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Saneject is getting real docs soon. The README can finally stop pretending it was a docs site this whole time. I've been building a proper DocFX site for 1.0.0 with everything there is to know about the framework. Excited to share it soon.
#Saneject #Unity3D #GameDev #IndieDev

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Spent today writing a new Scope Inspector for the Saneject rewrite.
Shows context + hierarchy (scope-only mirror of transform hierarchy, with other contexts grayed out), quick navigation to scope GameObjects, and shortcuts for various injection modes #Saneject #Unity3D

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Small dev update: I've been deep in Saneject recently. Tails isn't dead though, just paused for a bit to focus on one project at a time. Once Saneject 1.0.0 is shipped, I'll be back on the VR snake 🐉

#TailsVR #Saneject #Unity3D #GameDev #IndieDev

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Saneject 0.21.0 beta is out. I thought I was this close to shipping 1.0.0. Found a minefield of context isolation edge cases instead 😬 So I rewrote the context isolation system. Scenes, prefab assets/instances, now totally siloed (optionally).
#Saneject #Unity3D #GameDev

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Saneject 0.19.0 is out. The new batch injector is finally stable after lots of late night hacking. Dependency inject your entire Unity project at edit time in one click. Fast, predictable and quite the time-saver

🔗 github.com/alexanderlar...

#Unity3D #Saneject #GameDev #IndieDev

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Final feature before Saneject 1.0.0: a project wide batch injection window that injects all or selected scenes/prefabs in one click with full summary. Easily one of the most useful additions and a huge time saver once projects grow #Saneject #Unity3D #DependencyInjection

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GitHub - alexanderlarsen/Saneject: Dependency injection the Unity way. Dependency injection the Unity way. Contribute to alexanderlarsen/Saneject development by creating an account on GitHub.

Haven't posted about Saneject in a while, but I've been busy improving APIs, UX, inspectors, workflows, and binding tools + testing it in Tails. It’s come a long way!
New v0.17.0 adds method injection ([Inject] on methods) and more.
🔗 github.com/alexanderlarsen/Saneject
#Unity3D #Saneject

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🐉 Tails (VR Snake) Dev Log #5. Back with a big under-the-hood change: now powered by Saneject, my editor-time DI framework for Unity. No more GetComponent chaos or fragile drag and drop. Clean DI structure with inspector visibility.

#TailsVR #Saneject #GameDev #Unity3D #VR #XR

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Planning to get back to work on Tails soon 🐉
Got a bit sidetracked improving the architecture… and accidentally built a full open source DI system instead. Saneject actually started as a small thing for Tails, so now I get to really battletest it.

#Unity3D #GameDev #IndieDev #VR #Saneject #TailsVR

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