #Godot4 #Godot4_6

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I upgraded Samory to Godot 4.6 as there was no real change for that project.

Also fixed a minor bug in the deck viewer. As always check it out on itch or GitHub. The AUR package is also already up to date.

#Samory #Godot #GameDev #Godot4_6 #Developer #Coding #FOSS #Gaming #PcGaming

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The one joining should auto discover the host if both machines are in the same network. Only the host can select a deck to play and after the match is done both will return to the main menu.

2\2

#Samory #GameDev #OpenSource #PcGaming #Gaming #Development #Godot #Godot4

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Original post on mastodon.gamedev.place

Worked on the Samory multiplayer for multiple days now.

There is a working connection manager with broadcast discovery, a lobby to select decks with an chat and you can already play the game against each other.

I need to test the following days if I broke something as this feature is changing […]

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Original post on mastodon.gamedev.place

I currently work on a concept for local multiplayer for Samory. In theory if I restructure the game to a server client structure I should be able to sync the deck and cards once and transfer the click coordinates to the server running the game logic.

The server would dictate the game state and […]

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Original post on mastodon.gamedev.place

Yesterday I did visit my mum and as she does own a tablet I used that to test Samory on it.

It did work great, it still feels surreal to play the game you created on other devices than the one it was created on.

My mum. Also played a round against the ai and had some fun. Now I ask myself if […]

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Video

Some work in the morning, improving the new drop shadow I created yesterday. Also added some more effects to the card to make everything feel more alive.

#Samory #GameDev #Godot #GameEffects

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Screenshot of GitHub showing the Release Version 0.15.0

The following text is visible:

What's Changed

    feat: limit button icon size by @XanatosX in #135
    feat: add missing sounds to setting menu by @XanatosX in #136
    feat: add additional deck about hardware by @XanatosX in #137
    fix: holes in credit text by @XanatosX in #138
    fix: lobby menu was not splitted correctly by @XanatosX in #139
    feat: improve game performance by @XanatosX in #140
    chore: update game version to 0.15.0 by @XanatosX in #141

Screenshot of GitHub showing the Release Version 0.15.0 The following text is visible: What's Changed feat: limit button icon size by @XanatosX in #135 feat: add missing sounds to setting menu by @XanatosX in #136 feat: add additional deck about hardware by @XanatosX in #137 fix: holes in credit text by @XanatosX in #138 fix: lobby menu was not splitted correctly by @XanatosX in #139 feat: improve game performance by @XanatosX in #140 chore: update game version to 0.15.0 by @XanatosX in #141

I was cooking on Samory. Did some refactoring once again, added a new deck, fixed some bugs and improved the UI further more.

New version is getting created by GitHub right now.

#Samory #GameDev #Godot4 #Developer #PcGaming #OpenSource

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Screenshot from my game Samory showing the main menu with a new color theme

Screenshot from my game Samory showing the main menu with a new color theme

Screenshot from my game Samory showing the deck viewer with a new color theme

Screenshot from my game Samory showing the deck viewer with a new color theme

Screenshot from my game Samory showing the main menu with the old color theme

Screenshot from my game Samory showing the main menu with the old color theme

Screenshot from my game Samory showing the deck viewer with the old color theme

Screenshot from my game Samory showing the deck viewer with the old color theme

Okay need your opinion, which style is better?

There are two style from the new menu and two from the old one.

Let's call them "light" and "dark wood". Right now the game is using the dark wood one, but I want to switch it over to the lighter one but […]

[Original post on mastodon.gamedev.place]

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Original post on mastodon.gamedev.place

I greatly did improve the performance on mobile for Samory. I simply did change the resolution to a third of the desktop version. Therefore I do manipulate the ui zoom and camera zoom factor.

I also added a ui scale slider to make the ui useable on mobile. Additionally I cleaned the setting […]

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Video

I just added a new effect if you found a pair of cards. I think this one is a nice addition to the game.

Seems like small additional can make a large impact on how a game feels. Still it does not feel like a 1.0 version.

#Samory #GameDev #GameDevUpdate #Development #Godot #Godot4

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Original post on mastodon.gamedev.place

Another day another update.

Samory is now using pot files for translation instead of the csv file used before. This was a larger change but in the end it should be easier to maintain the translations.

Also a lot of code cleanup was done making the repository more readable than ever. It's […]

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Original post on mastodon.gamedev.place

Just added some new scene transitions to my game Samory.

This took a while but feels much better than the old fade in/out effect. Keep in mind that this effect is only visible on Desktop. Mobile will still use he old effect to get higher fps.

Currently updating the Arch package, itch is […]

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Original post on mastodon.gamedev.place

For more context, if I debug into the game I do get the following issue right after I start a real game:

E 0:00:19:879 fence_wait: Condition "err != VK_SUCCESS" is true. Returning: FAILED
<C++ Source> drivers/vulkan/rendering_device_driver_vulkan.cpp:2416 @ fence_wait()

Not sure what exactly […]

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Original post on mastodon.gamedev.place

Hey there I do have an request for any Arch user who want to install a game and test if it does run.

If you want to help please go to https://aur.archlinux.org/packages/samory-bin

install that package, or get the newest Linux binary from GitHub.

The game is crashing on my machine as soon as I […]

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Original post on mastodon.gamedev.place

My game Samory is now installable from within the AUR as a bin package. The package ships the binary and a .desktop file.

Also I did solve an issue related to SVG images not correctly shown on Android Chrome and added a application icon. This does mark version 0.10.0 of the game.

If you want […]

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Samory just got updated to Godot 4.4

I also changed the CI pipeline to another action. This did allow me to also create the web builds via CI.

Finally I do not need to upload that build by hand.

#Samory #Godot #Godot4_4 #GameDev #GodotCI

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I implemented a simple screen transition to Samory. Not sure if I should push this as a 0.9.0 version with only that chance included but I could not find any additional issue to solve.

Should I wait until I got another idea or create a version out of it?

#Godot #Godot4 #GameDev #Samory

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Original post on mastodon.gamedev.place

It is a really special feeling if you pick up your phone and play a game you created with your son.

This feels somehow really really fulfilling. Really proud I did continue working on the game and did not stop after something was playable and fun.

Now it's time for some sleep, my brain feels […]

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Original post on mastodon.gamedev.place

The changes I have done to my game Samory did greatly improve the performance for mobile devices using the web version.

It is now fun to play it on a phone, it's still not perfect but much much better.

The week of polishing did help a lot. There are still a lot of things I could improve on […]

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Original post on mastodon.gamedev.place

I just added the last missing feature to my game Samory. There is now a short tutorial if you start a new game, trying to explain it to you.

There is also a new deck and some simple touch support for the web version. On my Phone it does run super slow, so you should try it on a tablet. Also […]

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Original post on mastodon.gamedev.place

I just found some energy once again to work on Samory. I did add a credits screen already working on an AI now.
The AI is getting close to a finish state. I already played multiple matches against it, loosing hopelessly against the hard one.

The ai does not "cheat" it will track the revealed […]

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I do hope I can keep up the pace with Samory. Got distracted by Vintage Story once again.

The last time this happened I lost 100h to play the game 😂
It's such a relaxing game even with the horror elements.

#Samory #VintageStory #Gaming

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Just pushed a new update for my game.

Some minor improvements.

- There is a deck viewer now
- There is an effect if a card is getting removed from the game field
- Some bug fixes and possiby some new bugs

#Godot #Godot4 #GameDev #Samory #Memory

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