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Stride/Xenko devs, this oneโ€™s for you ๐ŸŽฎ

Hiring Stride Game Developers | $50โ€“$150/hr.
Build high-performance 2D & 3D games with C#, optimize real-time rendering, and ship cross-platform titles.

Apply: tinyurl.com/Stride-Game-...

#GameDev #StrideEngine #Xenko #CSharp #RemoteJobs #GamingIndustry

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Investigating SPIR-V for the shader system - Part 3 In this blog post, we will focus on how the new SDSL parser has been implemented through writing a prototype expression parser as an example. We will see how...

๐Ÿš€New on the Stride Engine blog: we've written a new parser for our shader language parser. Is it faster? Is it better? (Spoiler alert: it is) Read the post If you want to know more about it!

www.stride3d.net/blog/investi...

#gamedev #OpenSource #CSharp #DotNet #SpirV #StrideEngine

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Kind of fun re-learning stuff, but man adjusting to right hand coordinates is rough lol

But camera controls with MnK + GamePad, bepu physics for the character are working, so some progress is being made!

#StrideEngine #gamedev #indiedev

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Happy #screenshotsaturday! Sorry for the few and far between updates of late.

#OneLateNightRemake #gamedev #indiegames #StrideEngine

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#OneLateNight 2013 vs. 2025

#gamedev #indiegame #StrideEngine

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A Look Inside Distant Worlds 2: Developing with the Stride Engine [Distant Worlds 2](https://store.steampowered.com/app/1531540/Distant_Worlds_2/), the sequel to the acclaimed 4X strategy game [Distant Worlds: Universe](htt...

A Look Inside Distant Worlds 2: Developing with the Stride Engine www.stride3d.net/blog/distant... #GameDev #IndieDev #IndieGameDev #StrideEngine #StrideDotNet #CSharp #DotNet #4XStrategy #DistantWorlds2

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A Look Inside Distant Worlds 2: Developing with the Stride Engine [Distant Worlds 2](https://store.steampowered.com/app/1531540/Distant_Worlds_2/), the sequel to the acclaimed 4X strategy game [Distant Worlds: Universe](htt...

๐Ÿš€Go behind the scenes with the x.com/SlitherineGa...
/ Code Force team as they reveal how they built Distant Worlds 2 using the Stride engine. Learn about their technical choices, performance optimizations, and more! #GameDev #Stride3d #StrideEngine

www.stride3d.net/blog/distant...

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A Look Inside Distant Worlds 2: Developing with the Stride Engine [Distant Worlds 2](https://store.steampowered.com/app/1531540/Distant_Worlds_2/), the sequel to the acclaimed 4X strategy game [Distant Worlds: Universe](htt...

New on the Stride blog!
A Look Inside Distant Worlds 2: Developing with the Stride Engine
The devs behind DW2 answer community questions and dive into their experience building with #StrideEngine!

Check it out: www.stride3d.net/blog/distant...

#GameDev #OpenSource #indiedev

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Screenshot of notes, as follows:
With Export Settings +Y Up, -Z Forward:
Blender +X = Stride +X
Blender +Y = Stride -Z (forward)
Blender +Z = Stride +Y


Godot:
In model space:
	โ€ข In Godot: 
		โ—‹ +Z is front, -Z is the rear of the model
		โ—‹ +X is left, -X is right
		โ—‹ +Y is up, -Y is down
	โ€ข In blender: 
		โ—‹ +Y is rear of the model, -Y is the front
		โ—‹ +X is left, -X is right
		โ—‹ +Z is up, -Z is down
Godot camera:
	โ€ข -Z is the camera's forward direction, +Z is back
	โ€ข +X is right, -X is left
	โ€ข +Y is up, -Y is down

Axis box expectations:
	โ€ข Green side is Blender +Y, Blender rear model
		โ—‹ Should be Godot -Z
	โ€ข Red side is blender +X, Blender left
		โ—‹ Should be Godot +X
	โ€ข Blue side is blender +Z, Blender up
Should be Godot +Y

Screenshot of notes, as follows: With Export Settings +Y Up, -Z Forward: Blender +X = Stride +X Blender +Y = Stride -Z (forward) Blender +Z = Stride +Y Godot: In model space: โ€ข In Godot: โ—‹ +Z is front, -Z is the rear of the model โ—‹ +X is left, -X is right โ—‹ +Y is up, -Y is down โ€ข In blender: โ—‹ +Y is rear of the model, -Y is the front โ—‹ +X is left, -X is right โ—‹ +Z is up, -Z is down Godot camera: โ€ข -Z is the camera's forward direction, +Z is back โ€ข +X is right, -X is left โ€ข +Y is up, -Y is down Axis box expectations: โ€ข Green side is Blender +Y, Blender rear model โ—‹ Should be Godot -Z โ€ข Red side is blender +X, Blender left โ—‹ Should be Godot +X โ€ข Blue side is blender +Z, Blender up Should be Godot +Y

One thing I struggled with when #modeling is translating different coordinate systems between #blender and the various game engines (e.g. #godot and #strideengine). One thing that helped is making a simple box model colored with the axis and test imported it into the engines. And I took notes!

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