#Meshcombine #New #Optimize #Urp #Amplifyimposter #Simplygon #Amplify #Modeloptimizer #Ios #Android #Unitytechnology #Hdrp #Combine #Modelcombine #Unity
Latest posts tagged with #Simplygon on Bluesky
#Meshcombine #New #Optimize #Urp #Amplifyimposter #Simplygon #Amplify #Modeloptimizer #Ios #Android #Unitytechnology #Hdrp #Combine #Modelcombine #Unity
It is now time for a #Simplygon #gamedev blog, the first for 2025. In it we will have a look at how to use compute casting to cast textures in #Unity. This is useful if you have materials that does not use the standard shaders and want to create proxy models.
simplygon.com/posts/1a2e1c...
Simplygon 10.4
Christmas came early to all #gamedev people... #Simplygon 10.4 is out! 🎉
🌟Import & export API for Unreal Engine 5.5.
🌟Improved quad reduction, small part remover & attribute tessellation.
🌟Compatibility with Maya 2025 and Blender 4.2 LTS.
simplygon.com/posts/296edc...
In today's #Simplygon blog I'll cover a little known feature called Surface Mapper. With it you can create mapping images from different geometries. The use case I'll showcase is baking materials to an own supplied proxy model.
simplygon.com/posts/10e928...
#gamedev
#techart
#gamedev tips:
⭐ For really distant LODs you can sometimes skip textures and just use vertex colors.
⭐ You can not just save color data in textures, but also other maps like metallic.
Let's create some LODs for that in #Blender with #Simplygon.
www.youtube.com/watch?v=e-qe...